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Posts from ⚔️Serberia Auto-translated

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#3213
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Anders obediently approached Emilia, waited for her to finish talking with the others, and asked her to briefly tell him about all the magical schools.
Where do we go?
Where do we end up when we save the world?
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#3214
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- Yeah, that's right... - the hunter waved his hand, deciding not to burden Gregor with unnecessary negativity, but then he briefly recounted the events of that morning, omitting the most unpleasant details. - I'm obviously an idiot, but I feel sorry for them. I don't even know who I feel more sorry for.
My sword, my trusted ally, unphased by my aspect.
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#3215
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— Yes, but whether it will just be a visit or not remains to be seen... — The Knight replied somewhat distantly, distracted by his troubling thoughts. — Well, Anselm, I am glad to have met you and I hope that you will be successful in the path you have chosen.
— Likewise, — the young man replied. — Feel free to contact me if you need help.
Having made sure that his help was not needed at the church, Anselm went to the city to take a walk and think about what he could do. He knew that there were magic lessons today, but did he need them? So for now, he just decided to visit the workshop; perhaps something new had appeared there.

Be strong. Believe
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#3216
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— Yes, but whether it will be just a visit or something more remains to be seen... — The knight replied somewhat distantly, distracted by his troubling thoughts. — Well, Anselm, I am glad we met, and I hope you will be successful in the path you have chosen.
Author
— Likewise, — the young man replied. — Feel free to contact me if you need help.
Gülveig certainly didn't expect such a response and was momentarily stunned. However, when Anselm said goodbye and left, she tried to recover.
— Well, Sir Theodahad, shall we continue? I suggested the market, but, you know, considering your interest in books... Let's start by visiting "The Truth." Let's see if they have any new arrivals.

On the way, Vegi thought a lot. Could the Teacher leave? Did they find a cure for him? If so, that's certainly good, but what doubts could there be about whether to get treatment or not? Mother, it's obvious that he needs to get cured, and then he can go back to Baldr or go on adventures... There's no choice here.
Perhaps Virgil is not sure if the cure will work? Some new, unproven therapy? And if it doesn't help, it will only be a waste of many years of time. Yes, that option... It would certainly make one think.

The important question now is: how can the current excursion influence her teacher's decision? In what direction and in what way? Gülveig shook her head... These are just speculations. There's no need to think about it.
 

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#3217
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Having decided that the students were having difficulty choosing a magical direction, Emilia decides to demonstrate some of the spells so that it would be easier for them to make up their minds.

Fireball
Deals creation*10 units of fire damage and applies burn. Requires 6 initiative points, 1 spell point, range: 10. Can miss (accuracy).
Fire Shield
Reflects melee damage received, converts it to fire, and increases it by (creation*10)%. Requires 10 initiative points, 1 spell point, range: 1.
Ignition
Applies the burn status (x2) to the selected target. Requires 5 initiative points, 1 spell point, range: 13.


Water Bullet
Deals creation*10 units of water damage and applies silence. Requires 6 initiative points, 1 spell point, range: 10. Can miss (accuracy).
Freshness
Removes negative effects from self and allies (slow, immobilization, paralysis, sleep, silence, bleeding, burn, poison, blindness, weakness, lethargy) and restores health (creation*10). Requires 2 spell points and 10 initiative. Range: 10, area of effect: 1+2.
Downpour
Slow effect (40%) on all characters on the map except the caster at the start of their turn. Creation increases the effectiveness of the attack roll and determines the duration of the spell. Requires 5 spell points and 12 initiative.


Air Strike
Deals 70 units of air damage, applies blindness. Each unit of creation strengthens the power of the roll and the spell's range by 1. Requires 7 initiative points and 1 spell point. Range: 10. Can miss (accuracy).
Air Blades
Deals 50 units of air damage to all enemies in the line of action and applies weakness. Each unit of creation strengthens the power of the roll and the spell's range by 1. Requires 7 initiative points and 1 spell point. Range: 8.  Can miss (accuracy).
Air Shield
Reduces ranged damage taken by the character, excluding spells, by 5% per unit of creation. Requires 5 initiative points and 1 spell point. Range: 1. 


