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The map turned out to be quite unusual. What is considered a strength and what is considered a weakness depends on your perspective. It is based on a well-thought-out scenario with attention to every detail. Technically, everything is done very well. I noticed only one flaw. In the witch's hut, located near the starting point, the selection buttons are mixed up. However, I didn't enjoy playing the map. The imposed morality system turns every battle into a tedious grind. It is virtually impossible to get rid of the morality penalty in the foreseeable future. The number of troops given out is calculated very precisely, and every loss quickly starts to affect the progress. I played on the "hero" difficulty, and the first Castle can only be taken within the first week; if you don't take it, you won't be able to progress anywhere. The pursuit is very tightly organized, and the map consists of many dead-end paths. Before entering each of these dead ends, you need to save the game; otherwise, you might find that your hero is caught on the next turn. There is no way to go back, "make circles," break away from the pursuit, and collect something. You need to immediately decide what to take and what to leave behind. The main hero's starting skills are chosen in such a way as to tie the player's hands. You can only play the map normally if you have already played it once or viewed it in the editor; otherwise, you will be constantly saving and loading.