It might not be overpowered for just one turn...
By the way, would you mind posting a list of working buffs here? 👉👈
SPELL_TOWN_OFFENCE_DEFENCE_P2
SPELL_TOWN_OFFENCE_DEFENCE_P1
SPELL_TOWN_DEFENCE_P2
SPELL_TOWN_OFFENCE_P2
SPELL_TOWN_DEFENCE_P1
SPELL_TOWN_OFFENCE_P1
SPELL_TOWN_LUCK_P1
SPELL_TOWN_MORALE_P1
+2 Attack and +2 Luck:
SPELL_TOWN_ELVEN_CAPITAL
+2 Luck
SPELL_TOWN_SPARKLING_FOUNTAIN
The Rune of Energy is applied, but it only lasts for the first turn, then it disappears.
SPELL_RUNE_OF_CHARGE
+6 Defense (Blazing Anvil)
SPELL_TOWN_BLAZING_ANVIL
Battlecry (used for Navigation)
SPELL_WARCRY_BATTLECRY
SPELL_RUNE_OF_BERSERKING
SPELL_ABILITY_DASH
This is what I checked and used.
And Light magic works well, although for some reason it always applies at the General level (like Retribution for +6 Attack, Stone Skin for +6 Defense... if the numbers in the spell itself haven't changed, if they have, it will be different).
In theory, the Wrath of the Wild Ents should also work, but I haven't checked.
Added after 22 hours 41 minutes
The Druid is ready!
What's the difference between him and the Ranger?
Higher stat drops, higher chances of charm and summon appearing.
Forest Mage =)

There are also Grouse with a 1% drop chance, but I haven't photoshopped them yet.







