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Editing, corrections, and filling out the wiki and knowledge base Auto-translated

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#16
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In the "Magic and Spells" section of Heroes 5, the Runic Magic of the Hammers of Fate, Battle Cries of the Warlords, and several new spells for each school that were also added in the Warlords are missing.

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#17
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I was about to add it myself, but didn't get to it in time. I added the missing ones (Regeneration and Sorrow), arranged them by level, and added Fire Wall to Chaos. In the original, it's in Summoning, and then it was moved to Chaos, and it's in both places here.

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#18
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The second upgrades have not been added for the creatures of each faction. I will be adding them there.

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#19
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Added the second creature upgrade to all factions, orcs, and neutrals. Noticed that flying creatures' cards lack the "Flying" ability (as a link), and all caster creatures (liches, mages, priests, druids, etc.) lack "Caster". Also, all second upgrades lack creature descriptions.

Added heroes to orcs and all factions where tables were used instead of heroes. Many scenario heroes are missing, or I couldn't find them.

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#21
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HwKeeper

Added cards for combined artifacts; we can add set effects there later and then use them on the wiki page.

https://heroesworld.ru/kb/artifactset/?f.Scope=h5

There's no way to move a new sentence down there; everything goes into one line. Only in "Lore" is it possible, but that's not for this kind of text, especially the bonus from eight items — it's a lot.

For example, like this:

Bonuses from the full set

If 2 items: Adds +1 to all hero parameters.

If 4 items: Grants +5 to attack and defense to all level 7 creatures in his army, and also increases their health by +20.

If 6 items: Adds another +3 to all primary hero characteristics.

If 8 items: Adds one level 7 creature to the hero's army daily.

The creature will be from the same town as the hero. Preference is given to the regular upgraded creature, then the alternative upgraded one, then the unupgraded one.

And there's also an input field in English — should it be filled in as well, or will it populate itself later?

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#22
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Mооnst@r
HwKeeper

Added cards for combined artifacts; we can write the set effects there later and then use them on the wiki page.

https://heroesworld.ru/kb/artifactset/?f.Scope=h5

It doesn't let me move a new sentence down; everything stays on one line, only in "Lore" it works, but that's not for this kind of text, especially the bonus from eight items, it's a lot.

For example, like this:

Bonuses from the full set

If 2 items: Adds +1 to all hero parameters.

If 4 items: Gives +5 to attack and defense to all level 7 creatures in his army, and also increases their health by +20.

If 6 items: Adds another +3 to all primary hero characteristics.

If 8 items: Daily adds one level 7 creature to the hero's army.

The creature will be from the same town as the hero. Preference is given to the regular upgraded creature, then the alternative upgraded one, then the unupgraded one.

And there's also an input field in English; should I fill that out too, or will it do it on its own later?

I changed the description input fields to multiline with line break preservation; tested it https://heroesworld.ru/kb/artifactset/h5-toe/h5-artset-power-of-dragons/

There is no automatic translation in the knowledge base; if English or Russian text is not entered, the final page will simply display whatever is there.

image.webp

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#23
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HwKeeper

Changed the input fields for descriptions to multiline with line break preservation, tested https://heroesworld.ru/kb/artifactset/h5-toe/h5-artset-power-of-dragons/

There is no automatic translation in the knowledge base; if English or Russian text is not entered, the final page will simply display whatever is available.

Added a bonus to everyone and slightly reworked the tested "Power of Dragons", and placed the cards themselves at full width. The English description (unchanged) is from the manual. If anything is wrong, I'll fix it.

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#25
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There is a problem with adding from the knowledge base (hero specialization, faction, class, skills, etc., etc.). If you first select the game Heroes V, and the specialization from the add-on Lords or Chieftains, it does not appear in the search, and the same applies to everything scattered across the add-ons. This needs to be reflected in the search somehow. If you initially select the add-on Lords game, then you can't even choose a class, only Runic Priest.

I wouldn't have been able to create the hero Agbeth if I had selected the add-on Chieftains game, to which he exclusively belongs. https://heroesworld.ru/kb/hero/heroes-5/agbeth/

In the game, there are two Railags with different specializations and skills, but here it says the name is already in the web address. This should also be addressed somehow.

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#26
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Mооnst@r

There is a problem with adding from the knowledge base (hero specialization, faction, class, skills, etc.). If you first select the game Heroes V, but the specialization is from the Hammers of Fate or Tribes of the East addon, it does not appear in the search, and the same goes for everything scattered across the addons. This needs to be displayed in the search somehow. If you initially select the Hammers of Fate addon, you can't even choose a class there, only Runemage.

I wouldn't have been able to create the hero Agbeth if I had selected the Tribes of the East addon, to which he exclusively belongs. https://heroesworld.ru/kb/hero/heroes-5/agbeth/

In the game, there are two Raelags with different specializations and skills, but here it says the name is already in the web address. This also needs to be addressed somehow.

I fixed the problem. Previously, when adding links, the search only looked at the game you selected and did not see its addons. Now it takes the entire series into account:

- if the game "Heroes V" is selected, the search also includes what was added in "Hammers of Fate" and "Tribes of the East". For example, the specialization "Master of Initiative" is now found;
- if an addon is selected, the search also includes everything from the base game. For "Hammers of Fate", all 7 classes are now available, not just "Runemage";
- each result from another game has a label indicating where it comes from: "Hammers of Fate", "Heroes V", etc. It's immediately clear which part the object is from.

An addon sees the base game and earlier addons, but not later ones. For example, from "Hammers of Fate", you cannot see what appeared only in "Tribes of the East". This is by design: each part has its own composition.

image.webp

Regarding the two Raelags, I also updated the form. Previously, it showed a web address that it guessed on its own, which was confusing. Now:

- the form shows the actual address that the entry will receive; if that address is already taken, a number will be automatically added to it, and the form will warn you about this (the existing Raelag has the name h5-hero-raelag)
- if there is already an entry with the same name in this game, the form will show it with a link. You can open it and check: if it's the same hero, it's better to supplement the existing entry, but if it's truly different, just continue, each will have its own address.

3-tribes-raelag-same-name-closeup.webp

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#27
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Created one specialization, Warlord (it was missing), and 35 heroes in my game sections. Distributed all the new heroes among the factions and added armies and some skills (which were missing) to all the existing ones. I suspect that skills somehow reset on their own. I worked on the orcs, then added armies to them, but some lost their skills (Memory of Our Blood, Reinforcements). Also fixed the description of the Swift Fighter specialization and Wingael's — the percentage was wrong. I took it from the manual and checked it in-game.

In the knowledge base, there are War Machines that are given to some heroes from the start, but there is no "War Machines" option itself, where when creating a hero card you choose the specialization, faction, army, etc. If it gets added, I'll go through the relevant heroes and make corrections.

All of this on the screenshot does not pertain to Tactics. There should be Surveillance, Experienced Warlord, and Prayer. But it says not mod 5.5, but the original game data. And this is probably the case for all primary skills. And I couldn't find another Tactics.

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#28
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Some creatures show blurry portraits, for example https://heroesworld.ru/kb/creature/h5-toe/h5-bear-raider/ https://heroesworld.ru/kb/creature/h5-toe/h5-blood-witch2/ https://heroesworld.ru/kb/creature/h5-toe/h5-centaur1/

In the game, all creatures and heroes have high-quality 128x128 portraits. If this is not a bug in my browser, I can replace them with good ones and it will look like all the others.

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#29
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Mооnst@r

I created one specialization, Warlord (which was missing), and 35 heroes in my game sections. I distributed all the new heroes among the factions and added armies and some abilities (which were missing) to all the existing ones. I suspect that abilities somehow drop off on their own. I was working on the orcs, then added armies to them, but some of them lost their abilities (Memory of Our Blood, Reinforcements). I also fixed the description of the Swift Fighter specialization and Vingael's — the percentage was incorrect. I took it from the manual and checked it in the game.

In the knowledge base, there are War Machines that are given to some heroes from the start, but there is no "War Machines" option itself, where when creating a hero card you choose the specialization, faction, army, etc. If it gets added, I'll go through the relevant heroes and make the edits.

All of this on the screen does not relate to Tactics. There should be Vigilance, Experienced Warlord, and Prayer. But it says not mod 5.5, but the original game data. And so, probably, in all primary skills. And I couldn't find another Tactics.

Thank you for the detailed report.

I fixed the data, the form, and added the link type "Starting War Machines".

image.webp

The 5.5 abilities were tied to the original game's skills, so they appeared twice for primary skills, and for racial skills, the mod's abilities stood in place of their own. Now each Heroes V skill has its own three abilities (for the Knight skill — Vigilance, Prayer, Experienced Warlord; for "Blood Rage" — Strength Against Magic, Memory of Our Blood, Reinforcements), and 5.5 has separate entries in the "Heroes 5.5" section with its own abilities. Heroes 5.5 reference them.

image.webp image.webp

Regarding the abilities dropping off. The issue was in the form, not in saving: if in the link row you first selected an object (e.g., "Memory of Our Blood") and then the link type ("Starting Ability"), the selection was silently reset. Now the selected object remains if it fits the new type. Everything you saved did reach the database — only what the form managed to reset before saving was lost. If you notice a missing ability on a hero, add it again — now it should save.

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#30
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Mооnst@r

Some creatures show blurry portraits, for example, https://heroesworld.ru/kb/creature/h5-toe/h5-bear-raider/ https://heroesworld.ru/kb/creature/h5-toe/h5-blood-witch2/ https://heroesworld.ru/kb/creature/h5-toe/h5-centaur1/

In the game, all creatures and heroes have high-quality 128x128 portraits. If this is not a bug in my browser, I can replace them with good ones and it will be like everyone else's.

Mine are blurry too, so the original images were of poor quality during initialization, maybe they were from the manual.

If you have good images on hand, go ahead and upload them, of course.