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Today, a greater number of people gathered in the working office of Lord Silverdan than could comfortably fit there at once. - What, seriously?.. I can tell from your faces that you're serious. Holy sh*t. The southern idiots are picking fights, and instead of shrugging, sighing, and rolling our eyes, we're also tearing off our shirts and running into the brawl. - You walk around half-naked all the time anyway, Yota. - Ever heard of metaphors, no? Anyway, can we do all this without me, please? I f***ing hate this s**t. - Do you really not care about Cortina's fate? - Honestly, I don't give a d*mn. Cortina, Silverdan, Tezoth, I don't give a f**k. Life isn't limited to dashes and colors on a map. - You fool! - The old man tried to smack his son on the back of the head, but he dodged nimbly. - Do as the Brother commands, or else... - Or else what? - I won't give you any more gold, and you'll have to go get a job. - ... That would actually be a problem. F*ck... - That's better. - Hehehe, you two are as close as ever, it's nice to see. - Milady, you call THAT closeness?...
Lord Silverdan himself was busy discussing the plan of further action with his two strategists...
Skills School of Alteration - Change Weather: temporarily changes the weather conditions of the current location at will. - Conversion: converts a chosen amount of Spirit Points to Health for any number of allies. - Refraction of Light, Suppression of Sound: grants stealth effect to self or an adjacent target. Spear The character can use spears without penalty. Armor Wearing The character can wear heavy armor. Equipment Right Hand: Spear, Damage: 75 (85), attack range +1. Left Hand: Spear, Damage: 75 (85), attack range +1. Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill. Other 1: Healing Potion, restores 100 Health. Other 2: Healing Potion, restores 100 Health. Other 3: Healing Potion, restores 100 Health.
Inventory -
Fragrans Warrior
Cost: 10 units of equipment, 1.6 gold per turn.
Fragrans Warrior
+5 to Body and +5 to Mind, protection from mind-affecting effects, can continue fighting even with negative Spirit Points.
Skills Axe The character can use axes without penalty. Armor Wearing The character can wear heavy armor. Strong Attack Deals 200% damage to the target. Cost: 1 AP.
Equipment Right Hand: Axe, Damage: 100 (110). Left Hand: Axe, Damage: 100 (110). Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill. Other 1: Healing Potion, restores 100 Health. Other 2: Healing Potion, restores 100 Health. Other 3: Healing Potion, restores 100 Health.
Inventory -
Lapiena Warrior
Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.
Lapiena Warrior
+5 to Body and +5 to Mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).
Wyvern SP: 8 Health: 200 Inventory Capacity: 5 Equipment Slots: body. Deals 50 damage to the chosen target and applies burn. Flying ability. Evasion: 10% Body: Wyvern armor, +25 to Defense.
Skills Hammer The character can use hammers without penalty. Riding The character can ride horses and other animals. Musician The character can play musical instruments. Lute: restores (Aesthetics)% Health to allies within 10 tiles in exchange for AP. Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee attack, ranged attack, spells) until the end of the team's turn. Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to Accuracy until the end of the team's turn.
Equipment Right Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects. Left Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects. Body: Light Armor, +10 to Defense. Head: Helmet, -5% chance to be critically hit. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Lute. Other 2: Violin. Other 3: Flute.
Spear The character can use spears without penalty. Return to Naturalness Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit check. Blocks the R-Mutation effect until the end of the battle. Harmony of the Present Moment Applies a silence effect to the target; range: 10, costs 1 AP. Continuation of the Mission After three turns from falling, the character returns to battle with 1 Health, provided there are allies on the map who adhere to a different belief.
Equipment Right Hand: Spear, Damage: 75, attack range +1. Left Hand: Spear, Damage: 75, attack range +1. Body: Light Armor, +10 to Defense. Head: Helmet, -5% chance to be critically hit. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Other 2: Other 3:
Skills Weapon Mastery The character can use any type of weapon without penalties. One After Another When an enemy is defeated by the character, their turn is refreshed. In the Center of the Battlefield When an enemy is defeated by the character, their health is restored and negative effects are removed. Precise Attack 100% damage. +50% to Accuracy for this attack. Cost: 1 AP.
