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I started watching it just to kill time and have a laugh, but surprisingly, I enjoyed it. It's actually a pretty good series, essentially a fantastical teen comedy with a touch of romance, but the music, atmosphere, and characters really make it. In the end, even a simple and cliché plot is enjoyable to watch, and even the repetitive episodes with monster-hunting didn't bother me. And there are moments in it that made me realize I didn't find anything particularly shocking or groundbreaking in Madoka Magica anymore. For example, at the end of the first season, the girls and Mamoru are quite epically and dramatically taken out one by one, and as a result, Usagi has to overcome her challenges alone and defeat Beryl, who was already preparing to enslave the world.
Smoothly returning to the topic, I even sketched out a setting for a sequel, but it involved either 16 or 18 players, and even in its best days, I was afraid to launch it. Moreover, in one of the versions, the sequel was supposed to continue the plot of the first game and build upon the ending, in which, as a reminder, the Dark Kingdom won, and the girls were slightly dead. The Black Moon Clan (the villains from the second season) was considered as the city, the degenerates freed by Pluto would be the mafia, and Beryl, who had lost her subordinates, would be the maniac. But another setting, not related to the first game, ended up in the Workshop; there, the girls were the mafia, plus a neutral Chibi Usagi, who at some point would switch to either the city or the mafia. And at some point, I wanted to make a couple of maniacs out of Ail and Ann, the villains from the first half of the second season, who weren't in the manga but were introduced into the series to buy time.
Honestly, I don't remember the details of that setting from the Workshop anymore, but I remember the ideas that came to mind while working on the potential sequel.