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Knights of Tezoth

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In reply to Злобный Ящур
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#10623
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Vicious Miasma

Preliminary templates...

Matricaria Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Matricaria Warrior


+5 to body and +5 to mind, access to one school of magic and three spells within it

Attributes
Mind: 15
Body: 15
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of spirit to any number of allies into health.
- Refraction of Light, Suppression of Sound: grants stealth effect to self or a target on an adjacent tile.

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Equipment

Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health.
Other 2: Healing Potion, restores 100 health.
Other 3: Healing Potion, restores 100 health.

Inventory
-

Fragrance Warrior

Cost: 10 equipment units, 1.6 gold per turn.

Fragrance Warrior


+5 to body and +5 to mind, protection from mind-affecting effects, can continue fighting even with negative spirit.

Attributes
Mind: 15
Body: 15
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Axe
The character can use an axe without penalty.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right Hand: Axe, Damage: 100 (110).
Left Hand: Axe, Damage: 100 (110).
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health.
Other 2: Healing Potion, restores 100 health.
Other 3: Healing Potion, restores 100 health.

Inventory
-

Lapiena Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Lapiena Warrior


+5 to body and +5 to mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).

Attributes
Mind: 15
Body: 15
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Wyvern
MP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: Wyvern armor, +25 to defense.

Skills

Hammer
The character can use a hammer without penalty.

Riding
The character can ride horses and other animals.

Musician
The character can play musical instruments. 
Lute: restores (aesthetics)% health to allies within 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within ten tiles of the character can continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies receive +2 to MP and +10% to accuracy until the end of the team's turn. 

Equipment
Right Hand: Hammer, Damage: 75, +30% to spirit power for checks of activating negative effects.
Left Hand: Hammer, Damage: 75, +30% to spirit power for checks of activating negative effects.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.

Inventory
-

Isolla Warrior Woman

Cost: 7 equipment units, 1.6 gold per turn.

Isolla Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills


Spear
The character can use a spear without penalty. 

Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit power check. Blocks the R-Mutation effect until the end of the battle.

Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.

Continuation of the Mission
After three turns following the character's fall, they return to battle with 1 health, provided that allies adhering to a different conviction remain on the map. 

Equipment
Right Hand: Spear, Damage: 75, attack range +1.
Left Hand: Spear, Damage: 75, attack range +1.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Flavers Warrior Woman

Cost: 10 equipment units, 1.6 gold per turn.

Flavers Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Weapon Mastery
The character can use any type of weapon without penalties. 

One After Another
When an enemy is defeated by the character, their turn is refreshed. 

In the Center of the Battlefield
When an enemy is defeated by the character, their health is restored and negative effects are removed. 

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Sword, Damage: 75, accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Splendor Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Splendor Warrior


+5 to body and +5 to mind, +1 to learnability.

Attributes
Mind: 15
Body: 15
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Wyvern
MP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: Wyvern armor, +25 to defense.

Skills

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health.
Other 2: Healing Potion, restores 100 health.
Other 3: Healing Potion, restores 100 health.

Inventory
-

Indominus Warrior Woman

Cost: 10 equipment units, 15 gold, 1.6 gold per turn.

Indominus Warrior Woman


+1 to learnability, access to a second school of magic, access to one of the schools of magic (occupies a learnability slot) and three spells within it

Attributes
Mind: 10
Body: 10
Perception: 10
Vigor: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Pegasus
MP: 15
Health: 125
Ability to fly.
Evasion: 15%

Skills

School of Restoration
- Restore Body: restores all health to the caster or a target on an adjacent tile, removes injury.
- Restore Mind: restores all spirit to the caster or a target on an adjacent tile, removes negative effects.
- Restore Soul: returns a fallen character to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.

School of Embodiment
- Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies.
- Embody Item: the character receives a known item of simple quality at their disposal.

Bow
The character can use a bow.

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Bow, Damage: 65, range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Fireflaw Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Fireflaw Warrior


+5 to body and +5 to mind, +5 to all attributes.

Attributes
Mind: 20
Body: 20
Perception: 15
Vigor: 15
Aesthetics: 15

Parameters
Spirit Power: 20
Spirit: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+85%)
Evasion: +15% (23%)
MP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15
Learnability: 3
Inventory Capacity: 10

Skills

Hammer
The character can use a hammer without penalty.

Armor Wearing
The character can wear heavy armor.

