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Knights of Tezoth

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#10578
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If it weren't for Deus, Kabocha could have rushed Swordgard pretty well...

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#10579
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And I said they were villainous aggressors.


Whatever
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#10581
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Today, a greater number of people gathered in the working office of Lord Silverdan than could comfortably fit there at once.

- What, seriously?.. I can tell from your faces that you're serious. Holy sh*t. The southern idiots are picking fights, and instead of shrugging, sighing, and rolling our eyes, we're also tearing off our shirts and running into the brawl.

- You walk around half-naked all the time anyway, Yota.
- Ever heard of metaphors, no? Anyway, can we do all this without me, please? I f***ing hate this s**t.
- Do you really not care about Cortina's fate?
- Honestly, I don't give a d*mn. Cortina, Silverdan, Tezoth, I don't give a f**k. Life isn't limited to dashes and colors on a map.

- You fool! - The old man tried to smack his son on the back of the head, but he dodged nimbly. - Do as the Brother commands, or else...
- Or else what?
- I won't give you any more gold, and you'll have to go get a job.
- ... That would actually be a problem. F*ck...
- That's better.

- Hehehe, you two are as close as ever, it's nice to see.

- Milady, you call THAT closeness?...

Lord Silverdan himself was busy discussing the plan of further action with his two strategists...

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#10582
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Preliminary templates...

Matrikaria Warrior

Cost: 10 units of equipment, 1.2 gold per turn.

Matrikaria Warrior


+5 to Body and +5 to Mind, access to one school of magic and three spells within it

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 15
Spirit Points: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of Spirit Points to Health for any number of allies.
- Refraction of Light, Suppression of Sound: grants stealth effect to self or an adjacent target.

Spear
The character can use spears without penalty. 

Armor Wearing
The character can wear heavy armor.

Equipment

Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.

Inventory
-

Fragrans Warrior

Cost: 10 units of equipment, 1.6 gold per turn.

Fragrans Warrior


+5 to Body and +5 to Mind, protection from mind-affecting effects, can continue fighting even with negative Spirit Points.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 15
Spirit Points: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Axe
The character can use axes without penalty.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right Hand: Axe, Damage: 100 (110).
Left Hand: Axe, Damage: 100 (110).
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.

Inventory
-

Lapiena Warrior

Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.

Lapiena Warrior


+5 to Body and +5 to Mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 15
Spirit Points: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to the chosen target and applies burn.
Flying ability.
Evasion: 10%
Body: Wyvern armor, +25 to Defense.

Skills

Hammer
The character can use hammers without penalty.

Riding
The character can ride horses and other animals.

Musician
The character can play musical instruments. 
Lute: restores (Aesthetics)% Health to allies within 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee attack, ranged attack, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to Accuracy until the end of the team's turn. 

Equipment
Right Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects.
Left Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.

Inventory
-

Isolla Warrior Woman

Cost: 7 units of equipment, 1.6 gold per turn.

Isolla Warrior Woman


+1 to Learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills


Spear
The character can use spears without penalty. 

Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit check. Blocks the R-Mutation effect until the end of the battle.

Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.

Continuation of the Mission
After three turns from falling, the character returns to battle with 1 Health, provided there are allies on the map who adhere to a different belief. 

Equipment
Right Hand: Spear, Damage: 75, attack range +1.
Left Hand: Spear, Damage: 75, attack range +1.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Flavers Warrior Woman

Cost: 10 units of equipment, 1.6 gold per turn.

Flavers Warrior Woman


+1 to Learnability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Skills

Weapon Mastery
The character can use any type of weapon without penalties. 

One After Another
When an enemy is defeated by the character, their turn is refreshed. 

In the Center of the Battlefield
When an enemy is defeated by the character, their health is restored and negative effects are removed. 

Precise Attack
100% damage. +50% to Accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Sword, Damage: 75, Accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Splendor Warrior

Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.

Splendor Warrior


+5 to Body and +5 to Mind, +1 to Learnability.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 15
Spirit Points: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to the chosen target and applies burn.
Flying ability.
Evasion: 10%
Body: Wyvern armor, +25 to Defense.

Skills

Spear
The character can use spears without penalty. 

Armor Wearing
The character can wear heavy armor.

Precise Attack
100% damage. +50% to Accuracy for this attack. 
Cost: 1 AP. 

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.

