Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Starting on G is certainly not easy. There are morale artifacts, but they are too scattered across the map (whereas you need them immediately and at the start). You can put up with a drop in morale, but why cut into experience? I had to long own my desire for the Chainmail of Enlightenment (I never found the matching hat). The rescued demons in the towers can be of different grades (which is not good), meaning you break through, see what they give you, and realize they won't fit (so you have to trudge to the fort on the hill). Why do I need demonesses when Seductresses are playing their part? I grew my demon on chaos+darkness. The Armageddon inputs were confusing at first. Chaos didn't play out at all. There isn't a single mine where you could leave joined neutrals (towards the end, you can't fit them in at all without losing main creatures), and with such morale, the only thing left is to mix up the troops. But I liked them. Thanks for the game. p.s. I wouldn't touch experience and would put some kind of garrison somewhere so that you could reshuffle your troops.