Piercing Strike
50% damage, reduces the target's defense by 50% (debuff).
Cost: 1 AP.

Equipment
Right Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks of activating negative effects.
Left Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks of activating negative effects.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health.
Other 2: Healing Potion, restores 100 health.
Other 3: Healing Potion, restores 100 health.

Inventory
-


Arandor, is it okay or do you have any suggestions? Dunno, maybe change the weapon skills for the Silicians to something more peaceful? Need to think...

In terms of strength, it's hard to evaluate, considering I've forgotten a lot, + I need to compare with others and estimate (maybe try to create characters that would counter the main enemies), but I think overall it's fine. In any case, it's hard to foresee everything and understand how it will turn out in the end. No suggestions yet, although the experience of the butthurt should have provided some ideas for imbalanced builds.

But now I think the port definitely needs to be defended, who knows what those pumpkin-heads have planned. And we need to decide which teams to use besides recruiting, if anything needs to be done at all. Essentially, everyone can repeat the city action, and the freak can hire mercenaries.

and why are there female warriors in my city?


Be strong. Believe
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#10624
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Region

Title

Name

Comments

Ravnland

Knight of the Silent Horror

Ardas Ghostdrain

Ravnland

Knight of the Smoldering Henpeckery

Cedric Guyavl

Ravnland

Knight of Unbridled Violence

Zedil Mox

Ravnland

Knight of the Searing Ordeal

Wulfstan

Ravnland

Knight of Alcove Frenzy

Oswald

Ravnland

Knight of Oppressive Melancholy

Brian

Tenezza

Knight of the Dragon's Heart

Richard Liironon

Tenezza

Knight of Sincerity

Arnold de Arriet

Tenezza

Knight of Justice

Amparo la Valette

Tenezza

Knight of Triumph

Antonio Roxley

Tenezza

Knight of Unity

Julietta Nightcore

Tenezza

Knight of Selflessness

Jean Boccadoche

Faredjia

Knight of the Golden Coin

Galaharadron

Faredjia

Knight of Immortality

Cecilia

Faredjia

Knight of the Night Sky

Jel Genburry

Faredjia

Knight of Progress

Gurrddongr

Cabocha

Knight of Milk Chocolate

Chonchonlia Quinthea

Silverdan

Knight of Catharsis

Alaria Doran

Silverdan

Knight of Humility

Ipsilon Cartridge

Silverdan

Knight of Fashion

Lyrica Cartridge

Silverdan

Knight of Inertia

Iota Cartridge

Silverdan

Knight of Impartiality

Gisela

Silverdan

Knight of the Favorable Wind

Apsel

Heroes' Village

Knight of Joy

Nelia Vesta

Florenzan

Knight of the Golden Tower

Orvald de Martelam

Florenzan

Knight of Justice

Emilia Lane

Florenzan

Knight of Discipline

Dominic Kilslow

Florenzan

Knight of Spiritual Wealth

Skilishue Flaverescence

Florenzan

Knight of Fragrant Cupcakes

Lilen Stradivari

Florenzan

Knight of Imperialism

Lois Ephereal

Florenzan

Knight of Black Steel

Tinvalen Grott

Florenzan

Knight of the Impenetrable Face

Azarta Rulblek

Lunia

Knight of Destructive Power

Darkrush

Gildaria

Knight of the Wind

Stephania Valentine

Gildaria

Knight of the Golden Section

Rainris Xezbeth

Gildaria

Knight of Lush Meadows

Jacob Yabonsky

Gildaria

Iron Knight

Roderick Valentine

Gildaria

Knight of the Glow

Carmina Sangaria

Gildaria

Knight of Wild Flowers

Silvatica Surfinia

Gildaria

Knight of Unwavering Courage

???

Gildaria

Knight of Nightly Silence

???

Gildaria

Knight of the Rusting Soul

???

Gildaria

???

???

Somewhere on the surface

Sanbornia

Knight of the Sun

Eigen

Became Knight of the Atomic Sun.

Oshi

Knight of Wisdom

Anella Blood

Miku

Knight of Composure

Jason Whitecalm

Estellia

Knight of Loyalty

Lion Vermgrace

Estellia

Knight of Diligence, Knight of Generosity, Knight of Forgiveness, Knight of Honesty, Knight of Compassion, Knight of Charm, Knight of Modesty, Knight of Trust, Knight of Fanaticism.

???, ???, ???, ???, ???, ???, ???, ???, ???