Inventory
-

Indominus Warrior Woman

Cost: 10 units of equipment, 15 gold, 1.6 gold per turn.

Indominus Warrior Woman


+1 to Learnability, access to a second school of magic, access to one school of magic (occupies a Learnability slot) and three spells within it

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10

Pegasus
SP: 15
Health: 125
Flying ability.
Evasion: 15%

Skills

School of Restoration
- Restore Body: fully restores Health to the caster or an adjacent target, removes injury.
- Restore Mind: fully restores Spirit Points to the caster or an adjacent target, removes negative effects.
- Restore Soul: returns a fallen character to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.

School of Embodiment
- Familiar: the character can create a spirit helper, which can later be summoned to perform various tasks.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies.
- Embodiment of an Item: the character receives a simple-quality item known to them.

Bow
The character can use a bow.

Riding
The character can ride horses and other animals.

Equipment
Right Hand: Bow, Damage: 65, range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Fireflav Warrior

Cost: 10 units of equipment, 1.2 gold per turn.

Fireflav Warrior


+5 to Body and +5 to Mind, +5 to all attributes.

Attributes
Mind: 20
Body: 20
Perception: 15
Energy: 15
Aesthetics: 15

Parameters
Spirit: 20
Spirit Points: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+85%)
Evasion: +15% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15
Learnability: 3
Inventory Capacity: 10

Skills

Hammer
The character can use hammers without penalty.

Armor Wearing
The character can wear heavy armor.

Piercing Strike
50% damage, reduces target's Defense by 50% (debuff).
Cost: 1 AP.

Equipment
Right Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects.
Left Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.

Inventory
-


Arandor, is this okay or do you have any suggestions? Dunno, maybe change the weapon skills for the Silian ones to something more peaceful? Need to think...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#10583
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Also today, a mysterious painting merchant arrived in Cortina, and meeting with him could cost one of your characters an action.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to Happy Life
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#10584
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Happy Life

And yet, can you explain in bullet points, as if I were 5 years old with Nebos, what needs to be done when it's my turn?

This list of features from the link in the signature is certainly very interesting, but I can't figure out the specific algorithm from it or from the bots' turns.

Forget it. It's impossible. Let Yin play.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#10585
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As it turns out, knights can't read not only in Karneia.

In reply to Небо
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#10586
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Sky
Happy Life

But still, can you briefly explain, as if I were 5 years old and talking to Sky, what to do when it's my turn?

This list of features in the link in the signature is certainly very interesting, but neither from it nor from the bot's turns can I understand the specific algorithm.

Forget it. It's impossible. Let Yin play.

Better Mariarnelia...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#10587
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Wrathful Pestilence
Sky
Happy Life

Still, can you explain in bullet points, as if I were 5 years old and talking to Nebos, what needs to be done when it's my turn?

That feature list from the link in the signature is certainly very interesting, but neither it nor the bots' moves help me figure out the specific algorithm.

Forget it. It's impossible. Let Yin play.

Better Mariarnelia...

Revan said Yin will play.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

In reply to Ple-Sen
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#10588
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Ple-Sen

As it turns out, it's not just Karneia's Knights who can't read.

:smile06:

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#10589
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Familiar: a character can come up with a spirit helper that they can later summon to perform various tasks.

What are the limitations on the familiar? Can you make one that scatters all enemies from battle like Ardas?:smile04: Or assassinates one enemy at the character's speed like Carnarez?:smile04:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#10590
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Or assassinated one enemy on the character's turn like Karnarez? :smile04:

S i l l y p r i n c i p l e s.

In reply to Ple-Sen
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#10591
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Ple-Sen

Or did he assassinate one enemy on the character's turn like Karnarez? :smile04:

S i l l y p r i n c i p l e s.

Well, okay, he didn't assassinate, but politely forced them to surrender without a fight.:smile04:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Небо
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#10592
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Sky
Happy Life

Still, can you explain in bullet points, as if I were 5 years old with Nebos, what to do when it's my turn?

That feature list from the link in the signature is certainly very interesting, but neither it nor the bot moves help me understand the specific algorithm.

Forget it. It's impossible. Let Yin play.

He'll probably move in a way that makes us lose, and the GM gets a chance to post another wall of text about atrocities against citizens. Although that will happen even if we personally sweat for a victory.

My sword, my trusted ally, unphased by my aspect.