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Knights of Tezoth

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In reply to Ple-Sen
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#13237
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Ple-Sen

I remember it a bit differently. There, Livia looked at the priestess's purple robes and based on that either said or thought that she was a Kirishimka.

I only remember that we decided not to kill, and I personally decided: "well, if it's necessary, then it's necessary." In short, quite led due to inexperience in decision-making, but still fun.

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Хроники сражений, эссе, Иказкан

In reply to kcfgogbfalgfl
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#13238
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kcfgogbfalgfl

The Rusty Knight sexily-tiredly brushed a strand of hair from his noble face

Good thing this world runs on game conventions. They've been wandering around Ikazkan for god knows how long without food, water, or a chance to take a bath. What sexy-tired strand? The whole party should be so grimy and stinky by now that he could fix his greasy strand exactly tiredly, but by no means sexily. Unless he found it sexy in a fit of madness. Anyway, nice kek.

Графомания путешественника

Хроники сражений, эссе, Иказкан

In reply to Нэйко
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#13239
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Neiko
Sky
Heroist

but what difference does it make, we live here and now

Alt accounts think the same way.

And then Sky will be screaming in caps that nobody has any alt accounts, yeah. Sure, we believe that.

To know such things about alt accounts, you don't need to have contact with them.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#13240
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So he was just preening himself while you were getting ready. He's bound to have the last of the cosmetics from Bright with him.

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#13242
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Cost: 10 equipment, 1.6 gold per turn.

Grimm's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 OD.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Maeir's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (26%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 OD.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Shield, +10% to evasion.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Skaurr's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Grit's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Legne's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Combat Acrobatics
The character can move through tiles occupied by enemies. In exchange for 1 OD, they can swap places with one of them. 

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Nevikata's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before an enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of the battle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Pitalakt's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Absolute Defense 
In exchange for 1 OD, the character gains the "absolute defense" status and loses health only from direct damage. Lasts until the end of the battle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Makiata's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Cup of Coffee
In exchange for 1 OD, restores 100 spirit points to a target on an adjacent tile, removes paralysis and sleep. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Noveletta's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Battle Chronicles
A description of events that took place during a battle in which the character participated rewards them with specific bonuses. Boosts the entire template.

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to kcfgogbfalgfl
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#13244
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kcfgogbfalgfl
Нэйко
kcfgogbfalgfl
Нэйко
kcfgogbfalgfl
Нэйко

— Думаешь, при девяти путников эта зона пропустит пятерых, а возьмёт только четверых? В принципе, можно попробовать, хуже точно не будет.

- Как я уже озвучивал ранее, один остается здесь, четверо возвращаются в лагерь.

— Чтобы в итоге мы собрали новый отряд, который тут же на половину разбомбим? — девушка отвела Эжена подальше от остальных, чтобы разговор оставался между ними. Чертей из виду они тоже при этом не упускали. — То, что мы полноценно отдохнём, пополним запасы и отчитаемся господину Адаларду, это да, хорошо. Но какой смысл идти этим же путём? Не благоразумнее ли пробовать другой маршрут по типу того, что был у Далиаса до того как его?.. Ну, в общем ты понял.

После небольшой паузы девушка добавила:

— Конечно, если нам выделят новых людей и это будет приказ твоего дяди, нам ничего не останется кроме как следовать ему.

В общем-то, она в любом случае не имела возможности не подчиниться своему лорду. Сценарий дезертирства не работал сразу по нескольким причинам. Во-первых, семья Валентайн всегда славилась своей преданностью родине, это было не просто в её воспитании, это было в крови. Во-вторых, а куда? Чтобы что?

- То, что будет в лагере - будет в лагере. - Ржавый рыцарь сексуально-устало смахнул прядь волос со своего благородного лица. - Вести пятого с нами в лагерь, с большой долей вероятности - приговорить его к смерти. Убийство здесь и сейчас - аналогично, пустая трата жизни. Я против бессмысленной траты человеческого ресурса. Если оставить его здесь - есть шанс на то, что он нам пригодится в случае нашего возвращения. Если же мы возвращаться не будем, - пожимает плечами, - то что ж. - Взгляд Эжена сместился на Манку. - Жди здесь.

— Ты лучше меня знаешь своего дядю, — пожала плечами рыцарь Ветра, не обратив внимание на крайне демонстративный жест Ржавого рыцаря. За годы дружбы она этим присытилась. Да и попыток привлечь её внимание в этом точно не было. Скорее всего это нужно было для эффектного воздействия на Манку.

— Ты уверен, что оставить её Манку здесь одну — лучшая идея? — уточнила Стэфания, которая понимала, что среди простых воинов она сейчас самая полезная. — Она отличный целитель, и при этом самая уязвимая.

- Выбирай уже кто остается и пойдем.

- Битва в Н2: 30% шанс воспротивиться ожогу. Вторая битва: шанс увеличен с 30% до 50%.

Очень сложный выбор на самом деле. Если не вернёмся — всё равно минус челик. Если придётся идти потом обратно тем стрёмным путём, останется только тот, кого дропнули тут. В итоге оставлять надо либо Ргоктекса, либо Манку. С одной стороны, хочется, чтобы она отдохнула в лагере. С другой, если придётся возвращаться в том же составе, минус топовый хил 😭

Графомания путешественника

Хроники сражений, эссе, Иказкан