Killed by the Knight of the Silent Horror.

Archipelago of Furious Waves

Knight of the Swift Arrow

Candle Lanterna

Albus

Knight of Virtuosity

Avesom de Superior

Albus

Knight of Impeccability

Ferlyutz Secretgarten

Albus

Knight of Truth

Ninahisami Amanatenka

Albus

Knight of Cold

Anastasia Freezemist

Albus

Knight of Coveted Awe

Bigchad Goldenkreuz

Albus

Knight of Valor

Tarantos Radial

Albus

Knight of Long Patience

Duncan Drozzdrang

Albus

Knight of Good News, Knight of Distant Stars, Knight of the Rainbow Kaleidoscope, Knight of Gentle Peace, Knight of the Perfect Strike.

???, ???, ???, ???, ???

Mutated beyond recognition and freed from bodily constraints by Ferlyutz Secretgarten.

Swordgard

Knight of the Scarlet Blade

Rezara Sanjore

Swordgard

Knight of Perfection

Lorican Daleoside

Killed by Nosi in a battle for the title of Lord of Swordgard, resurrected as a phantom by Deus Renavan.

Swordgard

Knight of the Crushing Blow

Gingkink Ardelisot

Swordgard

Knight of Friendship

Grit

Lorelei

Knight of Offensive

Edal Mraksvet

Lorelei

Knight of Total War

Jiro Sarigon

Lorelei

Knight of Retreat

Georg Mandis

Olivus

Knight of the Moon Shadow

Alsira Vecchi d'Arcréde

Olivus

Knight of the Misty Rain

Zenia Igrit

Olivus

Knight of Dreamy Clouds

Ober Bigott

Olivus

Knight of Eternal Love

Carvalett Zigg

Olivus

Knight of Humble Desire

Marina Decided

Kanamia

Knight of the Gloomy Sky

Axel Von Himmel

Kanamia

Knight of Hegemony

Ambrose Turbon

Kanamia

Knight of Dawn Steel

Lester Vargas

Kanamia

Knight of Serene Bliss

Yin

Kanamia

Knight of Dazzling Brilliance

Ashrad

Kanamia

Knight of Paradox

Banshee Teston

Kanamia

Knight of Clear Skies

Corri Malaxifon

Kanamia

Knight of the Solemn Banquet

Georgi Massaleo

Kanamia

??? x 11

???

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

User Avatar
#10625
Auto-translated
Kanamiya

??? x 11

Free slots for Emilia, when Lois becomes the new lord, players who will lose their regions.

In reply to Нэйко
User Avatar
#10627
Auto-translated
Neiko
AstralLein

Ah, I'd rather be descending into Ikazkan to the hot Shadow right now, instead of all this!

I descended, but I still have all this anyway(

On the other hand, Stefania definitely won't die from all this, and daddy has good chances of surviving.

In reply to Arandor
User Avatar
#10628
Auto-translated
Arandor
Злобный Ящур

Preliminary templates...

Matricaria Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Matricaria Warrior


+5 to body and +5 to mind, access to one school of magic and three spells within it

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a selected amount of spirit from any number of allies into health.
- Refraction of Light, Suppression of Sound: grants stealth effect to self or a target on an adjacent tile.

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Equipment

Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% crit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Fragrans Warrior

Cost: 10 equipment units, 1.6 gold per turn.

Fragrans Warrior


+5 to body and +5 to mind, protection from mind-affecting effects, can continue fighting even with negative spirit.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Axe
The character can use an axe without penalty.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right Hand: Axe, Damage: 100 (110).
Left Hand: Axe, Damage: 100 (110).
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% crit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Lapiena Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Lapiena Warrior


+5 to body and +5 to mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Wyvern
MP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a selected target and applies burn.
Ability to fly.
Evasion: 10%
Body: Wyvern armor, +25 to defense.

Skills

Hammer
The character can use a hammer without penalty.

Riding
The character can ride horses and other animals.

Musician
The character can play musical instruments. 
Lute: restores (aesthetics)% health to allies within a range of 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within a range of ten tiles from the character can continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies receive +2 to MP and +10% to accuracy until the end of the team's turn. 

Equipment
Right Hand: Hammer, Damage: 75, +30% to spirit power for checks of activating negative effects.
Left Hand: Hammer, Damage: 75, +30% to spirit power for checks of activating negative effects.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.

Inventory
-

Isolla Warrior Woman

Cost: 7 equipment units, 1.6 gold per turn.

