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The girl nodded, although many questions still remained in her head. She had no desire to deal with these ivylai, but it seemed there was no choice.
— So, that woman is one of those ivylai? And how many, at least approximately, of these horned ones might we encounter on our way? And if they are so powerful, how dangerous is their mistress Óna? What other monsters should we know about?
- Ivylai are short in stature; that woman belonged to the sord tribe.
Sords - Average height ~50 tin (~300 cm) - Extremely strong and enduring. - Have horns, sometimes filed down for convenience. - Fond of smithing and ore mining. - Mostly meat-eaters. Origin: +100% to melee damage, +100% to health, +10 to body, access to rage.
Rage In exchange for 0 AP and all spirit, the character gains an effect for the rest of the battle: an additional attack, doubled accuracy (based on the stat), immunity to immobilizing effects, the ability to move through cells occupied by enemies, the character can continue fighting with negative spirit, loss of the ability to dodge.
- Both are relatively few in number, and you can be sure that there is nothing stronger in the world than organized and disciplined humanity.
The girl nodded, although many questions still remained in her head. She had no desire to deal with these ivillais, but it seemed there was no choice.
— So that woman is one of these ivillais? And how many, at least approximately, of such horned ones might we encounter on our way? And if they are so powerful, how dangerous is their mistress Óna? What other monsters should we know about?
- Ivillais are short in stature; that woman belonged to the tribe of sords.
Sords - Average height ~50 tin (~300 cm) - Extremely strong and hardy. - Have horns, sometimes filed off for convenience. - Enjoy blacksmithing and mining ore. - Mostly eat meat. Origin: +100% to melee damage, +100% to health, +10 to body, access to rage.
Rage In exchange for 0 action points and all spirit, the character gains an effect until the end of battle: an additional attack, doubled accuracy (based on the attribute), immunity to immobilizing effects, the ability to move through cells occupied by enemies, the character can continue fighting with negative spirit, loss of the ability to dodge.
- Both are relatively few in number, and you can be sure that there is nothing stronger in the world than organized and disciplined humanity.
— Killing them one by one will also be quite a task, — Stefania emphasized. — And what will we do if they organize? If they have a hierarchy of power, then they know how to obey. If they are capable of obeying, then there is a risk that their lord will unite them all into an army...
Merch #002 (+5 crit) - 5 gold. Taking it for myself. Merch #007 (+1 SP) - 5 gold. Taking it for myself or giving it to someone. Merch #009 (+5 initiative) - 5 gold. Taking it for myself. Merch #010 (+5 charisma) - 5 gold. Giving it to whoever wants it. If no one wants it, I'll take it for myself. Merch #011 (+50 spirit) - 5 gold. Taking it for myself. Merch #012 (+5 defense) - 3 gold. Taking it for myself.
Superior bow (3 pcs) - 75 gold. For Amalia, Elsa, and Kusluzer. Superior hammer (1 pc) - 25 gold. For Gustav. Superior sword (1 pc) - 25 gold. For Julian. Superior helm (3 pcs) - 75 gold. Superior armor (3 pcs) - 75 gold. Superior cloak (3 pcs) - 75 gold. Superior gloves (3 pcs) - 75 gold. Superior boots (3 pcs) - 75 gold. Distribution after we find out what they are (whether armor-wearing skill is needed, etc.)
Aconium (2 pcs) - 200 gold. For Gustav.
Protection of Gitgud from the assassin - 250 gold.
Total: 973*0.75=729 gold.
In case of an attack by Ardas, the expense will be 917 gold. This does not account for expenses on mercenaries and units.
Arandor, do you agree?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
/ Good luck against the defenders of Ikazkan. Unfortunate that Neira picked that region, only Estellia would be worse. /
Heading off to serve a "land-grabber," while the true masters of these lands study the dungeons, be ready to get dragged into some kind of trouble...
Ona and all that other crap.
Hey! 😠 Don't you dare talk about Ona like that!
kcfgogbfalgfl
Neiko
The girl nodded, though many questions still remained in her head. She had no desire to deal with these ivils, but it seemed there was no choice.
— So, that woman is one of those ivils? And roughly how many of these horned ones might we encounter on our way? And if they are so powerful, how dangerous is their mistress Óna? What other monsters should we know about?
- Ivils are short in stature; that woman belonged to the Sord tribe.
Sords - Average height ~50 tin (~300 cm) - Extremely strong and hardy. - Have horns, sometimes filed down for convenience. - Enjoy blacksmithing and mining ore. - Mostly eat meat. Origins: +100% melee damage, +100% health, +10 to body, access to rage.
Rage In exchange for 0 AP and all spirit, the character gains an effect until the end of battle: an additional attack, doubled accuracy (based on the stat), immunity to immobilizing effects, the ability to move through cells occupied by enemies, the character can continue fighting with negative spirit, and loses the ability to dodge.
- Both are relatively few in number, and you can be sure that there is nothing stronger in the world than organized and disciplined humanity.
What do you mean few in number? Osh should have organized a Sord breeding program there! 😠
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт