
My Lord Skilishue Flavoresence, Knight of Spiritual Wealth from Indominus, heir of Lord Githgood Flavoresence, adherent of the Silian Principles

+5 to Body and +5 to Mind, +2 to Learnability and +25 to stats for free distribution but no more than +15 to a single stat, access to the Friendship skill. Having the "Silian Principles" conviction, the character can master a second school of magic.
Stats
Mind: 15
Body: 15
Perception: 15
Energy: 15
Aesthetics: 25
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (40)
Health: 150
Accuracy: +10% (+50%)
Evasion: +15% (0%)
SP: 4.5
AP: 4.5
Initiative: 15
Charisma: 15
Critical Hit Chance: +15 (0)
Learnability: 5
Inventory Capacity: 10
Skills

School of Restoration
- Restore Mind: restores all Spirit to the caster or a target on an adjacent tile, removes negative effects.
- Restore Item: returns a broken item to its previous state.
- Restore Soul: returns a character fallen in battle (during combat or immediately after its end) to life on an adjacent tile, leaves no wounds or injuries.

School of Embodiment
- Familiar: the character can invent a spirit helper, which they can subsequently summon to perform various tasks: a spirit-raising fairy — when the character's health drops below 1, restores it, removes all negative effects, restores AP.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of the caster, including allies.
- Prediction: the caster receives some information on a given topic, not necessarily useful, not necessarily clear.

Friendship
The player can create an additional character (Ivonaday).

Partner
The GM creates an NPC companion for the player (Kusluzer).

Armor Wearing
The character can wear heavy armor.
Equipment
Right Hand: Sword of Inspiration, damage: 85, accuracy +10%, +5 to Initiative, +2 to allies' SP if the character has the Silian Principles conviction.
Left Hand:
Body: Armor of Benevolence, +25 to Defense. When the character uses a spell, negative effects are removed from allies within 10 tiles of them.
Head: Helmet of Friendship, if the character has the Silian Principles conviction, reduces critical hit chance against allied targets within 10 tiles of them by 5%.
Legs: Plate Boots of Warm Hospitality, if the character has the Silian Principles conviction, causes enemies within 10 tiles of them to lose their flying status at the end of their turn.
Hands: Gloves of a Firm Handshake, if the character has the Silian Principles conviction, enemies within 1 tile of the character cannot move away from them unless they pass a Spirit Strength check.
Shoulders: Cloak of Goodness, if the character has the Silian Principles conviction, +10 to Spirit, +10 to Health, and +2 to Defense for each ally.
Other 1: Flask of Healing Potion. Restores 50% of health, has five charges that recharge in towns.
Other 2: Earrings of Tailwind, +10% chance to activate an extra turn.
Other 3: Scabbard of Kind-Hearted Greeting, if the character has the Silian Principles conviction, nullifies the first two attacks or spells that in any way affect the character.
Inventory
50 gold
Home
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