Isolla Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills


Spear
The character can use a spear without penalty. 

Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit power check. Blocks the R-Mutation effect until the end of the battle.

Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.

Continuation of the Mission
After three turns following the character's fall, they return to battle with 1 health point, provided there are allies on the map who adhere to a different belief. 

Equipment
Right Hand: Spear, Damage: 75, attack range +1.
Left Hand: Spear, Damage: 75, attack range +1.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Flavers Warrior Woman

Cost: 10 equipment units, 1.6 gold per turn.

Flavers Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Weapon Mastery
The character can use any type of weapon without penalties. 

One After Another
When an enemy is defeated by the character, their turn is refreshed. 

In the Center of the Battlefield
When an enemy is defeated by the character, their health is restored, and negative effects are removed. 

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Sword, Damage: 75, accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Splendor Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Splendor Warrior


+5 to body and +5 to mind, +1 to learnability.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Wyvern
MP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a selected target and applies burn.
Ability to fly.
Evasion: 10%
Body: Wyvern armor, +25 to defense.

Skills

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% crit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Indominus Warrior Woman

Cost: 10 equipment units, 15 gold, 1.6 gold per turn.

Indominus Warrior Woman


+1 to learnability, access to a second school of magic, access to one of the schools of magic (occupies a learnability slot) and three spells within it

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
MP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Pegasus
MP: 15
Health: 125
Ability to fly.
Evasion: 15%

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored, wounds removed.
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored, negative effects removed.
- Restore Soul: returns a fallen character to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.

School of Embodiment
- Familiar: the character can invent a spirit helper for themselves, which they can subsequently summon to perform various tasks.
- Let There Be Light: removes the stealth effect from all characters within a range of 20 tiles from self, including allies.
- Embody Item: the character receives a known item of simple quality at their disposal.

Bow
The character can use a bow.

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Bow, Damage: 65, range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to MP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Fireflav Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Fireflav Warrior


+5 to body and +5 to mind, +5 to all attributes.

Attributes
Mind: 20
Body: 20
Perception: 15
Energy: 15
Aesthetics: 15

Parameters
Spirit Power: 20
Spirit: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+85%)
Evasion: +15% (23%)
MP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15
Learnability: 3
Inventory Capacity: 10

Skills

Hammer
The character can use a hammer without penalty.

Armor Wearing
The character can wear heavy armor.

Piercing Strike
50% damage, reduces the target's defense by 50% (debuff).
Cost: 1 AP.

Equipment
Right Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks of activating negative effects.
Left Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks of activating negative effects.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% crit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to MP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-


Arandor, is it okay or do you have any suggestions? Dunno, maybe change the weapon skills for the Sillyans to something more peaceful? Need to think...

In terms of strength, it's hard to evaluate, considering I've forgotten a lot, + I need to compare with others and estimate (maybe try to create characters that would counter the main enemies), but I think overall it's fine. In any case, it's hard to foresee everything and understand how it will turn out in the end. No suggestions yet, although the experience of the buhurt should have given some ideas for imbalanced builds.

But now I think the port definitely needs to be defended, who knows what those pumpkin-heads have planned. And we need to decide which teams to use besides recruiting, if anything needs to be done at all. Essentially, everyone can repeat the city action, and the freak can hire mercenaries.

and why are there women warriors in my city?

For the turns, we definitely hire mercenaries, definitely protect the lord from the assassin. The rest I'm still thinking about. I don't know who you meant by "pumpkin-heads"... If it's Kabocha, then there are two attack options: on the capital and on Lapiena. Maybe both need to be protected. Although for Kabocha to attack someone now seems nonsense to me, unless they are in cahoots with Revnland...
And the kamikaze with a bomb won't make it there yet. It only reaches the nearest port in one turn, if the text is to be believed...

Why women? Precise Attack is needed as a plus to three skills... But if it bothers you that there are lady-kojimajists in your city, I can swap them with Splendor...

I've already fixed the Sillyans, by the way. They will ride spiders and exclusively do "peaceful" things. Otherwise, who knows what will happen if we act against their principles...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Ple-Sen
User Avatar
#10629
Auto-translated
Ple-Sen
Neiko
AstralLein

Ah, if only I could descend into Ikazkan to the hot Shadow right now, instead of all this!

I descended, but I still have all this anyway(

On the other hand, Stefania definitely won't die from all this, and daddy has a good chance of surviving.

