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Posts from MCCS - new Multiplayer content

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In reply to Gerter
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Well, at least somewhere it wasn't my mistake regarding the patcher)). Yes, after each patched map, a "temp" folder appears, but it's not difficult to delete it constantly; the main thing is that it works. Everything is just great; after just one week, the improvement starts to show. Listen, I don't know what I would have done without your help; I probably would have tried to search the entire internet myself until I finally decided to write here. You helped me a lot, and now I can play the mod properly. I don't even know how much joy I have right now; if I could, I would shake your hand for such help. Thank you so much for responding to my problem; not many people would have helped as you did. I'm very happy to play this mod; I've been playing Heroes since I was a kid, and I'm already 28 years old))). Thank you!!! 😊
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Thank you for your feedback and for pointing out the errors. This is very important for the mod's development. I'm glad that everything was fixed.
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In reply to Gerter
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Hello again! So, I have another error in the game. I start any map, whether it's a standard one or a downloaded, patched map of any size, and after playing for a month, or maybe less or more, the game crashes to the desktop during the opponent's turn, without any error message. Also, the "use pest" function doesn't work; I check the box, but the game simply doesn't load.
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I'll take a look, thanks for the info. I have an idea why this might be happening, and it's likely that I'll have to remove some things from the mod to fix it. I can suggest trying to create a new profile in the game and testing the game with the mod on that profile.
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You're welcome! Hmm, could you please provide more details about what needs to be removed and why? (((I'm currently unable to check, as I've been at my country house for a week. I'll try playing with a new profile tomorrow or the day after. If that doesn't help, what should I do? ☹️☹️☹️
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Updated the mod to version 0.3.0. You can download it through the launcher. !ATTENTION! - if you encounter problems launching the launcher after downloading the update, replace the file in YOUR_HEROES_FOLDER/MCCS_Launcher with this file.

The list of changes is below.

Launcher.

- Fixed a possible bug that caused the game to crash when launching with the PEST mod.
- The patcher no longer crashes if the map was not processed correctly during the previous launch.
- The patcher now correctly finds the path to the map file if there is only one mag-tag file in the archive.
- One of the patcher's functions, which could cause the game to crash, has been temporarily removed.
- Added a new launcher function - dynamic adjustment of the NCF list - creatures. You can learn more about it in this video:



NAF.

- Veil of the Wanderer Between Worlds. Level 1 - now, additional experience is calculated taking into account the coefficients that affect the experience gained.
- Veil of the Wanderer Between Worlds. Level 2 - fixed a bug that allowed the owner of the veil to repeatedly respawn with a full army while the false suicide recovery time was running.
- Lumberjack's Axe. Now it can also cut down palm trees. The mechanics have been slightly changed - now the ability to cut down trees is always active for the artifact's carrier (cutting down is still only possible when near trees). The purpose of the fix is to reduce the load on the script on large maps.
- Mirror of Splitting Entities - temporarily removed from generation.
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In reply to Gerter
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I apologize, but is this how it's supposed to be? I clicked the "update mod" button in the launcher, and it gets to the any.xdb file... it says "loading any.xdb 100%". I clicked the "X" to close it, and nothing was updated. I tried this about 5 times, and even waited for 40 minutes or an hour, but nothing happened.
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You can download the direct installer for version 0.3.0 via this link if you have problems with updates. I have also updated the link in the first post.
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I encountered the following problem. After upgrading to version 0.3.0, I can't install NCF - Special Edition. The scanning process reaches 25 percent on the Creature_2999.xdb file and stops. What should I do?
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We have fixed this issue, as well as a few others. Micro-patch 0.3.1 is ready; you can download it through the launcher or download this archive and extract it to the root folder of the game. If you continue to experience problems after the update, such as the inability to use active skills with creatures, simply run a file scan through the launcher.
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In reply to Gerter
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A problem has appeared; the game crashes after a month, specifically after the AI's turn. I tried creating a new profile, but that didn't help either. Is there a solution to this problem?
In reply to Gerter
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Gerter
We've addressed this issue and a few others.
Micro-patch 0.3.1 is ready; you can download it through the launcher or download this archive and extract it to the root folder of the game. If you continue to experience problems after the update, such as the inability to use active skills on creatures, simply run a file scan through the launcher.
Is there a single link to download "everything at once"?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Hello.
This month, there was absolutely no time to work on the mod (exams). A good number of bugs and suggestions were submitted, and I thank everyone for that. I plan to release a large patch with fixes and some new features by the end of the month.
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The same problem with the scanner freezing at 25% on Creature_181.xdb. I have the micro-patch up to version 3.1 installed. What can I do?

upd
Reinstalled the mod, but didn't add the NCF creatures. Now the game won't start, giving the error "Original game Heroes of Might and Magic V not found".

upd
Reinstalled the game, applied the mod, and installed the NCF pack from Eva. Everything is working now.
kolt_av_new_NCF_2020-05-11 still wouldn't scan; it freezes on creature_181. Even after removing the pack from data and deleting the temp folder, it still freezes on that mysterious creature 181.
In reply to АЗАЗЕЛЬ
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AZAZEL
was happy and was about to download the mod, but saw that it's not compatible with NHF, which is a pity.
It works with NHF, but I had to modify the mod a bit.

Added 1 minute ago
I had this kind of bug, I don't know what to do yet. Griffins lost their ability to fly after installation. Does anyone know how to fix this?
Dzhoman Demon

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