Toxicodendron
Deals 20 units of wood damage, applies poison and blindness. Requires 7 initiative points and 1 spell point. Range: creation. Can miss (accuracy).
Grasping Roots
Deals 20 units of metal damage, immobilizes (3) and slows (3). Requires 7 initiative points and 1 spell point. Range: creation. Can miss (accuracy).
Nature's Gifts
Increases the final health of the caster or an ally by (creation*10)%. Requires 7 initiative points and 2 spell points.


Dispelling
With a 30% probability, removes temporary positive effects from the selected target. Each point of creation increases the chance of successfully casting the spell by 3%. Requires 8 initiative points and 1 spell point per effect, range: 6.
Barrier
Passive ability. +10 to shield (spent before health, does not account for armor) per unit of creation. 
Negation
The enemy must pass a will check against a value of '12', otherwise their attack has no effect. A successful activation costs 1 spell point.


Restoration
Restores 75% of an ally's health. Creation determines the casting range and reduces the initiative requirement (minimum: 3). Requires 15 initiative points and 1 spell point. 
Cleansing
Removes slow, immobilization, paralysis, sleep, silence, bleeding, burn, poison, blindness, weakness, lethargy from the selected ally. Creation determines the casting range and reduces the initiative requirement (minimum: 3). Requires 15 initiative points and 1 spell point.
Ray of Light
Deals 100 units of light damage to all enemies in the line of attack. Creation increases the spell's accuracy and determines its range. Requires 9 initiative points and 1 spell point. Can miss (accuracy).

Added after 51 minutes
Morning
- Oh, nothing much... - the hunter waved his hand, deciding not to burden Gregor with unnecessary negativity, but then still briefly recounted the events of this morning, omitting the harshest moments. - I'm clearly a fool myself, but I feel sorry for those kids. Don't even know who more.
— Communicating with children can sometimes be harder than any hunt, Veserod, so don't blame yourself for that... Eznir is a remarkably smart and strong-willed girl, but she lacks attention and warmth in life, so maybe it's good that Yua possesses such angelic patience and a generous soul. I think over time they will help each other fix each other's flaws. After all, that's what friends are for.

Added after 1 minute
Arandor
- Likewise, - the young man replied. - Feel free to reach out if you need help. 
Having made sure that his hands weren't needed at the church, Anselm headed into town to take a walk and think about what he might do. He knew there was a magic lesson today, but did he need it? So for now he just decided to stop by the workshop — perhaps something new had appeared there. 
Anselm finds Norbert packing his things. Apparently, he was getting ready for a trip.

Added after 3 minutes
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Gulveig, of course, hadn't expected such an answer and briefly froze herself. However, when Anselm said goodbye and left, she tried to recover.
-- Well then, Sir Teodahad, shall we continue? I offered you the market, but, you know, given your interest in books... Let's first drop by "The Truth". Let's see if anything new has arrived there.
There were no new arrivals in the shop, and Sabine had to apologize to the new visitor (which was rare) for the rather sparse selection. 
— I believe the books on the shelves in your shop don't stay long, so I can only rejoice both in your success and in the townsfolk's interest in reading. All the best.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3218
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There were no new items in the store, and Sabine had to apologize to the new visitor (which was rare) for the rather meager selection.
— I assume that the books on the shelves in your store don't stay there for long, and therefore I can only be happy for your success and the city residents' interest in reading. All the best.
-- Yes, sir, -- said Gulveig as she left. -- A couple of months ago, there were many items here, mostly of a geographical nature. About Reginleif, about Airisufir, about Shengkai, about the currencies of Vesteria... By the way, the last book was written by one of our mentors, Viktor Slimegate. He is a professor of history; perhaps you have heard of him. There was also a book about gladiators; to be honest, I have it in my bag right now, and I haven't read it yet.
-- How about we go and see the baron's estate and meet him?
 

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#3219
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Anselm finds Norbert packing his belongings. It seems he is preparing for a journey.
- Hello, Norbert. Are you going somewhere? - the young man asked, assuming that he was going to a neighboring town to get new goods.