That's if I find the time and don't churn out crappy templates, and you and your buddies with your swords and guns don't beat us up.

Графомания путешественника

Хроники сражений и эссе

User Avatar
#10630
Auto-translated

You can just set up an auto-win for Teneresse to get a happy ending.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to Нэйко
User Avatar
#10631
Auto-translated
Neiko
Ple-Sen
Neiko
AstralLein

Ah, if only I could descend into Ikazkan to the hot Shadow right now, instead of all this!

I descended, but I still have all this anyway(

On the other hand, Stefania definitely won't die from all this, and daddy has good chances of surviving.

That's if I find the time and don't churn out crappy templates, and you and your buddies with your swords and guns don't beat us up.

The latter doesn't prevent Roderick's survival, mind you.

In reply to kcfgogbfalgfl
User Avatar
#10632
Auto-translated
kcfgogbfalgfl

You could just set up an auto-win for Teneresse to get a happy ending.

If we move at a speed of 1 turn per month, then in just about 8 and a half years we'll reach the "happy ending"...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Небо
User Avatar
#10633
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Sky
Ple-Sen

So read the rules and play then. At least invest so that doesn't happen.

I wouldn't have joined the game, despite all the temptation, if I had known that on top of the regular expedition, there would be a turn-based strategy with 19 factions, 2-5 characters each.
I invested in a couple of battles, and RNG screwed everything up. I don't feel like doing it anymore.

Actually, I agree with that. I signed up for a more "classic" expedition. But all this tactical stuff with factions takes up a lot of time and effort. And I already have trouble with that, considering I sleep irregularly and some days I live almost on "autopilot."

Графомания путешественника

Хроники сражений и эссе

In reply to Нэйко
User Avatar
#10634
Auto-translated
Neiko
Sky
Ple-Sen

So read the rules and play then. Invest in it so that doesn't happen.

I wouldn't have joined the game, despite the temptation, if I'd known that on top of the regular expedition, there would be a turn-based strategy with 19 factions, 2-5 characters each.
I invested in a couple of battles, RNG screwed everything up. I don't want to anymore.

Actually, I agree with that. I signed up for a more "classic" expedition. But all this tactical stuff with factions takes up a lot of time and energy. And I already have trouble with that, considering I sleep irregularly and some days I live almost on "autopilot."

Just surrender to Florenzan, everyone, in short...:smile04:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

User Avatar
#10635
Auto-translated

Fellas, each faction only makes a couple of moves per turn, so you don't have to grind for the win. Once the templates and chargers run out, things should speed up a lot.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to Злобный Ящур
User Avatar
#10637
Auto-translated
Wrathful Wyrm
Arandor
Wrathful Wyrm

Preliminary templates...

Matricaria Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Matricaria Warrior


+5 to body and +5 to mind, access to one school of magic and three spells within it

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of spirit to health for any number of allies.
- Refraction of Light, Suppression of Sound: grants the user or a target on an adjacent cell the stealth effect.

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Equipment

Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Fragrans Warrior

Cost: 10 equipment units, 1.6 gold per turn.

Fragrans Warrior


+5 to body and +5 to mind, protection from mind-affecting effects, can continue fighting even with negative spirit.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Axe
The character can use an axe without penalty.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right Hand: Axe, Damage: 100 (110).
Left Hand: Axe, Damage: 100 (110).
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Lapiena Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Lapiena Warrior


+5 to body and +5 to mind, ability to put enemies to sleep by playing a musical instrument (range - 10 cells, costs 1 AP).

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.

Skills

Hammer
The character can use a hammer without penalty.

Riding
The character can ride horses and other animals.

Musician
The character can play musical instruments. 
Lute: restores (aesthetics)% health to allies within a range of 10 cells in exchange for AP. 
Violin: in exchange for AP, allies within a range of ten cells from the character gain the ability to continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to accuracy until the end of the team's turn. 

Equipment
Right Hand: Hammer, Damage: 75, +30% to spirit power for checks to activate negative effects.
Left Hand: Hammer, Damage: 75, +30% to spirit power for checks to activate negative effects.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.

Inventory
-

Isolla Warrior Woman

Cost: 7 equipment units, 1.6 gold per turn.

Isolla Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills


Spear
The character can use a spear without penalty. 

Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit power check. Blocks the R-Mutation effect until the end of the battle.

Harmony of the Present Moment
Applies the silence effect to the target; range: 10, costs 1 AP.

