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#109
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}{0TT@6bI4
Thank you very much!
Regarding the comments – is this what you mean? I will take it into account, thank you.
For now, this is being fixed. If you set the file encoding to windows-1251, the Russian comments will be displayed correctly. The problem is that the comments from older versions of the mod were corrupted due to a change in programs. I will upload the corrected version a little later today.

Added 4 minutes ago
SWELOT
Good afternoon everyone, can you tell me how to use the Sphere of Elements? I put it in my inventory, and nothing happens; it just says "uncharged Sphere of Elements," and so on. I find about 10 of them, but I don't understand how to use them. I checked the spellbook, the hero's special abilities, but there's nothing there. I created 20 heroes, and nothing.
Let's go through this step by step. Do you have the "Active Artifact Abilities" spell in your spellbook? If you have the Sphere, using this spell on the global map will open a menu where you can select the element of the Sphere. Do you have the spell, but nothing happens when you click on it? Or does it not appear at all? Are you playing on one of the standard maps or on a HotA map?

Added 3 hours 55 minutes ago
Gerter
I will upload the corrected version a little later today.
It's already in the launcher along with the next bug fix
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#110
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Added 4 minutes later
Let's go through this step by step. Does the "Artifact Active Abilities" spell appear in your spellbook? If you have a Sphere, using this spell on the global map should open a menu where you can select the Sphere's element. Does the spell appear, but nothing happens when you click it? Or does it not appear at all? Are you playing on one of the standard maps or on a custom map?


Thank you for the prompt response. Unfortunately, I don't have the "Artifact Active Abilities" spell in my spellbook. All levels of the Guild of Mages were maxed out in all cities, and unfortunately, it didn't appear. I tried it on many maps, both created by me and downloaded from here and other sites, but the result is the same. I found many Spheres, but nothing happens. Other artifacts work normally. I tried different heroes from different factions, but to no avail ((( I don't know what I'm doing wrong.

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#111
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Maps must be patched so that most of the mod's features work on them. You can do this through the launcher -> Run the map processor. The standard multiplayer maps of the game are already patched; you can try them out. If they don't work there either, then the problem lies in the mod itself. If necessary, you can give yourself a Sphere using the command in the console: @GiveArtifact('scripted_hero_name', 163).
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#112
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Gerter
The maps need to be patched for most of the mod's features to work on them. You can do this through the launcher -> Run the map processor. The standard multiplayer maps of the game are already patched, you can try them, if it doesn't work there either, then the problem is already in the mod itself. If anything, for testing, you can give yourself an artifact using the command in the console: @GiveArtifact('script_name_of_hero', 163)
Oh yes, I forgot to mention that when I launch the launcher, I click "Run map processing" and it crashes to the desktop.
I tried it on simple maps, nothing worked, I even tried patching, but it didn't work. I entered the command you wrote in the console: @GiveArtifact('script_name_of_hero', 163), and yes, I got the artifact, but it's useless, the menu still doesn't appear. I even entered the code for the lumberjack's axe, and there's still no reaction, although all other artifacts work. So, what's the problem? I even downloaded version 0.2.0, but alas. And there's also the issue that heroes who are supposed to receive mobs every week are not receiving them. Yes, and I also managed to enter different artifact codes, I checked the artifact with the trident, alas, they don't work with other artifacts, the same goes for the fire artifact with the Phoenix cloak (((((((
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#113
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Is everything installed correctly? Can you provide a screenshot of the contents of the Heroes game's data folder?
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#115
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Yes, files like NHF_0_90 should be removed from the data folder – MCCS already includes a newer version of NHF, and the conflict between the versions is preventing the necessary scripts from running. I just verified this with the same mod configuration as yours. Keep only the standard files of the mod:

Now, regarding the patcher, what exactly is happening? Does it crash when you click the "Run Map Processor" button? Or does the window prompting you to select a map for patching appear, but problems arise when you click "Start Processing"?
In any case, first, remove the unnecessary mods, launch the game through the Launcher -> Play (or, if that doesn't work, through bin/H5_Game_MCCS.exe), and check the functionality of the artifacts on one of the standard maps.
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#116
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Sorry if I'm bothering you with this, I'm just a fan, like my dad, and I want to be able to play the mod properly. He encountered these errors. Unfortunately, I checked on the standard maps, and it's the same as before: artifacts don't work, and there's no magic for them. I guess I'll have to uninstall all versions of Heroes and reinstall everything. As for the launcher, I launch the map editor, select a map, click "Start processing," and it just kicks me back to the desktop.
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#117
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That’s normal. However, judging by the size of the MCCS_Maps.pak file, there’s clearly some issue with it. Could you send me the one you have in your game files, and you replace it with this one? Also, if it’s not too much trouble, could you send me one of the maps that causes the game to crash when patched?
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#118
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AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA Friend, it turned out that it works! I uploaded your file and deleted mine – everything works, and I can even choose an artifact. But, it only works on standard maps. I tried it on downloaded maps, and it doesn’t work there. If it doesn’t work, I can post the maps here, but I’ll tell you that it throws any map onto the desktop, no matter what map I process, and it doesn’t increase the number of units. Listen, I have one map that I patched and then patched again when I installed the mod, and it works on that one.
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#119
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Yes, scripts don't work on unpatched maps, so most of the mod's features won't function. You can upload the map to the forum if you archive it in a zip file or use any file-sharing service; we need to figure out the cause, as the patcher works without errors for me. Regarding heroes with unit growth – if the growth doesn't trigger in the first week, that's normal; that's how it's designed. The first growth should occur at the beginning of the second week. Or does it not trigger at all on that day?
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#120
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Okay, so here are two maps, let's say for example, and after playing them, the game crashes, just like it does after playing other maps. Since I installed version 0.2.0, the map handler stopped working. Yes, I checked it on a standard map after 2 weeks, and there's still no increase in creatures, but everything else works.
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#121
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Okay, check your Maps folder. If there's a folder named _temp there, delete it and try using the patcher again. There is indeed a problem with the patch for maps like the one called frozen_land, because it contains two map-tag files, and as a result, the patcher incorrectly finds the path to map.xdb. I will fix this, but for now, just delete _temp from the Maps folder and try patching any other map except this one. I will also check the increments now.
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#122
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You won't believe it, but that's exactly what I thought – that I should delete the Temp folder because it keeps reappearing. I deleted it, and everything started working perfectly; the maps are updating, and I've already managed to update 4 of them. So, after deleting the Temp folder, all the maps are working great, as are the patched artifacts. Now, I just need to increase the unit numbers.
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#123
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There's a silly bug with the patcher; if you encounter an incorrect map once, it keeps crashing afterward. For now, this is fixed by deleting the _temp folder from Maps; I'll fix this over the weekend. Thank you very much for finding this bug.
I found and fixed the issue with the stat increases; you can download the corrected version through the launcher (launch it, wait for the Update button to become active, and click it).
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