Equipment Right Hand: Sword, Damage: 75, Accuracy +10%. Left Hand: Bow, Damage: 65, range: 10. Body: Light Armor, +10 to Defense. Head: Helmet, -5% chance to be critically hit. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Quiver of Arrows 20/20 Other 2: Quiver of Arrows 20/20 Other 3: Quiver of Arrows 20/20
Inventory -
Splendor Warrior
Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.
Wyvern SP: 8 Health: 200 Inventory Capacity: 5 Equipment Slots: body. Deals 50 damage to the chosen target and applies burn. Flying ability. Evasion: 10% Body: Wyvern armor, +25 to Defense.
Skills Spear The character can use spears without penalty. Armor Wearing The character can wear heavy armor. Precise Attack 100% damage. +50% to Accuracy for this attack. Cost: 1 AP. Riding The character can ride horses and other animals.
Equipment Right Hand: Spear, Damage: 75 (85), attack range +1. Left Hand: Spear, Damage: 75 (85), attack range +1. Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill. Other 1: Healing Potion, restores 100 Health. Other 2: Healing Potion, restores 100 Health. Other 3: Healing Potion, restores 100 Health.
Inventory -
Indominus Warrior Woman
Cost: 10 units of equipment, 15 gold, 1.6 gold per turn.
Indominus Warrior Woman
+1 to Learnability, access to a second school of magic, access to one school of magic (occupies a Learnability slot) and three spells within it
Skills School of Restoration - Restore Body: fully restores Health to the caster or an adjacent target, removes injury. - Restore Mind: fully restores Spirit Points to the caster or an adjacent target, removes negative effects. - Restore Soul: returns a fallen character to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries. School of Embodiment - Familiar: the character can create a spirit helper, which can later be summoned to perform various tasks. - Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies. - Embodiment of an Item: the character receives a simple-quality item known to them. Bow The character can use a bow. Riding The character can ride horses and other animals.
Equipment Right Hand: Bow, Damage: 65, range: 10. Left Hand: Quiver of Arrows 20/20 Body: Light Armor, +10 to Defense. Head: Helmet, -5% chance to be critically hit. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Quiver of Arrows 20/20 Other 2: Quiver of Arrows 20/20 Other 3: Quiver of Arrows 20/20
Skills Hammer The character can use hammers without penalty. Armor Wearing The character can wear heavy armor. Piercing Strike 50% damage, reduces target's Defense by 50% (debuff). Cost: 1 AP.
Equipment Right Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects. Left Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects. Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill. Other 1: Healing Potion, restores 100 Health. Other 2: Healing Potion, restores 100 Health. Other 3: Healing Potion, restores 100 Health.
Inventory -
Arandor, is this okay or do you have any suggestions? Dunno, maybe change the weapon skills for the Silian ones to something more peaceful? Need to think...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
And yet, can you explain in bullet points, as if I were 5 years old with Nebos, what needs to be done when it's my turn?
This list of features from the link in the signature is certainly very interesting, but I can't figure out the specific algorithm from it or from the bots' turns.
Forget it. It's impossible. Let Yin play.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
But still, can you briefly explain, as if I were 5 years old and talking to Sky, what to do when it's my turn?
This list of features in the link in the signature is certainly very interesting, but neither from it nor from the bot's turns can I understand the specific algorithm.
Forget it. It's impossible. Let Yin play.
Better Mariarnelia...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Still, can you explain in bullet points, as if I were 5 years old and talking to Nebos, what needs to be done when it's my turn?
That feature list from the link in the signature is certainly very interesting, but neither it nor the bots' moves help me figure out the specific algorithm.
Forget it. It's impossible. Let Yin play.
Better Mariarnelia...
Revan said Yin will play.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Familiar: a character can come up with a spirit helper that they can later summon to perform various tasks.
What are the limitations on the familiar? Can you make one that scatters all enemies from battle like Ardas?Or assassinates one enemy at the character's speed like Carnarez?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Still, can you explain in bullet points, as if I were 5 years old with Nebos, what to do when it's my turn?
That feature list from the link in the signature is certainly very interesting, but neither it nor the bot moves help me understand the specific algorithm.
Forget it. It's impossible. Let Yin play.
He'll probably move in a way that makes us lose, and the GM gets a chance to post another wall of text about atrocities against citizens. Although that will happen even if we personally sweat for a victory.