Be strong. Believe
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#3220
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- Let's see... - Veserod grumbled, sincerely hoping that it was true. He nodded towards the sign that Gregor was hammering in: - Grandpa really took care of things. That's good...
My sword, my trusted ally, unphased by my aspect.
In reply to Ment
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#3221
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Ment
-- Yes, sir, -- said Gulveig as she left. -- A couple of months ago, there was a lot of stuff here, mostly of a geographical nature. About Regnleif, about Airisufir, about Shenghai, about the currencies of Visteria... By the way, the last book was written by one of our mentors, Victor Slimegate. He's a history professor, maybe you've heard of him. There was also a book about gladiators; to be honest, I have it in my bag right now, and I haven't read it yet.
-- How about we take a look at the baron's estate and meet him?
— Victor Slimegate?... Ah, I once read this author's economic theory, in which he explained that the pursuit of entrepreneurs' personal interests leads to economic benefits for society as a whole. I'm not sure I agree with this theory, but it was clear that the author knew what he was talking about. I didn't know he lived here. Let's go, but only if meeting me won't be a burden for the ruler of these lands.

Added 15 minutes later
Arandor
- Hello, Norbert. Are you leaving somewhere? - the young man asked, assuming that he was going to a neighboring town for new goods.
— Yes, I'm moving to Tamfana. As they say, strike while the iron is hot!

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3222
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Maybe I shouldn't talk so much about Victor, considering his past... I should be more careful.
Gullveig leads the guest to the estate, showing it from the outside and then from the inside.
-- As I said, Baron Gungnir is our local benefactor, and many children, including myself, owe him a debt of gratitude. Thanks to him, we have shelter, food, and education. Oh, and jobs too! Here's the notice board, see? Sometimes the baron asks for something, sometimes the townspeople, and we get paid for it.
-- In that wing are the rooms for the wards, each with their own private space.
-- And here are the training halls... -- Gullveig glanced inside, but didn't go in, seeing how crowded it was... And what are they doing in there, magic? No, better not go in. But Gungnir was there.
-- Oh, and by the way! Sir... Baron, could I interrupt you for a moment? We have a guest from the Order in Baldur.
The girl didn't invite the guest inside the halls, saying that classes were in full swing. In general, it was surprising to see even those who had always specialized in melee combat in such training sessions, and even Ilvu, who preferred not to fight. Maybe Vegi should learn something here too? Perhaps it would be a good idea... But maybe after the tour.
 

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#3223
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Morning
- Let's see... - Veserod grumbled, sincerely hoping that it was true.
He nodded towards the sign that Gregor was hammering in:
- Grandpa really took care of things. That's good...
— I went to the problematic grove today, approached the old tree, but for some reason, the wonderful forest didn't respond to my presence. I've never seen anything like it before.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3224
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Let me outline my position on the available spells.

Fire
Fireball is an inexpensive spell with good and scaling damage. Burning is not the most unpleasant of debuffs, but it's not useless either. Especially if the mage decides to kite the enemy. The spell's range is not the most impressive, and Fireball is not very effective against ranged warriors. A decent choice even for a melee fighter who needs a source of elemental damage or a way to attack enemies at a distance. The main thing to remember is that bonuses to hit chance from weapon skills won't help here. But with our leaders and musicians, this shouldn't be a serious problem.
Fire Shield is a very situational spell, applicable only to characters with either a high health pool or abilities like Battle to the Last or Eshingir's passive. Its long preparation time and small range don't help either. It can be useful for a hybrid character who meets the above criteria.
Ignite can be useful against durable enemies, but in most other situations, Fireball seems more useful to me.

Water
Water Bolt is an antimagic Fireball, and it also slows on a critical hit. The problem is that dangerous mages are likely to use spells with such a long range that this spell simply won't reach them. It can also be used against melee units with active abilities, but melee units will have higher evasion. Refresh is like a paladin's heal, but it's slow, AoE, expensive, and has a good range. If the character doesn't have Giant Creation, it's a very good option. Otherwise, it faces competition from the Sun school. But even so, the spell is quite decent.
Rain – if the squad doesn't consist of guys born in Erathia, it doesn't look very useful. Random on random on random, and it costs a huge amount of mana and 12 initiative. It's even worse when you remember that the enemy may have immunity to slow. It's only useful for hiding tears in it.

Air
Air Strike is perhaps one of the best basic attacking spells in the game. It has decent damage, a large range, and a very unpleasant debuff. It is highly recommended for a hybrid character who is primarily interested in getting ranged attacks. Even with average Creation stats, it should allow you to retaliate against archers, gunslingers, musketeers, and some ranged units. Just remember the hit chance.
Air Blades – to be honest, it's not very impressive. The spell's damage is quite modest. The chosen AoE form is very situational, as enemies rarely line up in neat rows, and moving to a more advantageous position before casting will require an extra turn. Scaling range should somewhat mitigate this aspect, but it won't solve the problem. Unless the debuff is good for a mage who relies on elemental or celestial sources of damage.
Air Shield – ranged units are one of the main problems for spellcasters, so this spell will be useful for any mage. It makes sense to use it on yourself and on allies. A strong option, although it won't be useful in every battle.

Earth
Toxicodendron is like an Air Strike that trades two-thirds of its damage and half of its range for poison. To be honest, I find it hard to imagine a situation where Toxicodendron would be more useful than its airy counterpart. Unless it's in battles against enemies who are immune to air or blindness.
Entangling Roots is a good choice for those who like kiting, i.e., for archers, pure mages, and spearmen. It can perform well in battles with small groups of enemies, but it looks less useful in large-scale battles.
Gifts of Nature is the main reason to take this branch. Under certain conditions, it can perform the job of Air Shield better than Air Shield itself. In addition, unlike it, it is useful in every battle. I wouldn't advise a mage specializing only in one direction to take it, but it will be perfect for a versatile mage or a hybrid character.

Darkness
Dispel – honestly, it's hard to judge the usefulness of this spell, as we haven't encountered anyone who likes to pile on buffs. It may be potentially useful, but for effective use, it requires high Creation and mana. In any case, it's not a spell that makes you want to consider the branch.
Barrier is an excellent passive for both hybrids and pure mages. It also regenerates after each battle.
Negation – it's not as good as it used to be, but it's still worth considering. Negation was useful even for hybrid characters before, and now it's almost more useful for them than for pure mages. Not only because of higher evasion or abilities like block/parry, which will make mana drain slower, but also because mana is less critical for hybrids than for pure spellcasters. Nevertheless, it's still a useful ability for any spellcaster, just now it should be used with more caution.

Sun
Restoration is good with 10+ Creation, but otherwise it's not impressive. One of the most magical branches. With 12 Creation, it's a very impressive flash heal that you'll only use in a pinch. And then you'll be stuck.
Purify is roughly the same as Restoration, but against debuffs. What was said about it is also true for Restoration.
Beam of Light – the bonus to hit chance from Creation is very, very pleasant, and the starting damage is decent. AoE is very situational, as enemies rarely stand in a line, and moving with casting doesn't work, so you can't move to a more convenient position. The range only starts to exceed most other spells at 10+ Creation, which is a problem. The cost of 9 initiative points and the lack of additional effects also don't help the spell. Not the worst option for pure mages with good initiative, but I don't think it's useful for anyone else. Still better than Air Blades, thanks to higher damage, a rarer damage type, and hit chance bonuses.
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#3225
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Thankfully, I didn't randomly pick the Sun skill tree like I originally wanted to; that would have been a disaster. Leo definitely wouldn't have approved.
Where do we go?
Where do we end up when we save the world?
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#3226
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I could have asked him for advice on which path to take. And I could have asked him about my chances of starting a romance with Gulveig or Gerda.
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#3227
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Important question: is anyone planning on taking care of the little ones today? Because I wouldn't want to, but I think that someone needs to. Please volunteer if you can... As far as I understand, Heroist and Siv are the only ones left.
 

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