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5 years ago
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TOURNAMENT "FULL RANDOM - VI"
This tournament is an official rated tournament.

Tournament schedule, based on 1 (one) game per 7 (Seven) calendar days:
- group stage 24.01.-28.02.2021
- playoff stage
  quarterfinals 01.-21.03.2021
  semifinals 22.03.-11.04.2021
  final 12.04.-02.05.2021.

Please report any difficulties or delays immediately in this thread.

Map generation is done using
IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Schemes
 
Settings for IRMG:
1."Show Advanced" - enabled. 
In the menu that appears, set the values for 
"Zones Compatibility Factor" = 1.5, for "Monster Strength Factor" = 1.0, for "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., the button is not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2."Different Faction" - enabled 
3."Disable Instant Travel" - disabled 
4."Chaos week" - disabled 
5.Template size "Huge" 


Game Settings: 

Turn time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty: Hero.


Reasons for a player being excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- proven violation of the prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not allowed.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1. This tournament uses the mod Tournament Edition version TE_6.8_test3
The game can be played via programs such as Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin, and similar.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days.
3. The tournament is held in 2 stages:
- group stage;
- playoff stage.

COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random

Group Stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. To form the groups, tournament participants are divided by skill into 2 baskets equal in number of participants.

1st basket: dmitrik, ekzekut, Will, sir_moz Dexterwar , s_e_r_e_g_a
2nd basket: Bradiaga , vovan112013, KIR9XMI, BOLIVAR, TwisteR, a_s_s_a.

The draw for each basket is conducted separately: first the first basket, then the second basket. Each player must play one game with each player in their group. Games can be played ahead of schedule if opponents are available.
Those who finish in 1st to 4th place in each group after the group stage advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Playoff Stage.
The 1st place in Group A plays in the quarterfinals against the 4th place in Group B, the 2nd place in Group A plays in the quarterfinals against the 3rd place in Group B, the 3rd place in Group A plays in the quarterfinals against the 2nd place in Group B, the 4th place in Group A plays in the quarterfinals against the 1st place in Group B.
Further pairs are formed according to the published bracket. The finalists are determined by the results of the semifinals. Games throughout the playoff stage are played according to the bO3 scheme.

At any stage of the tournament: if the game has not been played by the Saturday of the current week, then the judges must set a date and time for the Official default date (hereinafter ODD). The ODD date must be within the Saturday or Sunday of the current round. This game is played in one sitting without being rescheduled to another date. In case of a no-show within 1 hour from the appointed ODD time by one/both players, a technical loss/losses will be awarded to him/them accordingly. 

If the opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge, based on the information about the game received from the opponents, will make a decision on the outcome of this game.

