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Knights of Tezoth

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#11523
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Eugene

Right hand: Lord of Darkness (sword), this weapon serves only one who, possessing dignity and being endowed with influence, has sold their soul to the priestess of Duskwing. Damage: 100 (120), +10% to accuracy, does not break, cannot be lost, the character and their allies ignore enemy defenses, kills with this weapon refresh the turn, spells directed at the character are absorbed by the sword and can be used during their turn at their discretion.

Left hand: Gates of the Underworld (shield), +15% to evasion, in exchange for 1 AP, strips enemies within 15 tiles of positive effects. Can only be used in combination with the Lord of Darkness.

Other 2: Fallen Angel's Earring, once per battle returns the character to combat with full health, spirit, and AP.

Other 3: Eyes of the Underworld (armor ornaments), deal 66 damage to all enemies within 15 tiles at the start of the character's turn. Can only be used in combination with the Lord of Darkness.

Ferlyuts: Am I a joke to you, or what?

In reply to kcfgogbfalgfl
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#11525
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kcfgogbfalgfl
Happy Life

>Having examined the paper this way and that, holding it up to the light, and every which way, he tucks it into his pocket and recalls which of the city's worthy men might help him decipher this gibberish. (who?)

It seems I've fallen into a trap... I was not prepared for such a mighty foe....

- I told you - quietly and firmly. What have I been teaching you all this time? Can't I leave you alone for ten minutes? In broad daylight, in our safe city? - Vargas stares daggers. - Continue.

>I need to go to someone with more sense

- Forgive me, sir... I saw a blonde in that alley... She looked like a lioness, her hair just like a mane. - The squire apparently didn't know that lionesses don't have manes. - Her eyes like gold, and what a neckline she had... she beckons me with her finger, I think well, she's probably going to try to swindle me out of my money, but I still fell for it like a fool, went over, and then I don't remember anything else. And you know what the most insulting part is? It seems nothing even happened while I was unconscious. She could have at least, you know, like in those stories about night seductresses who drain life energy, but it turns out I just lost my belongings. And why would she even want my junk? I don't have anything valuable. - He shakes his head in frustration. - So now it turns out these underpants are all I own.

/ In Astral's expedition, he would have been left completely without belongings. /

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#11526
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-- The atmosphere in the capital is oppressive these days; I stopped by to see how things are going. How's business in these troubled hours? I imagine many, in the midst of this great turmoil, would want to have Kanamia's coat of arms tattooed on themselves? Unlikely, but anything is possible... -- Ambrose cast his gaze over the studio, feeling a strange sense of displeasure that his fellow countryman was working in such an artless setting. -- Many peculiar folk must come through here... I wish to hear of the most unusual among the recent ones.

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#11527
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Arandor
kcfgogbfalgfl


Sir Orvald de Martelam, Knight of the Golden Tower from Flavers, arrives in Cabocha, where he is granted an audience with Lord Grimban Odolerus. The knight was to convey the purpose of his visit...

- Your Grace, I am Orvald de Martelam, knight of Lord Githgud Flaveresens, and I have come to you on his behalf. My lord is concerned about the situation developing in Tezoth following the events in Albus and Estelia. However, he hopes that Deus and the other lords will be able to peacefully resolve the emerging problems, determine the causes of what happened, and identify those responsible, who will face deserved and just punishment. To that end, he wished to learn the opinions and intentions of his neighbors in order to coordinate actions, thereby safeguarding the regions of Tezoth from mindless bloodshed that would bring only misfortune and suffering to our peoples. It is for this very reason that I have arrived in Cabocha, with which we have historically enjoyed good-neighborly relations, reinforced by economic cooperation.

- Tell me then, Knight of the Golden Tower, what is the opinion of the enterprising Lord Githgud regarding the conflict between Estelia and the capital, and how does he plan to respond to the ongoing events before their full background becomes known to us all?

Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11529
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AstralLein

And where is His Piety wandering off to... probably stringing up some sithiek in a secluded corner!

– Mariarnelia is not devoid of royal pride. As they say in the archipelago... go down with the ship and with your head held high! Accepting help from the old man would be tantamount to admitting her own helplessness, – Rezara mused thoughtfully. – I believe she still hopes to rally her loyal subjects and turn the tide with Kanamia's forces. But you know what, Adata... I've reviewed the scouts' reports! All regions of Tezoth are preparing for war! Even Kabocha is currently training countless troops! And that's a problem for us... Or take Silverdan... Lord Cartridge has clearly got something in mind. Perhaps seizing Gildaria and avenging old grievances. Or perhaps something more. My point is... now every region looks out for itself first and foremost. An attack could come from anywhere and anyone. Only a few would risk leading their forces to aid Kanamia. Blink and your cities will be in someone else's hands. Mariarnelia is still keeping up royal appearances, but her true chances... are woefully slim. We can't help her either, not yet. First, we need to secure our own borders. Our northern border has always been open to monstrous-looking guests, after all... if they also attack from the south, and sooner or later they will... we have too few commanders. You should take on two new knights, Adata. Your father kept four at his side. Perhaps His Piety will recommend someone.

By Rezara's modest estimate, Swordgard was decidedly not ready for war. Nearly everything was lacking, even with the help of the returned Deus.

- Launching an attack on Swordgard would be absurd; our forces are tasked with defending ALL of Tezoth, and such risks and such a burden should appeal to few. But to my sorrow, I must admit that this era is full of madmen — Karnaea alone is proof enough; I can easily imagine her carrying out sabotage on our lands just to amuse herself watching monsters of regret stage bloody raids on the kingdom's cities. While Tezoth remains in this state, appointing new knights is beyond my authority, so we must find Grit. - We'll have to spend someone's action at the start of Swordgard's turn, similar to what Gildaria currently has available. - He was the closest follower of the Father, and I have no reason to doubt his competence.

Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11531
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He was the Father's closest follower, and I have no reason to doubt his competence.

Grit, when he is found: Who has returned?! What has he done to Lorican?! And where, damn it, is Lady Nosi?!

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#11532
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"Not taken down by a gang of thugs, not by a 360-degree assassin, but by some random maramoyka. What a bumpkin" — not so much with disgust or disappointment, but with weariness, Lester concluded, weighing the punishment he would devise for this blunder.

- Height, weight, accent, how she was dressed, behavior — a prostitute, a floozy, a lady? More information, - neither in his voice nor on his face could any emotion be read on the knight. He twirls a business card between his fingers. - What is this doing here?

My sword, my trusted ally, unphased by my aspect.
In reply to Ple-Sen
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#11533
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Ple-Sen

He was the closest follower of the Father, and I have no reason to doubt his competence.

Grit, when he is found: Who has returned?! What has he done to Lorican?! And where the hell is Lady Nosi?!

Lady Nosi cut Lorican in half, but the good Deus of the past returned and helped heal him... as much as was possible.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#11534
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Manka

+1 to learning ability
Rank: 2, +5 to characteristics of choice.

Characteristics
Mind: 10 (5)
Body: 10
Insight: 10
Energy: 10
Aesthetics: 15

Parameters
Spirit Strength: 10 (5)
Spirit: 100 (50)
Defense: 10 (30)
Health: 100
Accuracy: +10% (+75%)
Evasion: +10% (35%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 15 (10)
Critical damage chance: +15 (10)
Learning ability: 4
Inventory capacity: 10

Skills

School of Restoration
- Restore Body: restores all health to the caster or an adjacent target, removes wounds. 
- Restore Mind: restores all spirit to the caster or an adjacent target, removes negative effects. 
- Restore Soul: brings a character fallen in battle back to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries. 

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went negative by less than half of its maximum, leaves a wound; if more, an injury. A wound turns into an injury if received again before healing. 

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Injuries

Shinma's Left Eye
-5 to aesthetics, -5 to mind.
MP is not expended during battle.

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.

Inventory
100 coppers.


Izeya

+2 to learning ability
Rank 1: -

Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle. 

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.

Inventory
100 coppers.


Shevretta

+2 to learning ability
Rank 1: -

Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle. 

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.

Inventory
100 coppers.


Shani

+2 to learning ability
Rank 1: -

Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle. 

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.

Inventory
100 coppers.


Murdera

+1 to learning ability, protection from mind effects, can continue fighting even with negative spirit. 
Rank 1: -

Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (15)
Health: 100
Accuracy: +10% (+65%)
Evasion: +10% (20%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Learning ability: 4
Inventory capacity: 10

Horse
AP: 12
Health: 200 (250)
Evasion: 10% (15%)
Inventory capacity: 10
Equipment slots: body, (Gildarian expedition mount armor: +25 to defense, +5% to evasion; horseshoes (Gildarian expedition horseshoes: +50 to health). 

Skills

Bow
The character can use a bow.

Vial of Poison
In exchange for 1 MP, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5

Riding
The character can ride horses and other animals.

Generalissimo
In exchange for 1 MP, changes individual turn order to team turns, with the character's team gaining the right to act first. Also, in exchange for 1 MP, can grant an ally an extra turn. 

Equipment
Right hand: Gildarian expedition bow, Damage: 80, range: 12.
Left hand: Quiver of arrows 20/20
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Quiver of arrows 20/20
Other 2: Quiver of arrows 20/20
Other 3: Quiver of arrows 20/20

Inventory
100 coppers.

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Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11535
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Underground Expeditioners

Shani

1) Stole another variation of the name from Nebk

2) I know who will die in 500 posts

Murdera

Right hand: Gildarian expedition bow, Damage: 80 (90), range: 12.

She doesn't have bracers for +10 damage.

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#11536
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Actually, such a view of events was only described by Cartridge, and even then not fully...

Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11537
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Exactly. It's doubly strange to see a complaint about such an ability from someone whose leader can protect the region from attacks 24/7 and level up overpowered characters into an even more overpowered form in case of victory.

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#11538
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Who are all these people?

My sword, my trusted ally, unphased by my aspect.