Skip to content

Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
User Avatar
#71184
Auto-translated
What is this Fest?
My sword, my trusted ally, unphased by my aspect.
User Avatar
#71185
Auto-translated
Nothing lasts forever.
User Avatar
#71186
Auto-translated

Be strong. Believe
User Avatar
#71188
Auto-translated
I want to play, I really want to play games with you.

Let's at least start an expedition.

You have no idea how much I've missed this, and I'm really looking forward to new adventures on this forum!
User Avatar
#71189
Auto-translated
So, what exactly is this "fest"?
My sword, my trusted ally, unphased by my aspect.
In reply to ToX
User Avatar
#71190
Auto-translated
ToX
I want to play, I really want to play games with you.

Let's at least start an expedition.

You have no idea how much I've missed this, and I'm really looking forward to new adventures on this forum!
Why can't you play with your real-life friends?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#71191
Auto-translated
Actually, that's exactly what I wanted to say: while Alex is preparing for his campaign, it would be good to think about the format in general. I might even radically change it so that a session in the campaign is no longer than a game of Mafia – short, separate adventures, each time starting from scratch (or with the possible transfer of old characters, but as an exception, not the rule). A maximum of two locations, more often just one. Some well-structured quest that applies to the whole group. A dungeon or something similar... No multi-year shopping trips, nothing extra. The rules can be borrowed from DnD or Pathfinder. And that's it.
The main thing is to do it with passion and creativity, and it will work, and it won't be as stressful as a full-fledged campaign.
Another option is to do it on Discord, as Ples suggested, trying to gather at the same time in the evenings and actively play in a chat format during that time, and then take a break until the next day.
 

К А
Стикеры GBF в Telegram
User Avatar
#71192
Auto-translated
Author
I would radically change it so that a session for gaining experience wouldn't be longer than a Mafia game. These would be short, separate adventures, each time starting from scratch (or with the possible transfer of old characters, but as an exception, not the rule). A maximum of two locations, more often just one. Some well-defined quest that applies to the entire group. A dungeon or something similar... No multi-year shopping trips, nothing superfluous.

I've been suggesting this for a long time so that GMs don't get exhausted. We even had something similar, in the form of the Archives of Lёlek and Bolek, which were close in length to an average one-shot.

Author
Another option would be to do it on Discord, as Ples suggested, trying to gather at the same time in the evenings and actively play in a chat format during that time, and then take a break until the next day.

But I didn't suggest that. I suggested simply moving from the forum to Discord, as it's more convenient there (especially battles will be faster), there's a dice roller right at hand, and everything is formatted more nicely.

User Avatar
#71193
Auto-translated
I think I've degraded to the point where I can only watch political videos and run CPU mining.
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#71194
Auto-translated
Author
No multi-year shopping trips.

And what will Arandor do?

Author
trying to gather everyone at the same time in the evenings.

It won't work.

Expeditions with side quests and shops are good because you don't have to wait for all the players to make a decision. Every time it comes to a quest involving everyone, the game slows down dramatically, and a lot of gray text appears. The space for role-playing is significantly reduced. Personally, I played the expedition precisely for this reason. And not to wait for Ples to describe the moves of our characters in battle. Or to wait all day for each player to react to an event happening to all the characters at the same time.

Author
I've been suggesting this for a long time so that GMs don't get exhausted. We even had something similar in the form of Lyolek and Bolek's Archives, which were close in length to an average one-shot.

Yes. Your expedition was even shorter. And it was also good.

Personally, for me, the problem with long expeditions is that I simply can't work and run an expedition all day (or even half a day). And fatigue can be easily mitigated with breaks.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#71195
Auto-translated
Author
Yeah, your expansion was even shorter. And it was pretty good too.
Only half of the planned content was released, at best. More was planned, but I couldn't manage it.
User Avatar
#71196
Auto-translated
In general, you just need to pay the GMs a salary. So they can work hard on the forum, and not at a factory.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#71197
Auto-translated
Author
That's not what I suggested. I suggested simply moving from the forum to Discord, as it's more convenient there (especially battles will be faster), there's a cube game right at hand, and everything is presented in a more appealing way.
So, I suggest it.
Author
Every time it comes to a quest involving everyone, the game suddenly slows down, and a lot of gray text appears. The space for role-playing is significantly reduced. Personally, I played the expansion specifically for that. And not to wait for Ples to describe the moves of our characters in battle. Or to wait all day for each player to react to an event happening to all characters at the same time.
Well, in real-life parties (if I understand the idea correctly), no one waits for anyone. If a person doesn't show up at the agreed-upon time, then their character doesn't participate at that specific time, and that's it. If the GM wants, they can compensate for it later in some way, if missing a day is considered a "loss of levels," but I'm not even sure if it's worth going to such lengths.
It should be treated more simply, and then many difficulties can be avoided, the gameplay can be made faster, and the quality won't be lost.
Author
And what will Arandor do?
Now we can answer this question as well. Arandor will skip game nights, and we will assume that he is guarding the levers at that time.
Author
In general, you just need to pay GMs a salary. So they can work hard on the forum, and not at a factory, lol.
I don't know about a salary, but material compensation is a good idea. It's not for nothing that you can now add the necessary information to profiles on the forum for this purpose.
 

К А
Стикеры GBF в Telegram
User Avatar
#71198
Auto-translated

Author
Well, in IRL parties (if I understand the idea correctly), no one waits for anyone. If a person doesn't show up at the agreed-upon time, their character simply doesn't participate at that moment, and that's it. If the GM wants, they can compensate for it later somehow, perhaps by considering missing a day as a "loss of levels," but I'm not even sure if it's worth going to such lengths.
It depends from party to party. In some, the party always has the same level, and absences don't affect the players.