Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Figures Richard Liironon Role: Acting Lord of Teneressa, Knight of Teneressa. - As long as Fantasia is under control, the region is protected from any external influences except a direct attack on this city. - If after 100 turns no clear favorite is observed in the conflict, he automatically wins it. - Receives 200 units of equipment at the start of the conflict. Available actions: - Repeat city action. - Offensive. - Defense.
Arnold de Arriet Role: Knight of Teneressa Available actions: - Repeat city action. - Offensive. - Defense. - Diplomacy with a character from a region bordering the current location. - Change current location to a neighboring region.
Amparo la Valette Role: Knight of Teneressa Available actions: - Repeat city action. - Offensive. - Defense. - Diplomacy with a character from a region bordering the current location. - Change current location to a neighboring region.
Antonio Roxley Role: Knight of Teneressa Available actions: - Repeat city action. - Offensive. - Defense. - Diplomacy with a character from a region bordering the current location. - Change current location to a neighboring region.
Juliette Nightcore Role: Knight of Teneressa Available actions: - Repeat city action. - Offensive. - Defense. - Diplomacy with a character from a region bordering the current location. - Change current location to a neighboring region.
Jean Boccadoche Role: Knight of Teneressa Available actions: - Repeat city action. - Offensive. - Defense. - Diplomacy with a character from a region bordering the current location. - Change current location to a neighboring region.
Diplomacy - Empty (neutral relations with all).
Detachments - Empty
Territories Densec - Units created in this city receive +5 to perception. Unit template: none. Detachment limit: +2 Unit limit: +10 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +100 gold.
Villiris Unit template: none. Detachment limit: +1 Unit limit: +7 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +100 gold.
Vuulkr Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +50 gold.
Yairam Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +50 gold.
Fantasia - Defenders receive +30 to defense and +20 to morale in battles in this city. - Flying enemies are automatically destroyed. Unit template: none. Detachment limit: +1 Unit limit: +7 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment.
Merchants Vistory Sjöfnlofn - Does not trade with Revnland. 1 horse = 5 gold. 1 pegasus = 15 gold. 1 wyvern = 15 gold. 1 hydra = 30 gold. 1 arachnid = 5 gold. 1 unit of superior equipment = 5 gold. 1 artifact = 500 gold. 1 unit of ikazkan = 100 gold (limit: 5) 1 unit of ifillium = 100 gold (limit: 5) 1 unit of aconium = 100 gold (limit: 5) 1 unit of decoration = by order.
Santella Protect a target from a legendary assassin for 1 turn = 250 gold. Cancel an attack on one of your cities (upon actual assault) = 250 gold. Remove negative effects after battle ends = 5 gold per effect. Revive fallen characters after battle ends (doctor effect) = 20 gold per unit, 50 gold per character.
Krank Manbigbak Hire entertainers - for one turn, units gain +50 morale and +10% critical hit chance = 1 gold x number of units. Buy alcohol - for one turn, units gain protection from bleeding and poison = 1 gold x number of units. Buy tobacco - for one turn, units gain protection from paralysis and sleep = 1 gold x number of units.
Well, sort of, while the others are busy destroying each other and wasting resources, he's instead hoarding them and preparing tactically and strategically.
So territorial access to mounts plays no role, right?
In case of victory over an opponent whose mounts survived, can they be taken for oneself?
How does superior equipment differ from ordinary?
Can characters spend their personal finances?
Is the ikazkonfiliyum limit general or per faction?
Are there Knight jewelers in Silverdawn?
Can decor provide trainability? If so, does losing the decor (it's understood that it locks permanently into a slot in other cases) not lead to loss of the skill? How much will it cost?
Is it possible to order decor with strategic effects? If so, are both passive and active possible?
Wouldn't it be more correct to let random determine the turn order? And by the way, in fact, Revnland has already made its first move by attacking Estelia.
But it was Kanamia that attacked...
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт