Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
Let's at least start an expedition.
You have no idea how much I've missed this, and I'm really looking forward to new adventures on this forum!
I want to play, I really want to play games with you.
Let's at least start an expedition.
You have no idea how much I've missed this, and I'm really looking forward to new adventures on this forum!
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
The main thing is to do it with passion and creativity, and it will work, and it won't be as stressful as a full-fledged campaign.
Another option is to do it on Discord, as Ples suggested, trying to gather at the same time in the evenings and actively play in a chat format during that time, and then take a break until the next day.
I would radically change it so that a session for gaining experience wouldn't be longer than a Mafia game. These would be short, separate adventures, each time starting from scratch (or with the possible transfer of old characters, but as an exception, not the rule). A maximum of two locations, more often just one. Some well-defined quest that applies to the entire group. A dungeon or something similar... No multi-year shopping trips, nothing superfluous.
I've been suggesting this for a long time so that GMs don't get exhausted. We even had something similar, in the form of the Archives of Lёlek and Bolek, which were close in length to an average one-shot.
Another option would be to do it on Discord, as Ples suggested, trying to gather at the same time in the evenings and actively play in a chat format during that time, and then take a break until the next day.
But I didn't suggest that. I suggested simply moving from the forum to Discord, as it's more convenient there (especially battles will be faster), there's a dice roller right at hand, and everything is formatted more nicely.
No multi-year shopping trips.
And what will Arandor do?
trying to gather everyone at the same time in the evenings.
It won't work.
Expeditions with side quests and shops are good because you don't have to wait for all the players to make a decision. Every time it comes to a quest involving everyone, the game slows down dramatically, and a lot of gray text appears. The space for role-playing is significantly reduced. Personally, I played the expedition precisely for this reason. And not to wait for Ples to describe the moves of our characters in battle. Or to wait all day for each player to react to an event happening to all the characters at the same time.
I've been suggesting this for a long time so that GMs don't get exhausted. We even had something similar in the form of Lyolek and Bolek's Archives, which were close in length to an average one-shot.
Yes. Your expedition was even shorter. And it was also good.
Personally, for me, the problem with long expeditions is that I simply can't work and run an expedition all day (or even half a day). And fatigue can be easily mitigated with breaks.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Yeah, your expansion was even shorter. And it was pretty good too.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
That's not what I suggested. I suggested simply moving from the forum to Discord, as it's more convenient there (especially battles will be faster), there's a cube game right at hand, and everything is presented in a more appealing way.
Every time it comes to a quest involving everyone, the game suddenly slows down, and a lot of gray text appears. The space for role-playing is significantly reduced. Personally, I played the expansion specifically for that. And not to wait for Ples to describe the moves of our characters in battle. Or to wait all day for each player to react to an event happening to all characters at the same time.
It should be treated more simply, and then many difficulties can be avoided, the gameplay can be made faster, and the quality won't be lost.
And what will Arandor do?
In general, you just need to pay GMs a salary. So they can work hard on the forum, and not at a factory, lol.
Well, in IRL parties (if I understand the idea correctly), no one waits for anyone. If a person doesn't show up at the agreed-upon time, their character simply doesn't participate at that moment, and that's it. If the GM wants, they can compensate for it later somehow, perhaps by considering missing a day as a "loss of levels," but I'm not even sure if it's worth going to such lengths.