Greetings) I've completed this scenario and want to share my impressions. Overall, the map is good, and based on my general feelings, I'd give it a 3.7 out of 5, and below I'll explain why I think so, and what I did where and how — in short, let's go.
In my understanding, the map is divided into roughly two or three stages
1. It's simply a map we play as a map — as trite as that sounds, the task is not trivial: defeat the insolent humans who extinguish everything and everyone...
2. Quests — which, despite possibly being overloaded with text and not being displayed as side quests as such (except for the quest with the hut and the mad mage), and of which there are roughly three, in my playthrough of this scenario I had already completed them after leaving one main knight in one castle, and then calmly did all those side quests...
All in order...
About our main objectives — "Vayshan" must survive and not lose our town, and right off the bat, I want to throw a stone at the author's garden, because this condition doesn't work. Even though I tried not to give up the town, I somehow forgot to teleport to town and, out of curiosity, decided to see what happens if the town is given up — and lo and behold, the game continues as if this objective doesn't even work (the installation conditions are met, the client is clean)

Don't lose Asteria — no questions there, since it's a conditional analogue of the campaign where we weren't supposed to lose Malassa's daughter, but unfortunately, as soon as we approach those strange crystals where liches are casting something, our "friend" is turned into a Bone Dragon, and I actually feel sorry for her — not only is she the only tier 7 unit of our faction, and there won't be any more, but they took even that one. I thought, well, it's nothing, just need to smack one dragon, but it's not that simple — the stats are tweaked and abilities changed. Still, no problems arose: Chaos + Lord of Ice, and we just keep hitting on cooldown, and when the Hunters can finish it off with melee, we do. And I think, aha, so there are more surprises like this hidden away, I need to stay on my toes...
Overall, across the map, there were almost no problems, except for that area behind the elf's castle, where I understand you need a ship, but there isn't one, and it can't be summoned. Most likely, when blue was fighting green or vice versa, that's when the only ship was lost, although I didn't notice whether it was there from the start...
It's convenient that right at the start in the tavern you can see who we'll be dealing with — jumping ahead, the lady is quite tough... Although you could immediately show what they did to her...



She's actually a serious opponent — just the total stats of 123 alone look intimidating, but thankfully she sits in her castle like a dummy, and we'll return to her in more detail closer to the finale...
The main problem on the map was CRUZER (Laszlo), whom I led around the map in circles for a long time, because by weeks 4-5 he's unstoppable, and there's a lot of meat. Thankfully, he has no logistics and doesn't always move at full speed, so you can keep him entertained for quite a while. Let me put it this way — from time to time I tried to beat him with the main character, but it didn't work out, but eventually, gritting my teeth and with losses I found unacceptable, he gets taken down, and then you can calmly do whatever you want on the map, and send your own roaches to chase the other weak troublemakers... Especially when you have Sinitar and Lethos at high level — no roach with a weekly growth can withstand that, and the bot's so-called "cores" ran out. The hero himself isn't that dangerous per se, but even though I was higher level and had better stats, the amount of meat was quite hard to outdo. I didn't scout Laszlo himself, because by the time of the battle I had already visited the mentor — though not to radically change my build, but just to take mentorship to train the roaches that would bite hard (Lethos — Decay + crystals, Sinitar — empowered Chain Lightning with a fork)
At the time of the battle with Cruzer, my "Vayshan" looked like this (I took mentorship later) — CP respectively (I'll attach replays of both failed and successful attempts)

Allies and demons — I understand that by design, this Cruzer was supposed to take out the demon, take out the elf, and then come to us. Overall, he seemed to be doing that, up to a point — though he didn't fully take out the demon, only capturing one castle and leaving Morbos in the bottom corner castle, which is also quite good, and also gave me some headache figuring out how to take it down while minimizing losses, though it's not strictly necessary...

The presence of the demon and elf on the map — at first the demon ran around with one hero, heading closer to the human, but once Cruzer took him out, I didn't really notice him on the map anymore, and I wish he'd kept him entertained more. The elf, in turn, also occasionally diverted attention, though most often he'd clean up everything I'd broken through — the main thing is to grab the two mines first)) because until he's taken out, they'll be his)) But overall, he also diverted some attention and stole what we hadn't managed to grab ourselves, which was a bit annoying, honestly
Moving on to the quest part — overall, the idea with the mini-bosses is quite interesting, especially the quest chain with the mage, to whom we give the necromancy book, and he goes and resurrects two dragons — what a scoundrel, a villain, a rogue — we helped you, and you treat us like this... Well, never mind
The first quest I started doing, after clearing the map of irritants, was the quest with the lost husband
- The idea is great — everything is described, told, maybe even excessively. There's Ebba who jokingly said her husband is a slacker, and then go to the mage friend with whom they often drink, and he gave him a book, and he went and locked himself in a crypt and turned into a powerful vampire, whom (at this stage we kicked around easily) we then returned to the hut, thought we needed to save him, but he'd already healed himself. We laughed, sat around, had some drinks, and got a nice set

- The chain with the lich sorcerers, the villains who do unspeakable things to dragons (also good), but again, with such a level and army, you don't really feel them anymore, but still, it's cool


- And the one I liked the most was with Artat, the old man who has nothing to give but would like to receive artifacts. First, we're greeted by spectres (one of which even shoots) — cool animation, by the way))


- And then the old man went berserk, saying something like "here are two dragons, go and defeat them" — cool that one has infinite invisibility? well, more precisely, he has at least 2-3 charges?))
and accordingly, that's Logens and Astrida (who at the beginning was telling about the second one, that he could cast spells — if spellcasting meant invisibility, then okay)


- And we seemingly won, and then the old man goes, "opa, I'm an imba phoenix, I'll bend everyone over, cleanse the lands of demons, elves, and humans — you came to my yard to impose your own order..."

and for completing this chain, they give a tasty set of artifacts — if only I'd had the ring in the first month, everything would've been easier and faster, but oh well, I wasn't in a hurry anyway)
Time to sum up:
I liked the map — it seems like a lot of stuff is piled on, but it's fine overall. The only thing that bothered me was that some passages need to be looked for, stared at, or a resource pile blocked the path and I didn't notice — oops, go around...
- The cool gorge with golems that just stand there while you walk along the path — they stand and watch, and you go kiting a legion of golems with your 30 Furries — slow, but a good XP boost + a Tome of Power lying around there (I think)

- VOICE ACTING IN CUTSCENES — seems like a small thing, but it's nice. Though there aren't many scenes, they exist. The only issue is that in the scene where we kill Vays, the screaming peasants drown out the voice acting (yes, I know there's some mod to increase dialogue volume, but I don't have it installed)
- After the final victory, they could've made some kind of cinematic, because you win and that's it
- By the final battle, my character looked like this (yes, we don't have tier 7 units, but we have two to choose from — either Angels or Horned Demons; we don't count elves since there's only one of them and those dragons aren't upgraded)



Despite a slight drop in stats, she goes down quite calmly (got it on the first try, though near the end, for fun, I almost killed myself with Armageddon + luck), and accordingly, between the red boots, an Earth boost
In the end, we have

Thanks to the author for this map — I'll definitely play another work by this author too)
p.s. If it seems like there's a lot of non-elf meat, the secret is simple — in the castle, a hero with a gathering bonus + almost all non-elf stuff was fed into the pit, and that yielded around +10 Furries, +6 Boars; if I hadn't also fed the angels and had stopped feeding them earlier, there would've been more of them)