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To be honest, I don't think this is an undeniable advantage that elevates Necropolis above all other Castles. A couple of external dwellings, and the number of those same centaurs increases several times.
Why bother with logistics when there are spells like portal to town and dimension door? With them, you can run across the entire map very quickly, much faster than with logistics. That's why Kir is just okay.
Are you 100% sure that you will have such spells? :) Well, you're an optimist.
Land aus Blut im Aschenregen, Wüst und leer und ohne Segen. Hier bin ich durch dich gefangen, Muss für dich durchs Feuer gehen. Du siehst mich in Flammen stehen, Glühend will ich dich empfangen.
badping;121208Are you 100% sure that you'll actually have such spells? :) You certainly are an optimist.Pandoras, Dragon Utopia, spell scrolls - on XL there are usually enough of these objects and the chances to snag Dimension Door or Town Portal in them are quite good.
Frankly, I don't consider this an undeniable advantage that elevates Necropolis above all other Castles. A couple of external dwellings, and the number of centaurs increases several times.
And are you 100% sure that you will have such spells? :) Well, you're an optimist.
1. Necromancy is much more effective than external dwellings, and on some maps, they don't even exist. And if they do exist, they're not for your castle. :) 2. You just need to build the Mage Guild to the end, and then such spells will definitely appear. ;) 3. Besides Necropolis, you can also highlight Humans. A balanced race, and therefore very strong.
badpingStatistics
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Basically, yes. But in the games I've participated in or observed, it rarely comes to a complete build-up of the GM and massive use of spells like Dimension Door, City Portal, etc. That's why I said...
Necromancy is much more effective than external dwellings, and on some maps, they don't even exist. And if they do, they're not for your castle.
I agree, that can happen. :)
Overall, I've formed the opinion that the best tactic against Necropolis is to eliminate it even at the stage of choosing Castles. :D Although, in my opinion, the Rampart, which is being discussed in this topic, has a good chance of resisting the undead. At least, not on huge maps where, in the end, you have to face a couple of legions of Skeletons...
Land aus Blut im Aschenregen, Wüst und leer und ohne Segen. Hier bin ich durch dich gefangen, Muss für dich durchs Feuer gehen. Du siehst mich in Flammen stehen, Glühend will ich dich empfangen.
eXeCuToRStatistics
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The best tactic against the Necropolis is to eliminate them early on, taking advantage of the fact that the starting units are stronger in any case... And I think they are stronger than those of any other faction, even though there are fewer of them.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
But of course, it mainly depends on the player's skill level. Because if a newbie plays as Necropolis, they can even be defeated with Haven ;)
You know what? I can defeat even a skilled player with Haven ;) Even if they are playing as Fortress ;) Haven is a very... unique faction. :smile44: You need to know how to play it, but Tazar solves everything :):smile08: :smile08: :smile08: So, please, no more about Haven!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
But of course, it mainly depends on the player's skill level. Because if a newbie plays as Necropolis, they can even be defeated by a Swamp ;)
EVEN by a Swamp... that was said rather carelessly. Don't spread false rumors - Swamp is a castle with strong defenses and powerful creatures. Just the Gorgons alone are worth it; I would advise you to play as this castle and try to evaluate it. P.S. Shame on me! I don't remember what specialization Tazar has; I always play as Bron.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
You know what? I can beat anyone, even if they're playing Fortress! Swamp is a very tricky castle... :smile44: You need to know how to play it, but Tazar solves everything :):smile08: :smile08: :smile08: So, please, no more talk about Swamp!
Swamp and Barbarians are the weakest castles. It only makes sense to choose them on medium and small maps. And why is that? Because magic has always been the most important thing in Heroes 3. As everyone knows, the magic in these castles only goes up to level 3. In my opinion, this is a HUGE MINUS.
badpingStatistics
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The Swamp is the weakest castle for the Barbarians.
Well, I wouldn't say that. It's probably not the weakest castle; rather, few people play as them, so it's difficult to judge their strength based on statistics. And while the Citadel's tactics are indeed quite diverse and depend on many parameters (including luck), I wouldn't dismiss the Swamp so easily. :) In my opinion, specializing in Defense gives the army tremendous resilience. For example, Tazar, upgraded to level 10, reduces the damage dealt to the Hero's troops by 22-23 percent. And with a favorable combination of circumstances (for example, expert Earth magic - casting such a simple spell as Shield), the damage is reduced by another 30%, which means a total reduction of more than half.
It only makes sense to use them on medium and small maps. But why? Because magic has always been dominant in Heroes 3. As is known, in these castles, magic is only up to level 3. In my opinion, this is a HUGE MINUS.
What's the problem with building a Guild of Mages in one of the captured castles?
