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Warrior of Cortina +2 to learnability, explorer's journal (grants +1 to a random characteristic for every 35 unique entries about existing in-game characters, locations (must have visited them), beliefs, skills (must know them yourself or see them being used).
Skills Weapon Mastery The character can use any type of weapon without penalties.
One After Another When an enemy is slain by the character, their turn refreshes.
Biocorrosion Using the peculiarities of microorganisms obtained from the underworld, Kaleido Cartridge achieved practical application of their waste products. The character with this skill ignores the enemy's defense. Armor Wearing The character can wear heavy armor. Precise Attack 100% damage. +50% accuracy for this attack. Cost: 1 MP.
Equipment Right Hand: Sword, Damage: 75 (85), accuracy +10% Left Hand: Bow, Damage: 65 (75), range: 10 Body: Heavy Armor, +25 defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance of critical hit against self, +5 defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 AP, +5 defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knight's Surcoat with owner's coat of arms, +3% evasion, +5 defense. Requires Armor Wearing skill. Other 1: Quiver of Arrows 20/20 Other 2: - Other 3: -
Also today, a mysterious painting merchant arrived in Cortina, and meeting with him could be done using one of the characters' actions.
Alaria decided to meet this mysterious person in person. None of the Knights of Cortina were particularly skilled in bargaining, but the warrior herself had some extra funds in her pocket, which became the decisive factor for her in making this decision.
Milord Rainris Xezbeth, Knight of the Golden Section from Grimm, servant of Lord Adalard Grimm, self-proclaimed protagonist. +5 to body and +5 to mind, +2 to learning and +25 to characteristics for free distribution but no more than +15 in one characteristic, this character's skill set is unique.
Skills Taciturn Ability to use a pistol and sword without penalties. One Who Likes to Think At the start of battle, changes individual turn order to team turns, while the character's team gains the right to the first turn. Defeated enemies restore 10 spirit points to allies and 1 OD to themselves. Not Like the Others In exchange for 1 OD, summons a unit on an adjacent tile created according to one's own template or the template of one of the cities of one's faction. Subordinates may spend 50% of their maximum health to gain an additional turn. Empty Space When the character does not move from tile to tile, they are invisible. The character can move through tiles occupied by enemies or allies. By Beauty The character's first attack in battle always hits and deals critical damage.
Equipment Right hand: 30-18-16-1-9-33-1_22-24-15-22-33, damage: 85, accuracy +10%, when interacting with the owner, the action initiator is inflicted with burn, double damage against characters who have the burn status. Left hand: 15-31-24-19-10-18-31-18-28_15-17-33-15-28-19-24-28, damage: 80, ignores defense, killing shots refresh the turn, range: 10. Body: Uniform of own tailoring, +10% to evasion. Head: Legs: Boots of own production, +2 to AP. Hands: Gloves of own tailoring, +5% to accuracy. Shoulders: Other 1: Flask with healing potion. Restores 50% health, has five charges that recharge in cities. Other 2: Bullets 20/20 Other 3: Bullets 20/20
Inventory 50 gold
Home Slot 1: Jar with something yellow-green Slot 2: Box with trimmed nails and hair Slot 3: Body preserved in cold, protection from effects on the mind. Slot 4: Railway model Slot 5: Portrait, the character continues fighting even with negative spirit. Slot 6: Diary written in cipher
Warrior Woman Pino +3 to learnability, explorer's journal (grants +1 to a random characteristic for every 35 unique entries about existing in-game characters, locations (must visit them), beliefs, skills (must know them yourself or see them being used).
Pegasus SP: 15 Health: 125 Ability to fly. Evasion: 15%
Skills Weapon Mastery The character can use any type of weapon without penalties.
One After Another When an enemy is defeated by the character, their turn is refreshed.
Biocorrosion Using the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their waste products. The character with this skill ignores the enemy's defense. Armor Wearing The character can wear heavy armor. Precise Attack 100% damage. +50% to accuracy for this attack. Cost: 1 AP.
Riding The character can ride horses and other animals.
Equipment Right Hand: Spear, Damage: 75, attack range +1 Left Hand: Bow, Damage: 65 (75), Range: 10 Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill. Head: Steel Helmet with Visor, -5% critical chance against self, +5 to defense. Requires the Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill. Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill. Other 1: Quiver of Arrows 20/20 Other 2: - Other 3: -
If I remember correctly, things like extra arrows and healing potions can be freely transferred to units without needing to change the template, right? We don't include superior equipment in the template?
Also today, a mysterious painting merchant arrived in Cortina, and meeting with him could cost one of the characters an action.
Alaria decided to meet this mysterious person in person. None of the knights of Cortina were particularly skilled at haggling, but the warrior herself had some extra funds in her pocket, which became the decisive factor in her decision.
- Greetings, representative of glorious Silverdawn! - The mysterious figure removed their hat and bowed courteously. - Would it be correct to assume that my, Milik's, eyes are beholding a person who understands art?
- Greetings to the representative of glorious Silverdawn! - The mysterious figure removed their hat and bowed courteously. - Would it be correct to assume that my, Milik's, eyes are beholding a person well-versed in art?
— I would like to think so, — Alaria replied to the merchant with an equally courteous nod, — especially since I myself am no stranger to creative impulses, though they usually find their reflection in letters rather than on canvas, — she smiled, — Alaria Doran. Pleased to meet you, Sir Milik.
Milord Rainris Xezbeth, Knight of the Golden Section from Grimma, servant of Lord Adalard Grimm, self-proclaimed protagonist. +5 to Body and +5 to Mind, +2 to Trainability, and +25 to characteristics for free distribution but no more than +15 to a single characteristic, this character's skill set is unique.
Skills Taciturn Ability to use a pistol and sword without penalties. Lover of Thought At the start of battle, changes individual turn order to team turns, granting the character's team the first move. Defeated enemies restore 10 Spirit to allies and 1 AP to themselves. Unlike the Others In exchange for 1 AP, summons a unit on an adjacent cell created from its own template or the template of one of its faction's towns. Subordinates can spend 50% of their maximum health to gain an additional turn. Empty Space When the character does not move from cell to cell, they are invisible. The character can move through cells occupied by enemies or allies. By Beauty The character's first attack in battle always hits and deals critical damage.
Equipment Right Hand: 30-18-16-1-9-33-1_22-24-15-22-33, damage: 85, accuracy +10%, upon interaction with the owner applies burn to the action initiator, double damage against characters with the burn status. Left Hand: 15-31-24-19-10-18-31-18-28_15-17-33-15-28-19-24-28, damage: 80, ignores defense, killing shots refresh the turn, range: 10. Body: Self-tailored uniform, +10% to evasion. Head: Legs: Self-made boots, +2 to SP. Hands: Self-tailored gloves, +5% to accuracy. Shoulders: Other 1: Flask with healing potion. Restores 50% health, has five charges that replenish in towns. Other 2: Bullets 20/20 Other 3: Bullets 20/20
Inventory 50 gold
Home Slot 1: Jar with something yellow-green Slot 2: Box with trimmed nails and hair Slot 3: Body preserved in cold, protection against mind effects. Slot 4: Railway model Slot 5: Portrait, the character continues fighting even with negative spirit. Slot 6: Diary written in cipher