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"Oh, if only I knew myself... he didn't really explain anything." – Rezara thought.
– His Holiness wishes, with his mighty hand, to unite all faithful sons and daughters of Tezoth. Join him, and together we will cleanse Tezoth of the treacherous traitors who seek to shake the very foundations of the kingdom! I speak of Revnland and its likely allies. Perhaps of someone else... Do not fear, Deus has no intention of forcing anyone or establishing his own order in Olivus. For our coalition, he is a wise mentor and chief strategist. Moreover, His Holiness teaches his followers magnificent abilities that can aid both the common cause and the well-being of the region itself. Our ultimate goal is to restore prosperity to Tezoth and put an end to the lawlessness of the proud, who have long forgotten to whom and for what they are indebted. To the rebels and liars who have imagined themselves masters of others' fates.
Deus is great! Join us! We have Sithian cookies!
— Truly, a wish for great deeds! Tezoth has not been united for many generations. Revnland's vile ideals are known to everyone, yet extinguishing the fire of the Estellian rebellion seemed to me a more obvious goal. — Alcira remarks in passing. — To my shame, the laws of Tezothian succession are only very modestly known to me, milady. What is to be done if petitions for support of monarchs diverge? I need to ascertain the essence of this matter and discuss it thoroughly with my comrades before, in place of Her Goodheartedness, I make vows for which we cannot answer. Prematurely, however, I can assure you that no hostility is to be expected from Olivus's side, and we are ready to pledge aid with food, transportation, and information, as far as our modest purse allows, as a token of long-term friendship.
Figures Carnea Kaikunia Iretiret Role: Lord of Revnland - Performs three different actions in one turn. - Actions are not classified as aggressive. - Opponents of Revnland have a 10% chance to skip their turn in battles against it. Available actions: - Terror: renders any city on the map incapacitated for 1 turn, kills up to 5 regular units if they were stationed there. - Sabotage: for one turn, the actions of a chosen city have a positive effect for Revnland (gold or equipment is transferred to Carnea, a recruited unit has loyalty to Revnland, etc.). - Tribute: collects gold from all controlled cities. - Blackmail: attempts to sway a chosen character to their side, success depends on context. - Rumors: figures of a chosen region skip their faction's next turn (50% chance for each character). - Stealth: makes a chosen detachment invisible on the map for 1 turn.
Cedric Gayavl Role: Knight of Revnland - As long as Cedric is alive, Carnea cannot be killed or captured. Available actions: - Advance. - Defend. - Repeat a city action. - Diplomacy with a character from a region bordering the current location. - Move from the current location to an adjacent region.
Wulfstan Role: Knight of Revnland - If leading a detachment, applies the blood mark effect to all opponents at the start of battle. Available actions: - Advance. - Defend.
Brian Role: Knight of Revnland - At the start of battle, has a 50% chance to kill the enemy commander. Available actions: - Advance. - Defend.
Oswald Role: Knight of Revnland - If leading a detachment, opponents take double spirit damage. Available actions: - Advance. - Defend.
Zedil Mox Role: Knight of Revnland Available actions: - Advance. - Defend. - Repeat a city action. - Diplomacy with a character from a region bordering the current location. - Move from the current location to an adjacent region.
Role: assassin Available actions: - Advance. - Defend. - Assassination - kills a chosen character at the start of their faction's next turn (the target is not specified in the thread).
Ardas Ghostdrain Role: Knight of Revnland - Once per turn, forces opponents (attacking or defending) to flee and lose the battle without a fight. Available actions: - Advance. - Defend.
Diplomacy - Empty (neutral relations with all).
Detachments - Empty
Territories Duskwing - Units of this city gain +5 to perception. Unit template: none. Detachment limit: +2 Unit limit: +10 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +70 gold. - Summon a lost soul (-200 gold), only works if under Carnea's control.
Lesszen - At the start of battle, destroys 1 unit of enemy equipment (of the same type for the detachment). Unit template: none. Detachment limit: +1 Unit limit: +3 Actions: - Set unit template. - Recruit a unit. - Produce 5 units of equipment. - Gain +20 gold.
Windhell Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +30 gold.
Grimgale - At the start of battle, kills 5 enemy units, only works if under Carnea's control. Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +40 gold. - Build a ship.
Blacksol - Has 3 defense counters. To capture it, they must be reduced to 0. A successful siege of the city removes 1 point, and 1 is restored at the start of the faction's turn. Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +30 gold.
Frozenhop - At the start of battle, inflicts 1 injury on each opponent. Unit template: none. Detachment limit: +1 Unit limit: +5 Actions: - Set unit template. - Recruit a unit. - Produce 7 units of equipment. - Gain +30 gold.
In principle, those who were afraid to oppose Revnland can be understood. Even with Deus's capabilities and the Swordgard army, the odds in a 1-on-1 confrontation seem zero. The only way to succeed here is a simultaneous spam of armies and characters from all regions. Revnland simply won't have enough actions to counter them all.
But everything had its time. Where in a period of relative calm Catharsis could have devoted time to additional exercises, in recent days events had a tendency to unfold at a dizzying pace, leaving the knight little free time. Lord Cartridge once again required her skills, and Alaria had no intention of keeping her liege waiting.
Kaleido Cartridge met his knight, as in most other cases, inside his study — he was the kind of man who did not like to waste time, especially on hierarchical rituals. Today, besides himself, another person was present in this room. - Alaria, this is Sir Noxis. As of recently, he has agreed to bolster the combat capability of our forces with his presence. - I am most grateful for the opportunity to meet you, my lady. Though I am not a noble knight of Tezoth, to the best of my modest abilities I shall strive not to disgrace the honor entrusted to me.
First, new military discoveries, and now reinforcements in the ranks of Silverdawn's warriors. A perfectly natural course of events, given the now crystal-clear trajectory. But now, apparently, the time for active action was approaching.
Having greeted her lord as etiquette demanded, she turned her gaze to the stranger who had addressed her.
— Pleased to meet you, Sir Noxis. Your speech is well-spoken, and your bearing reveals the posture of an experienced warrior. I have no doubt that your talents will serve Silverdawn well.