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— What worries me is not so much the anxiety itself, but the desire to preserve not only my own life, but also the lives of as many of our warriors as possible. Each of them has their own life, and many have family members waiting at home who are surely worried. That is precisely why we must remain vigilant!
- Well said, Stefania, the life of each of our warriors is priceless and will still be needed by Gildaria upon our return to the surface, but resources must be managed rationally, otherwise the number of casualties will be even greater.
— If I understand correctly, in battle against the Ivilians, Zephyr and I will need to descend and fight in much the same way as we did not long ago at the tournament in Kanamia? — the girl decided to return to a more important topic, as she did not want to die at a critical moment because of trying to stay away from the opponent. — Or do I need to not just be down below, but also get off my pegasus?
- It will be enough to simply not take to the air.
Elms - Have ebony-colored skin. - Have pointed ears. - Prefer solitude. Origin: once per battle, the character survives a fatal attack and remains at 1 HP, spirit is twice as high, the character can dodge spells, +10 to mind, access to Barrage. Barrage Ranged combat. The character deals damage to all enemies within their attack range. Cost: 1 AP.
- It is also important to consider that every inhabitant of Ikazkan, including humans, is endowed with a magical gift, and the underground world has standard spells that are widespread everywhere.
Acceleration Gives a target that has already taken its turn the ability to move again. Cost: 20 spirit. Shield The chosen character receives one-time protection from one negative action. Cost: 25 spirit. Breath of Wind Restores health to the chosen character equal to half of the caster's maximum spirit. Cost: 10 spirit. Cooling Drop Removes negative mind effects, removes burn. Cost: 10 spirit. Barrier Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit. Healing Shard The caster summons a magical shard (occupies a tile, has health equal to the caster's spirit) which restores 30 health points each turn to allies within a distance of up to 10 tiles. Cost: 30 spirit
— These elms are interesting. They prefer solitude, yet their magic is not so much selfish as it is designed for teamwork...
Like the complete opposite of the pointy-eared folk of the surface... With that, Stefania's introductory lecture came to an end, but in return she received a bonus of +5% to accuracy, evasion, and crit chance against the peoples of Ikazkan. Adalard, in turn, tasked her with exploring the underground world in the company of 1 knight of her choosing (it is assumed that besides the one shown on the map, there are other tunnels here, which will be scouted by other parts of this army). In short, you can invite anyone.
— Besides the knight, how many warriors will be at my disposal? — Stefania clarified.
- Each of you will have five fighters under your command.
-- Spare me the details; I already hear nothing but ill tidings. So, our soldiers will have to fight on foot, then? Well, let the property they left behind now fill the army's treasury! Though far better would it be if their names filled the gallows' ranks. A pun! -- explained Ambrose, in case Noli had not yet realized that laughter was expected. -- Well then, so that this journey is not in vain, I wish to see those creatures.
- Ahaha...
Unicorn SP: 12 Health: 200 Evasion: 10% Has a 50% chance to nullify incoming spells. 25 gold.
Crimson Highlands Nightmare SP: 13 Health: 300 Evasion: 20% At the end of its turn, deals 10 points of spirit damage to all enemies within 10 tiles of itself. Deals 50 damage to a chosen target and puts it to sleep. 40 gold.
Camel SP: 7 Health: 225 Evasion: 0% Inventory capacity: 20 No movement penalty in desert. 5 gold.
— What worries me is not so much the anxiety itself, but the desire to preserve not only my own life, but also the lives of as many of our warriors as possible. Each of them has their own life, and many have family members waiting at home who are surely worried. That is precisely why we must remain vigilant!
- Well said, Stefania. The life of every one of our warriors is priceless and will still serve Gildaria upon our return to the surface, but resources must be managed rationally, otherwise the number of casualties will be even greater.
— Do I understand correctly that in battle against the Ivylae, Zephyr and I will need to descend and fight in much the same way we did not long ago at the tournament in Kanamia? — the girl decided to return to a more important topic, as she did not want to die at a critical moment because of trying to stay away from the opponent. — Or do I need to not just be on the ground, but also dismount from the pegasus?
- It will be enough to simply not take to the air.
Elms - Have ebony-colored skin. - Have pointed ears. - Prefer solitude. Origin: once per battle, the character survives a fatal attack and remains at 1 HP, spirit is twice as high, the character is able to dodge spells, +10 to mind, access to barrage. Barrage Ranged combat. The character deals damage to all enemies within their attack range. Cost: 1 AP.
- It is also important to note that every inhabitant of Ikazkan, including humans, is endowed with a magical gift, and the underground world has standard spells that are widespread everywhere.
Acceleration Gives a target that has already taken its turn the ability to move again. Cost: 20 spirit. Shield The selected character receives one-time protection from one negative action. Cost: 25 spirit. Breath of Wind Restores health to the selected character equal to half of the caster's maximum spirit. Cost: 10 spirit. Cooling Drop Removes negative mind effects, removes burn. Cost: 10 spirit. Barrier Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit. Healing Shard The caster summons a magical shard (occupies a tile, has health equal to the caster's spirit) which restores 30 health per turn to allies within a distance of up to 10 tiles. Cost: 30 spirit
— They are interesting, these Elms. They prefer solitude, yet their magic is not so much selfish as it is designed for teamwork...
As if the very opposite of the pointy-eared folk of the surface... With that, Stefania's introductory lecture came to an end, but in return she received a bonus of +5% to accuracy, evasion, and crit chance against the peoples of Ikazkan. Adalard, in turn, tasked her with exploring the underground world in the company of 1 Knight of her choosing (it is assumed that besides the one shown on the map, there are other tunnels here, which other parts of this army will be tasked with scouting). In short, you can invite anyone.
— Besides the Knight, how many warriors will be at my disposal? — Stefania clarified.
- Each of you will have five fighters under your command.
— With what skills? Will there be medics? — Stefania asked this in order to understand how to manage the potions she had. — I also need to clarify: will we simply be going on reconnaissance of the surroundings, or will we need to look for and note specific details? For example, landscape features ahead, local flora, and so on.
Looks like I'll have to take the womanizer along so he doesn't screw someone he shouldn't while I'm away.
With phrases like that, you'd think Stefania was married to him.
Yeah, right — marry a known slut, then spend the rest of your life, or at least until old age, trembling that he'll be running off to the hayloft with the peasant girls.
Looks like I'll have to take the womanizer along, so he doesn't screw someone he shouldn't while I'm away.
With phrases like that, you'd think Stefania is married to him.
Imagine marrying a known philanderer and then spending the rest of your life, or at least until old age, worrying that he'll be running off to the hayloft with peasant girls.
/ On the contrary, no need to worry, because you know for sure he's running around. /
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
The first moments are spent surveying the surroundings — with a hand on the weapon and senses alert. Eyes filled with half-forgotten but instinctive training and experience will surely help spot any clues that would inevitably remain in such a situation, or the presence of eyewitnesses or hot trails. The second moments go to examining the body for injuries; the third — to covering it with a fur cloak.
- Hmm, my lord, you now look like a bandit who lured a poor fellow into an alley and stripped him of everything valuable. - The chronicler was, as expected, behind the knight. Among the suspicious items, Lester finds a small rectangular card of dark gray color, on the surface of which a golden lion was depicted. On the reverse side was written a strange text, but the knight lacked the wit to read it. The squire himself bore no visible wounds.