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MCCS - new Multiplayer content

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#115
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Yes, files like NHF_0_90 should be removed from the data folder – MCCS already includes a newer version of NHF, and the conflict between the versions is preventing the necessary scripts from running. I just verified this with the same mod configuration as yours. Keep only the standard files of the mod:

Now, regarding the patcher, what exactly is happening? Does it crash when you click the "Run Map Processor" button? Or does the window prompting you to select a map for patching appear, but problems arise when you click "Start Processing"?
In any case, first, remove the unnecessary mods, launch the game through the Launcher -> Play (or, if that doesn't work, through bin/H5_Game_MCCS.exe), and check the functionality of the artifacts on one of the standard maps.