Land aus Blut im Aschenregen, Wüst und leer und ohne Segen. Hier bin ich durch dich gefangen, Muss für dich durchs Feuer gehen. Du siehst mich in Flammen stehen, Glühend will ich dich empfangen.
Well, I wouldn't say that. It's unlikely that these are the weakest Castles; rather, according to statistics, few people play as them, so it's difficult to judge their strength. And while the Stronghold's tactics are indeed quite diverse and depend on many parameters (including luck), I wouldn't dismiss the Swamp. :) Specialization in Defense, in my opinion, gives the army tremendous resilience. For example, Tazar, upgraded to level 10, reduces the damage dealt to the Hero's troops by 22-23 percent. And with a favorable combination of circumstances (for example, expert Earth magic - casting such a simple spell as Shield), the damage is reduced by another 30%, i.e., in total, it amounts to more than half.
And what's the problem with building a Grand Mage in one of the captured Castles?
1. Specialization in Defense is not only present in the Swamp, but also, for example, in Mephala in the Rampart. And the Rampart is better than the Swamp again because of its magic, and the creatures there are stronger. 2. The problem is that you first need to capture a Castle. When playing against the AI, this may not be a big problem (although anything can happen), but when playing against people, it is quite difficult to do without good magic, which the Swamp Castle does not have as much as the Stronghold.
1. The specialization in Defense isn't exclusive to the Swamp; for example, Mephala in the Rampart has it too. And the Rampart is better than the Swamp again because of its magic, and the creatures there are stronger. 2. The problem is that you need to capture a Castle first. When playing against the AI, this might not be a big deal (although anything can happen), but when playing against humans, it's quite difficult to do without decent magic, which the Swamp Castle doesn't have as much of, just like the Stronghold.
Well, you know, starting with the Swamp is a good idea! Build a Wyvern, and half the map is yours ;) That's one thing. Secondly, the creatures in the Swamp have special abilities, so saying they are weaker is incorrect. And finally, thirdly, you usually only use magic up to level 1-2 when playing against humans. You simply don't have time to build more. And if you do, you'll definitely have captured a second Castle by then! And lastly, why does the Swamp need magic higher than level 3? At level 3, there's Teleport for 3 mana (and the Swamp gets a lot of Water, which is great for this!). Teleport Hydras into the thick of the enemy, and that's it =)) It's that simple!!!
P.S. I love the Swamp!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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1. Specialization in Defense is not only present in the Swamp, but also, for example, in Mephala in the Rampart. And the Rampart is better than the Swamp again because of its magic, and the creatures there are stronger.
What is the point of competing with the Swamp in defense? The Swamp faction will still have higher defense because it is "in their blood." And I personally have rarely seen Mephala as the main hero for the Rampart, and I wouldn't play her against the Fortress myself.
I would say that the strategy for the Rampart is quite standard and doesn't raise any questions: the main focus is on Elves, protected by Centaurs, Pegasuses, and Unicorns. That is, a focus on speed and maneuverability both during battle and during movement on the map. Or do you always carry Dendroids and Gnomes with you?
And, in my opinion, the Swamp faction has very good chances of defeating Elves in an open field. Dragonflies easily block the only ranged attackers, and "eliminating" these pests can be extremely difficult, especially if they have good defense. Wyverns cause a lot of trouble due to their speed, decent damage, and defense (by the way, it would be interesting to calculate how much damage needs to be dealt to them to kill one creature - it's quite a lot, and that's already clear). Morgaroth Gorgons are a good counter to Unicorns and even Dragons, if they are summoned and present in the army. And, of course, Basilisks with their very unpleasant ability to turn opponents to stone, and Lizards, which are not snipers, but hold up well due to their good defense and health parameters.
2. The problem is that you need to capture a Castle first. When playing against the AI, this may not be a big problem (although anything can happen), but when playing against people, it is quite difficult to do without good magic, which the Swamp Castle does not have as much as the Stronghold.
I don't know what you mean exactly, but in most games, the second Castle is taken in the first or second week. Or do you manage to build the 5th level of the Guild in that time? :)
Land aus Blut im Aschenregen, Wüst und leer und ohne Segen. Hier bin ich durch dich gefangen, Muss für dich durchs Feuer gehen. Du siehst mich in Flammen stehen, Glühend will ich dich empfangen.
The Swamp is one of the weakest castles, especially with the Barbarians. It only makes sense to choose it for medium and small maps. Why? Because magic has always been dominant in Heroes 3. As everyone knows, the magic in these castles only goes up to level 3. IMHO, this is a HUGE drawback.
Well, I wouldn't be so quick to dismiss the Stronghold. IMHO, it's a very strong castle and my favorite in Heroes 3. The high attack power it provides early on compensates for the lack of magic, and you can acquire higher-level spells by capturing cities, which is quite feasible with such strong attack and troops.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up