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Ambrose gains a new trait: accuracy, evasion, and critical chance against Kanamia's enemies +20%
At the hospital, his knightly visage was immediately recognized by the staff, after which he was escorted to a new wing built literally today — for those afflicted by the mysterious R-Effect. It was here that the eyes of the Knight of the Hegemony beheld the Knights of Tenderheartedness and Crimson Caress.
Both looked quite unwell, but it did not seem that their lives were in any danger. Ambrose had rarely worked with these two before, but he knew that Zatiel had served as Deus's personal healer, while Sangeon Vanre was responsible for some of the less respectable activities of the royal authority, information about which was not available to the general public.
Kaleido Cartridge studies the analysis compiled by his strategist and develops new methods of counteraction against other regions.
Kaleido Cartridge receives the following effects: - Controlled figures are protected from Karneia's blackmail. - Gitgud's gold income speed from cities returns to normal. - Controlled cities cannot be converted by the action of Man of Sanborn. - The region is protected from natural disasters of Anella Blood. - Estellia's troops move at normal speed on Silverdan's territory. - Ferlyuts's automatic victory does not work against Silverdan's troops. - Kaleido is protected from subjugation by Astarothia. - Kanamiya (city) cannot recruit units.
Leaving Yin to digest the unexpected monologue, Lester heads to the Thingamajig. There he predictably finds all sorts of merchandise ready for sale:
Sword, Damage: 75, accuracy +10% - 100 bronze coins Axe, Damage: 100 - 70 bronze coins Hammer, Damage: 75, +30% to spirit strength for checks to activate negative effects. - 80 bronze coins Bow, Damage: 65, range: 10. - 50 bronze coins Spear, Damage: 75, attack range +1 - 65 bronze coins Dagger, Damage: 50, crit. chance +10% - 50 bronze coins Shield, +10% to evasion. - 100 bronze coins Light Armor, +10 to defense. - 75 bronze coins Comfortable Clothing, +5% to evasion. - 30 bronze coins Heavy Armor, +25 to defense. Requires the armor-wearing skill. 2 gold coins Helmet, -5% chance of being critically hit. 10 bronze coins Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor-wearing skill. 20 bronze coins. Hat, +2% to critical damage chance. 15 bronze coins Boots, +1 to SP. 25 bronze coins Plate Boots, +1 to SP, +5 to defense. Requires the armor-wearing skill. 80 bronze coins Gloves, +3% to accuracy. - 5 bronze coins Steel Bracers, +10 to base weapon damage. Requires the armor-wearing skill. 50 bronze coins Cloak, +3% to evasion. 5 bronze coins Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires the armor-wearing skill. 50 bronze coins Healing Potion, restores 100 health points. 50 bronze coins Ammonia Water, removes the paralysis effect from yourself or a target on an adjacent tile. 20 bronze coins Bandages, removes the bleeding effect from yourself or a target on an adjacent tile. 20 bronze coins Materials, removes the defense reduction effect from yourself or a target on an adjacent tile. 20 bronze coins Vessel of Water, removes the burn effect from yourself or a target on an adjacent tile. 20 bronze coins Eye Drops, removes the darkness effect from yourself or a target on an adjacent tile. 20 bronze coins Purifying Water, removes the poison effect from yourself or a target on an adjacent tile. 20 bronze coins Alcohol, removes the stun effect from yourself or a target on an adjacent tile. 5 bronze coins Unfortunately, the selection was limited, and there's no way to stuff your pockets endlessly here. - This sort of assortment doesn't exactly stir the imagination, does it? - The other visitor to the shop was Robb Goodlight, Knight of Gallant Valor. - I was thinking of finding something special before the upcoming affairs, but alas!
Kaleido Cartridge studies the analysis compiled by his strategist and develops new methods to counter other regions.
Kaleido Cartridge receives the following effects: - Controlled figures are protected from Carnea's blackmail. - The rate of Gitgud's gold income from cities returns to normal. - Controlled cities cannot be converted by Mana of Sanbornia's action. - The region is protected from Anella Blood's natural disasters. - Estellia's troops move at normal speed on Silverdan's territory. - Ferlyuts's automatic victory does not work against Silverdan's troops. - Kaleido is protected from Astarotia's subjugation. - Kanamiya (city) cannot recruit units.