
Milord Skilishue Flavoresens, Knight of Soul Wealth from Indominus, heir of Lord Gitgood Flavoresens, adherent of the Silian Principles

+5 to Body and +5 to Mind, +2 to Learning and +25 to stats for free distribution but no more than +15 to a single stat, access to the Friendship skill, having the conviction "Silian Principles", the character can master a second school of magic
Stats
Mind: 15
Body: 15
Perception: 15
Energy: 15
Aesthetics: 25
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (40)
Health: 150
Accuracy: +10% (+50%)
Evasion: +15% (0%)
SP: 4.5
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15 (0)
Learning: 5
Inventory Capacity: 10
Skills

School of Restoration
- Restore Mind: the caster or a target on an adjacent cell fully restores Spirit and removes negative effects.
- Restore Item: returns a broken item to its previous state.
- Restore Soul: returns a fallen character to life (during combat or immediately after its end) on an adjacent cell, leaving no wounds or injuries.

School of Manifestation
- Familiar: the character can create a spirit helper, which they can later summon to perform various tasks: a spirit-lifting fairy — when the character's health drops below 1, it restores it, removes all negative effects, and restores AP.
- Let There Be Light: removes the stealth effect from all characters within 20 cells of the caster, including allies.
- Prediction: the caster receives some information on a given topic, not necessarily useful, not necessarily clear.

Friendship
The player can create an additional character (Ivonaday).

Partner
The GM creates an NPC companion for the player (Kusluzer).

Armor Wearing
The character can wear heavy armor.
Equipment
Right Hand: Sword of Inspiration, damage: 85, accuracy +10%, +5 to initiative, +2 to allies' SP if the character has the conviction Silian Principles.
Left Hand:
Body: Armor of Benevolence, +25 to defense, when the character uses a spell, negative effects on allies within 10 cells are removed. Requires the Armor Wearing skill.
Head: Helmet of Friendship, if the character has the conviction Silian Principles, reduces critical hit chance against allied targets within 10 cells by 5%. Requires the Armor Wearing skill.
Legs: Plate Boots of Warm Hospitality, if the character has the conviction Silian Principles, causes enemies within 10 cells to lose their flying status at the end of their turn. Requires the Armor Wearing skill.
Hands: Gloves of Firm Handshake, if the character has the conviction Silian Principles, enemies within 1 cell of the character cannot move away from them unless they pass a Spirit Strength check. Requires the Armor Wearing skill.
Shoulders: Cloak of Goodness, if the character has the conviction Silian Principles, +10 to Spirit, +10 to Health, and +2 to defense for each ally.
Other 1: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns.
Other 2: Earrings of Favorable Wind, +10% chance to activate an additional turn.
Other 3: Scabbard of Kind-Hearted Greeting, if the character has the conviction Silian Principles, nullifies the first two attacks or spells that would in any way affect the character.
Inventory
50 gold
Home
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