Fireball
Deals creation*10 units of fire damage and applies burn. Requires 6 initiative points, 1 spell point, range: 10. Can miss (accuracy).
Fire Shield
Reflects melee damage received, converts it to fire, and increases it by (creation*10)%. Requires 10 initiative points, 1 spell point, range: 1.
Ignition
Applies the burn status (x2) to the selected target. Requires 5 initiative points, 1 spell point, range: 13.
Water Bullet
Deals creation*10 units of water damage and applies silence. Requires 6 initiative points, 1 spell point, range: 10. Can miss (accuracy).
Freshness
Removes negative effects from self and allies (slow, immobilization, paralysis, sleep, silence, bleeding, burn, poison, blindness, weakness, lethargy) and restores health (creation*10). Requires 2 spell points and 10 initiative. Range: 10, area of effect: 1+2.
Downpour
Slow effect (40%) on all characters on the map except the caster at the start of their turn. Creation increases the effectiveness of the attack roll and determines the duration of the spell. Requires 5 spell points and 12 initiative.
Air Strike
Deals 70 units of air damage, applies blindness. Each unit of creation strengthens the power of the roll and the spell's range by 1. Requires 7 initiative points and 1 spell point. Range: 10. Can miss (accuracy).
Air Blades
Deals 50 units of air damage to all enemies in the line of action and applies weakness. Each unit of creation strengthens the power of the roll and the spell's range by 1. Requires 7 initiative points and 1 spell point. Range: 8. Can miss (accuracy).
Air Shield
Reduces ranged damage taken by the character, excluding spells, by 5% per unit of creation. Requires 5 initiative points and 1 spell point. Range: 1.
Toxicodendron
Deals 20 units of wood damage, applies poison and blindness. Requires 7 initiative points and 1 spell point. Range: creation. Can miss (accuracy).
Grasping Roots
Deals 20 units of metal damage, immobilizes (3) and slows (3). Requires 7 initiative points and 1 spell point. Range: creation. Can miss (accuracy).
Nature's Gifts
Increases the final health of the caster or an ally by (creation*10)%. Requires 7 initiative points and 2 spell points.
Dispelling
With a 30% probability, removes temporary positive effects from the selected target. Each point of creation increases the chance of successfully casting the spell by 3%. Requires 8 initiative points and 1 spell point per effect, range: 6.
Barrier
Passive ability. +10 to shield (spent before health, does not account for armor) per unit of creation.
Negation
The enemy must pass a will check against a value of '12', otherwise their attack has no effect. A successful activation costs 1 spell point.
Restoration
Restores 75% of an ally's health. Creation determines the casting range and reduces the initiative requirement (minimum: 3). Requires 15 initiative points and 1 spell point.
Cleansing
Removes slow, immobilization, paralysis, sleep, silence, bleeding, burn, poison, blindness, weakness, lethargy from the selected ally. Creation determines the casting range and reduces the initiative requirement (minimum: 3). Requires 15 initiative points and 1 spell point.
Ray of Light
Deals 100 units of light damage to all enemies in the line of attack. Creation increases the spell's accuracy and determines its range. Requires 9 initiative points and 1 spell point. Can miss (accuracy).
Added after 51 minutes
- Oh, nothing much... - the hunter waved his hand, deciding not to burden Gregor with unnecessary negativity, but then still briefly recounted the events of this morning, omitting the harshest moments. - I'm clearly a fool myself, but I feel sorry for those kids. Don't even know who more.
Added after 1 minute
- Likewise, - the young man replied. - Feel free to reach out if you need help.
Having made sure that his hands weren't needed at the church, Anselm headed into town to take a walk and think about what he might do. He knew there was a magic lesson today, but did he need it? So for now he just decided to stop by the workshop — perhaps something new had appeared there.
Added after 3 minutes
Gulveig, of course, hadn't expected such an answer and briefly froze herself. However, when Anselm said goodbye and left, she tried to recover.
-- Well then, Sir Teodahad, shall we continue? I offered you the market, but, you know, given your interest in books... Let's first drop by "The Truth". Let's see if anything new has arrived there.
— I believe the books on the shelves in your shop don't stay long, so I can only rejoice both in your success and in the townsfolk's interest in reading. All the best.