Continuation of the Mission
After three turns have passed since falling, the character returns to battle with 1 health point, provided that allies adhering to a different conviction remain on the map. 

Equipment
Right Hand: Spear, Damage: 75, attack range +1.
Left Hand: Spear, Damage: 75, attack range +1.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Flavers Warrior Woman

Cost: 10 equipment units, 1.6 gold per turn.

Flavers Warrior Woman


+1 to learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Weapon Mastery
The character can use any type of weapon without penalties. 

One After Another
When an enemy is felled by the character, their turn is refreshed. 

In the Center of the Battlefield
When an enemy is felled by the character, their health is restored and negative effects are removed. 

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Sword, Damage: 75, accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Splendor Warrior

Cost: 11 equipment units, 15 gold, 1.6 gold per turn.

Splendor Warrior


+5 to body and +5 to mind, +1 to learnability.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.

Skills

Spear
The character can use a spear without penalty. 

Armor Wearing
The character can wear heavy armor.

Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Indominus Warrior Woman

Cost: 10 equipment units, 15 gold, 1.6 gold per turn.

Indominus Warrior Woman


+1 to learnability, access to a second school of magic, access to one of the schools of magic (occupies a learnability slot) and three spells within it

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Pegasus
SP: 15
Health: 125
Ability to fly.
Evasion: 15%

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent cell has all health restored, removes injury.
- Restore Mind: the caster or a target on an adjacent cell has all spirit restored, removes negative effects.
- Restore Soul: returns a character fallen in battle to life (during the battle or immediately after its end) on an adjacent cell, does not leave wounds or injuries.

School of Embodiment
- Familiar: the character can invent a spirit helper for themselves, which they can subsequently summon to perform various tasks.
- Let There Be Light: removes the stealth effect from all characters within a range of 20 cells from themselves, including allies.
- Embody Item: the character receives a simple quality item known to them at their disposal.

Bow
The character can use a bow.

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Bow, Damage: 65, range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Fireflaw Warrior

Cost: 10 equipment units, 1.2 gold per turn.

Fireflaw Warrior


+5 to body and +5 to mind, +5 to all attributes.

Attributes
Mind: 20
Body: 20
Perception: 15
Energy: 15
Aesthetics: 15

Parameters
Spirit Power: 20
Spirit: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+85%)
Evasion: +15% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15
Learnability: 3
Inventory Capacity: 10

Skills

Hammer
The character can use a hammer without penalty.

Armor Wearing
The character can wear heavy armor.

Piercing Strike
50% damage, reduces the target's defense by 50% (debuff).
Cost: 1 AP.

Equipment
Right Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks to activate negative effects.
Left Hand: Hammer, Damage: 75 (85), +30% to spirit power for checks to activate negative effects.
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knightly Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
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Arandor, is it okay or do you have any suggestions? Dunno, maybe change the weapon proficiency skills for the Sillyans to something more peaceful? Need to think...

In terms of strength, it's hard to evaluate, considering I've forgotten a lot, + I need to compare with others and estimate (maybe try to create characters that would counter the main enemies), but I think overall it's fine. In any case, it's hard to foresee everything and understand how it will turn out in the end. No suggestions yet, although the experience of the butthurt should have given some ideas for imbalanced builds.

But now I think the port definitely needs to be defended, who knows what those pumpkin-heads have planned. Well, we also need to decide which teams to use besides recruiting, if anything needs to be done at all. Essentially, everyone can repeat the city action, and the freak can hire mercenaries.

and why are there women warriors in my city?

For the turns, we definitely hire mercenaries, definitely protect the lord from the assassin. The rest I'm still thinking about. I don't know who you meant by "pumpkin-heads"... If it's Kabocha, then there are two attack options: on the capital and on Lapiena. Possibly both need to be taken under protection. Although for Kabocha to attack someone now seems crazy to me, unless they're in cahoots with Revnland...
And the kamikaze with a bomb won't make it there yet. It only reaches the nearest port per turn, if what's written is to be believed...

Why women? Precise Attack is needed as a bonus to three skills... But if it bothers you that there are lady-kojimajists in your city, I can swap them with Splendor...

I've already fixed the Sillyans, by the way. They'll ride spiders and exclusively do "peaceful" things. Who knows what would happen if we acted against their principles...

ah, let the women stay. I agree with the turns, the main thing is to protect the cities and the lord, we'll see from there


Be strong. Believe