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Posts from Expedition: general discussions. Auto-translated

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#3566
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Thank you for the clarification. In principle, it sounds good, although there are some drawbacks (which may not be significant for some), but they play a certain role for me. I guess I'm just behind the times in this regard, but I find scrolling through chat posts very unpleasant compared to forum-style pagination.
But overall, it's not up to me to decide anyway, especially since the forum is practically dead, and I don't even have Discord, so it's whatever.

Whatever
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#3567
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Well, there's always the option of creating a separate forum for expeditions, but it would require much more effort compared to using Discord.
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#3568
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On the forums, there are simply a lot of technologically unsophisticated users like me and Heroist, so Discord is not an option... (***scrolling through the chat and the lack of proper formatting).

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3569
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Also, you can edit old messages there, which is not possible in Skype.

Be strong. Believe
In reply to Ple-Sen
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#3570
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Ple-Sen
Well, there's always the option of creating a separate forum for expeditions, but it would require much more effort compared to using Discord.
Come here

https://aofl.clan.su/forum/
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3572
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Since the forum divides topics into pages, it's more convenient to read old posts there than in Discord.
Yes, that's the only thing I absolutely hate about Discord – that it automatically scrolls to the bottom of the chat whenever you open it after a long period of inactivity. I just _hate_ it. But maybe it can be changed in the settings if you dig around there.
Otherwise, it's a great program for expeditions and organizing raids on Ultimate Bahamut.
 

К А
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#3573
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It automatically scrolls to the very bottom of the chat whenever you open it after a long period of inactivity.
Hmm, this negates many of the advantages.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3574
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Despite the issues with the chat, Discord allows you to create links to posts. So, if desired, you can create a separate channel with such links, which will partially replace the forum's page-by-page structure. This is all a workaround, of course, but it's better than nothing.
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#3576
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When you think you've outsmarted the GM's character.

Thanks, Ment.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3577
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I tried to come up with a system with initiative and a formula for it:

Character's initiative / 5 = action points.
Performing an action costs 1 action point.
If characters have the same initiative, the turn priority goes to the one who hasn't moved yet.

So, a character with twice the initiative will move twice as often.

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#3578
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#3579
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I tried to come up with a system with initiative and a formula for it:

Character's Initiative / 5 = action points.
Performing an action costs 1 action point.
If characters have the same initiative, the turn priority goes to the one who hasn't moved yet.

That is, a character with twice the initiative will move twice as often.

So, like in Heroes of Might and Magic V, for example? Or in Fallout, with the caveat that the formula is different there, and some actions require more than one point. Although, I suppose you'll also have some super-powerful abilities with preparation, considering that such abilities existed even in older systems. In fact, there was a similar system in the tabletop RPG, if I remember correctly.

With initiative, the main problem is that, if it's based on basic characteristics, you need to somehow balance the initiative characteristic relative to the others, as in many systems with this approach, such a characteristic is considered one of the most important, if not the most important. Even if initiative is the only advantage of this characteristic, it will still have a very high priority. It is also worth avoiding abilities that, for the same characteristic, will give you additional bonuses, so that it doesn't turn into Agility 2.0 from the old system, only even more broken. And if the core of the new system is old or similar to it, then it is necessary to make sure that the character's action points do not increase exponentially and the possibilities for increasing them are extremely limited. Otherwise, this will only exacerbate the problem of solo terminators deciding encounters.

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#3580
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It will be more difficult to fine-tune the stats if I decide not to abandon the standardized ones (examples of which I provided in the descriptions of Serberia and Nortia), otherwise it will be roughly the same as before - when the first five are important in any case, and the rest are optional...

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария