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Posts from Tactics for the Stronghold.

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In reply to Ley
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18 years ago
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Ley;120799
That simply couldn't be (as far as I know, and I'll even check specifically... - I'm curious myself), maybe you're confusing it with the month of Hobgoblins? Or, at worst (maybe...), even if such a population exists, did it double the growth rate of Hobgoblins in the castle? Personally, I've never heard of this population before.
Hobgoblins increased the population by double, and the month of Hobgoblins is the same thing; it's just that translations can vary.
In reply to Sage
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18 years ago
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Sage;120829
Hobgoblin doubles the population, and the "month of hobgoblins" is the same thing; it's just that the translations can be different.

As far as I know, these are two different things... - the month doesn't double the population in the castle. For example: there's a "month of pegasus" event, and what? They don't increase in number by 2.
18 years ago
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of which there are only 3 magic guilds, and they are terrible!!!!!!

Added 5 minutes later
peshin;120878
of which there are only 3 magic guilds, and they are terrible!!!!!!
I never choose them!!!
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18 years ago
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I think that on day 2, you shouldn't build Behemoths; it will ruin your entire economy! You definitely need Orcs (archers are always needed), Riders are a must, and also Birds; and if your economy is stable, you can even upgrade them! The heroes are pretty good! And magic isn't really necessary! They have high attack! By the way, it's a beautiful city! But that's just a bonus for those who appreciate aesthetics!)))
In reply to peshin
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18 years ago
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peshin;120878
there are only 3 terrible magic guilds among them!!!!!!
Hmm... You probably won't be able to quickly build a magic guild to level 5, as it requires a lot of resources... In that time, it's easier to gather an army for the Stronghold and capture a Castle, and then you'll have enough resources and an army to build a guild there.
In reply to РУХ-ЧУДИЩЕ-ОГР
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18 years ago
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RUH-CHUDISCHE-OGR;121223
Hmm... It's unlikely you'll quickly build a Magic Guild to level 5, as it requires a lot of resources... In that time, it's easier to gather an army for the Stronghold and capture a Castle, and then you'll have enough resources and an army to build the guild there.

And in the Barbarian Castle, you can't even build a level 5 guild - there are only 3 levels there.
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18 years ago
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And in the Barbarian Castle, you simply cannot build a level 5 guild – there are only 3.

He meant that it’s easier to build a Grand Mage in another castle, captured during the game. :)
Although, in reality, Barbarians don’t really need mega-spells...
In the late game, it definitely won’t save them – at least, I believe that although the Stronghold is not the easiest castle to play, it has more chances of winning at the beginning of the game. After all, the speed of capturing the map and gathering resources matters.

By the way, perhaps there is some rational idea in the strategy of building an external castle for the Barbarians – since their army constantly suffers defeats from the armies of other states, maybe it makes sense to supplement it with units from captured castles?
Of course, this is expensive, but the Stronghold is very cheap in terms of unit prices and construction... and can the rapid capture of the map with the help of the Desser be used to achieve victory?
What do you think...
In reply to Ley
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18 years ago
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Ley;120849
As far as I know, these are two different things... - a month does not double the population in a castle.... For example: there is a "month of pegasus" population, and so what? They don't double in number.
Please explain to me in detail what happens during Monster Week and what happens during a Month.
In the instance I mentioned above, hobgoblins appeared all over the map.
In reply to Феанор
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18 years ago
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Feanor;121252
Please explain to me in detail what happens during Monster Week and what happens during the month.
In the instance I mentioned above, Hobgoblins appeared all over the map.

Well, my knowledge about population is rather limited...:)

There are several types of population boosts:
1) +5 to a specific creature
2) Week of X creatures
3) Month of X creatures
4) Week of Plague
5) X (certain) creatures have their population doubled; so:
6) Week of Squirrels (or Groundhogs, etc.)

Regarding 1), I don't think there's any need to elaborate, it's all clear.
2) - The advantage is basically the same as in case 1), but the creatures are limited by level.
3) Creatures from level 1 to 4 are scattered across the map, and they have a "can join you" recruitment type, i.e., + this is reflected in their recruitment, and if you also have diplomacy, the chance of recruitment increases accordingly.
4) -200% growth of creatures in castles.
5) The number of units in the castle doubles (as far as I remember, this applies to Centaurs, Goblins, Riders, Dwarves).
6) There's really no need to focus on this :D

I doubt I've added anything new...
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18 years ago
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2 Feanor, check out FizMig, it has information about all of this. Let me explain the castle selection in more detail. If you choose Rampart, you'll find Ivor there. You can recruit centaurs and elves from other heroes, or maybe even bribe some more – and you'll have an army capable of breaking through many things, like Crypts, for example. If you choose Castle, you'll get Valeska. Recruit spearmen and archers from other heroes, and go on the offensive. If you choose Dungeon, you'll get Shakti. Recruit troglodytes from other heroes, upgrade them, and break through a lot of things. Necropolis is usually not a good choice. As for the Barbarians, their starting troops are either not powerful enough or not in sufficient numbers. That's why Barbarians are chosen less often, specifically because of the problem with the very early start.
In reply to Qwerty
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18 years ago
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Qwerty;121272

Necromancers are usually not given enough attention.

But what about Galtran? Sure, it's just a hundred skeletons without archers, but combined with Tant, it's quite good for clearing an area ;)
In reply to Ley
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18 years ago
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Ley;121274
What about Galtran? Sure, it's just a hundred skeletons without archers, but combined with Tant, it's quite good for clearing an area ;)
Just a hundred skeletons :) . It can break through any crypt, single-unit monsters, 1-2 dwarven archers, and imps. Moreover, not only money and experience are gained, but also the number of these skeletons increases.
In reply to Sage
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18 years ago
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Sage;121299
Just a hundred skeletons :) . It can break through any crypt, single can, 1-2 dwarven huts, and an imp lair. Moreover, not only money and experience are gained, but also the number of these skeletons increases.

That's exactly what I'm talking about..., and imagine if you didn't lose them, their number would increase much faster, and you could take down even stronger enemies...:)
In reply to badping
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18 years ago
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badping;120521
You used to play as the Barbarians! :)

By the way, in my opinion, the rush tactic in the situation you described doesn't work.
Even if a Barbarian with 2 Ogres and, say, 9 Imps defeats a Rampart army, the losses will be catastrophic - losing one Ogre is not the same as losing, say, 10 Elves - it hurts, but it's bearable.
I believe that the main strength of the Fortress lies in quickly exploring the entire map, capturing as many castles and resources as possible. Only then does the Barbarian have a chance to win. The fact that the 7th-level town is built in the first week already says a lot... that is, by the time of the final battle, when the Barbarians have finally gathered all their troops, even buying slow and weak units, and go into the last battle, they will most likely have more troops than the Castle or Rampart.

And clearing the map of neutrals with just Ogres and Imps is very convenient - the battles take place with almost no losses.
In my opinion, you should focus on this.
You can't dance well with 2 Ogres at 200% and with strong monsters around when there are hordes everywhere (this is not a dozen leveled vampires with whom you can move mountains... it's not that case). Besides, I highly doubt you would build them to 200% after the first week...
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18 years ago
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You won't have much fun dancing with 2 bears at 200% and with strong monsters around when hordes are swarming you (this isn't a dozen leveled vampires with whom you can move mountains... it's not that kind of situation). Besides, I highly doubt you'd be able to build them to 200% even after the first week.
I must admit, I highly doubt I'd be able to build them to 200% even in the second week. :) Everything I was talking about only applied to 160%.

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