The map turned out to be quite unusual. Whether its strengths or weaknesses are more apparent depends on your perspective. It's based on a well-thought-out scenario with attention to detail. Technically, everything is done very well. I noticed only one flaw: in the witch's hut near the starting point, the selection buttons are mixed up. However, I didn't enjoy playing the map. The imposed morality system turns every battle into a struggle to achieve a result. It's virtually impossible to get rid of the morality penalty in the foreseeable future. The number of troops given out is calculated precisely, and each loss quickly starts to affect the Walkthrough. I played on "Hero" difficulty; the first Castle can only be taken within the first week, and if you don't take it, you can't progress anywhere. The pursuit is very tightly organized, and the map consists of many dead-end paths. Before entering each of these dead ends, you need to save; otherwise, you might find that your hero is caught on the next turn. There's no way to go back, "make circles," break away from the pursuit, and gather resources. You need to immediately decide what to take and what to leave behind. The main hero's starting skills are chosen in such a way as to tie the player's hands. You can only play the map normally if you've already completed it once or viewed it in the editor; otherwise, it's endless save-loading.
Thank you for the Walkthrough. I will try to change the morality concept somehow.