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Knights of Tezoth

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Neiko
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Neiko
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— What worries me is not so much the anxiety itself, but the desire to preserve not only my own life, but also the lives of as many of our warriors as possible. Each of them has their own life, and many have family members waiting at home who are surely worried. That is precisely why we must remain vigilant!

- Well said, Stefania, the life of each of our warriors is priceless and will still be needed by Gildaria upon our return to the surface, but resources must be managed rationally, otherwise the number of casualties will be even greater.

— If I understand correctly, in battle against the Ivilians, Zephyr and I will need to descend and fight in much the same way as we did not long ago at the tournament in Kanamia? — the girl decided to return to a more important topic, as she did not want to die at a critical moment because of trying to stay away from the opponent. — Or do I need to not just be down below, but also get off my pegasus?

- It will be enough to simply not take to the air.

Elms
- Have ebony-colored skin.
- Have pointed ears.
- Prefer solitude.
Origin: once per battle, the character survives a fatal attack and remains at 1 HP, spirit is twice as high, the character can dodge spells, +10 to mind, access to Barrage.

Barrage
Ranged combat. The character deals damage to all enemies within their attack range.
Cost: 1 AP. 

- It is also important to consider that every inhabitant of Ikazkan, including humans, is endowed with a magical gift, and the underground world has standard spells that are widespread everywhere.


Acceleration
Gives a target that has already taken its turn the ability to move again. 
Cost: 20 spirit. 

Shield
The chosen character receives one-time protection from one negative action. 
Cost: 25 spirit. 

Breath of Wind
Restores health to the chosen character equal to half of the caster's maximum spirit. 
Cost: 10 spirit. 

Cooling Drop
Removes negative mind effects, removes burn.
Cost: 10 spirit. 

Barrier
Incoming damage to the character is dispersed.  
Automatic activation costs 40 units of spirit. 

Healing Shard
The caster summons a magical shard (occupies a tile, has health equal to the caster's spirit) which restores 30 health points each turn to allies within a distance of up to 10 tiles.
Cost: 30 spirit

— These elms are interesting. They prefer solitude, yet their magic is not so much selfish as it is designed for teamwork...

Like the complete opposite of the pointy-eared folk of the surface... With that, Stefania's introductory lecture came to an end, but in return she received a bonus of +5% to accuracy, evasion, and crit chance against the peoples of Ikazkan. Adalard, in turn, tasked her with exploring the underground world in the company of 1 knight of her choosing (it is assumed that besides the one shown on the map, there are other tunnels here, which will be scouted by other parts of this army). In short, you can invite anyone.

— Besides the knight, how many warriors will be at my disposal? — Stefania clarified.

- Each of you will have five fighters under your command.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -