Preliminary templates...
Matrikaria Warrior
Cost: 10 units of equipment, 1.2 gold per turn.
Matrikaria Warrior
+5 to Body and +5 to Mind, access to one school of magic and three spells within it
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 15
Spirit Points: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Skills
School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of Spirit Points to Health for any number of allies.
- Refraction of Light, Suppression of Sound: grants stealth effect to self or an adjacent target.
Spear
The character can use spears without penalty.
Armor Wearing
The character can wear heavy armor.
Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.
Inventory
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Fragrans Warrior
Cost: 10 units of equipment, 1.6 gold per turn.
Fragrans Warrior
+5 to Body and +5 to Mind, protection from mind-affecting effects, can continue fighting even with negative Spirit Points.
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 15
Spirit Points: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Skills
Axe
The character can use axes without penalty.
Armor Wearing
The character can wear heavy armor.
Strong Attack
Deals 200% damage to the target.
Cost: 1 AP.
Equipment
Right Hand: Axe, Damage: 100 (110).
Left Hand: Axe, Damage: 100 (110).
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.
Inventory
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Lapiena Warrior
Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.
Lapiena Warrior
+5 to Body and +5 to Mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 15
Spirit Points: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10
Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to the chosen target and applies burn.
Flying ability.
Evasion: 10%
Body: Wyvern armor, +25 to Defense.
Skills
Hammer
The character can use hammers without penalty.
Riding
The character can ride horses and other animals.
Musician
The character can play musical instruments.
Lute: restores (Aesthetics)% Health to allies within 10 tiles in exchange for AP.
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee attack, ranged attack, spells) until the end of the team's turn.
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to Accuracy until the end of the team's turn.
Equipment
Right Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects.
Left Hand: Hammer, Damage: 75, +30% to Spirit for checks to activate negative effects.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.
Inventory
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Isolla Warrior Woman
Cost: 7 units of equipment, 1.6 gold per turn.
Isolla Warrior Woman
+1 to Learnability
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Skills
Spear
The character can use spears without penalty.
Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit check. Blocks the R-Mutation effect until the end of the battle.
Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.
Continuation of the Mission
After three turns from falling, the character returns to battle with 1 Health, provided there are allies on the map who adhere to a different belief.
Equipment
Right Hand: Spear, Damage: 75, attack range +1.
Left Hand: Spear, Damage: 75, attack range +1.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1:
Other 2:
Other 3:
Inventory
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Flavers Warrior Woman
Cost: 10 units of equipment, 1.6 gold per turn.
Flavers Warrior Woman
+1 to Learnability
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Skills
Weapon Mastery
The character can use any type of weapon without penalties.
One After Another
When an enemy is defeated by the character, their turn is refreshed.
In the Center of the Battlefield
When an enemy is defeated by the character, their health is restored and negative effects are removed.
Precise Attack
100% damage. +50% to Accuracy for this attack.
Cost: 1 AP.
Equipment
Right Hand: Sword, Damage: 75, Accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20
Inventory
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Splendor Warrior
Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.
Splendor Warrior
+5 to Body and +5 to Mind, +1 to Learnability.
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 15
Spirit Points: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to the chosen target and applies burn.
Flying ability.
Evasion: 10%
Body: Wyvern armor, +25 to Defense.
Skills
Spear
The character can use spears without penalty.
Armor Wearing
The character can wear heavy armor.
Precise Attack
100% damage. +50% to Accuracy for this attack.
Cost: 1 AP.
Riding
The character can ride horses and other animals.
Equipment
Right Hand: Spear, Damage: 75 (85), attack range +1.
Left Hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.
Inventory
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Indominus Warrior Woman
Cost: 10 units of equipment, 15 gold, 1.6 gold per turn.
Indominus Warrior Woman
+1 to Learnability, access to a second school of magic, access to one school of magic (occupies a Learnability slot) and three spells within it
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 4
Inventory Capacity: 10
Pegasus
SP: 15
Health: 125
Flying ability.
Evasion: 15%
Skills
School of Restoration
- Restore Body: fully restores Health to the caster or an adjacent target, removes injury.
- Restore Mind: fully restores Spirit Points to the caster or an adjacent target, removes negative effects.
- Restore Soul: returns a fallen character to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.
School of Embodiment
- Familiar: the character can create a spirit helper, which can later be summoned to perform various tasks.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies.
- Embodiment of an Item: the character receives a simple-quality item known to them.
Bow
The character can use a bow.
Riding
The character can ride horses and other animals.
Equipment
Right Hand: Bow, Damage: 65, range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to Defense.
Head: Helmet, -5% chance to be critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20
Inventory
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Fireflav Warrior
Cost: 10 units of equipment, 1.2 gold per turn.
Fireflav Warrior
+5 to Body and +5 to Mind, +5 to all attributes.
Attributes
Mind: 20
Body: 20
Perception: 15
Energy: 15
Aesthetics: 15
Parameters
Spirit: 20
Spirit Points: 200
Defense: 20 (60)
Health: 200
Accuracy: +15% (+85%)
Evasion: +15% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15
Learnability: 3
Inventory Capacity: 10
Skills
Hammer
The character can use hammers without penalty.
Armor Wearing
The character can wear heavy armor.
Piercing Strike
50% damage, reduces target's Defense by 50% (debuff).
Cost: 1 AP.
Equipment
Right Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects.
Left Hand: Hammer, Damage: 75 (85), +30% to Spirit for checks to activate negative effects.
Body: Heavy Armor, +25 to Defense. Requires Armor Wearing skill.
Head: Steel Helmet with Visor, -5% chance to be critically hit, +5 to Defense. Requires Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to Defense. Requires Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill.
Shoulders: Knightly Surcoat with owner's coat of arms, +3% to Evasion, +5 to Defense. Requires Armor Wearing skill.
Other 1: Healing Potion, restores 100 Health.
Other 2: Healing Potion, restores 100 Health.
Other 3: Healing Potion, restores 100 Health.
Inventory
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Arandor, is this okay or do you have any suggestions? Dunno, maybe change the weapon skills for the Silian ones to something more peaceful? Need to think...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).