4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. A hero of the Stronghold faction is forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals", "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden to use the spell "Phantom Creation" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not change the game mechanics is allowed. 
5. In case of a connection loss or game crash, the last autosave of the game is loaded. Players must exactly repeat all their moves up to the moment of the connection loss or game crash. In case of a connection loss or crash on the first day of the game, new random heroes are generated. 
6. In battles between players, a deadlock situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a deadlock situation occurs, the battle should be finished in AutoCombat mode. 
7. Each participant, for each game against each opponent, has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of a day is considered pressing the "end turn" button, regardless of whether the opponent has completed their current turn or not. Generating all 3 three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each subsequent player restart.
7.1. Simultaneous turn desync or disconnect in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn desync or disconnect in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting the game is discovered during the game. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges to decide on the validity of the restart request. 
9. "Red rush" is prohibited, i.e., attacking as red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joiners can be taken to sacrifice in a pit or sell on the market, but not to field in battle. Goblins that join the army after "Treachery" triggers can be kept in the army. 
11. Using the travel spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not breached.
11.2. to jump into the opponent's adjacent zone and on the same turn run into the opponent's starting zone. 
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not breached.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, the wall between the zone (where the player's hero is located) and the treasure zone has "holes". Through these holes, the player's hero can reach the treasure zone in several jumps.
12. Pressing wait on Crag Hack's first strike in battles against opponent heroes is prohibited; against neutrals it is allowed. 
13. One point is awarded for a win in each individual game, 0.5 points for a draw. 
14. When determining a player's position in the tournament table in case of a tie in points, the following criteria come into effect:
- Berger coefficient (a score of 1-0 is equated to a score of 2-0/2-1);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between the opponents according to the general rules of the tournament.
COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: mutual agreement on the number of loads is reached by both players. If, despite an agreement on the number of loads, disagreements arise between players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. The player who achieves a win in each individual game is obliged to publish a report about that game in this tournament thread no later than 12 hours from the moment the specified game ends. To do this, on the first page of the tournament thread, find the "Write a report" button: select the color, faction, starting hero, main hero, game result, template, game duration in month-week-day format, description of key moments in the game. Press the "send" button.
The opponent of the player in that game is obliged to confirm this report no later than 12 hours from the moment the report is published. To do this, find the required report on the first page of the tournament in the list of reports, press the "confirm" button. Or find the required report in the messages of the tournament thread and press the "confirm" button, provide a description of key moments in the game, press the "send" button.
17. Submit an application for registration in the tournament using the automated system by pressing the "register for tournament" button. In the message, be sure to indicate the data for all communication methods available to the player that he deems necessary to specify:
- Discord - primary mode of communication!
- Viber, WhatsApp, and similar - I.C.Q., qip, Miranda, and similar; 
- personal messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who has not provided information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "FULL RANDOM - VI" will be created on the HeroesWorldТЕ server HeroesWorldТЕ on the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day 23.01.2021 Moscow time.

In reply to ekzekut
5 years ago
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ekzekut
It was a tough game. The map was full of empty deserts and impassable terrain. I had to switch to another hero because the starting one wasn't working out. But somehow, after about 4.5 weeks, I cleared the treasure map, thanks to a lucky gnome set drop. Then, I had to quickly leave without a mentor because an elf arrived with a week-long debuff that reduced Inferno defense. I settled in the castle, forgetting to buy troops, which almost cost me dearly. The elf turned out to be playing Darkness and started spamming plague and mind control. I could only cast Vampire for half the battle. In the end, the elf retreated with his remaining troops and was left with nothing on the next week. Thanks for the game.
Good duel, maps 1 and 2, average start, no regeneration or resurrection, awkward guardians. I played cautiously and barely managed to snatch regeneration from Light, then I finally entered the treasure map, which was long, and the elf ran around for a long time. I was sure that the demon wouldn't attack in the field, there were too many dances under Anven. As a result, I faced a dilemma: Chaos or Darkness, which was offered. I decided to play it nicely, in the demon castle with a rain of Berserkers and plague, and, as with all my opponents, there was a gnome set. The Berserkers were wiped out, but the plague, dealing about 300 damage, did good damage. Maybe I made a mistake somewhere in the battle. As a result, a stack of devils with Vampire survived, and I had a stack of archers, some dances, and a few other units. I messed up and retreated at the end of the week. I could have fought to the last and taken more devils with me before retreating, but instead, the next week, the elf was left without troops, which was a pity, because the astrologer still had a week of archers left. In general, the gnome set decided the outcome, and it was also some kind of counter build. I should have taken Chaos instead of Darkness; there was nothing Nimue could use to counter it without resistances. Thanks for the game.
In reply to dmitrik
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5 years ago
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dmitrik
Dwell 5

Standard start for an Orc, gathering resources, buying out all heroes. I didn't have enough money; at 121, I had 50 on 50 on the Hag, but it didn't work. I spent the entire second week running around with 37 Centaurs, and somehow managed to take maximum Crypts with Seraphs without losing any Centaurs. I had to check the portals from the center; in the end, three Grand Mages with a Ballista and a Wall appeared. In the third week, I found Phoenixes, broke through one of the portals with the Grand Mages, and flew out to the Demon. The Demon was on the move, with Wasps, BPD, and I barely pushed him back, losing almost all Centaurs and Chieftains. The opponent didn't offer a buyout and surrendered, although the situation wasn't obvious, and the Demon could have caused more trouble.

Thanks for the game.

Yes, I didn't plan to offer a buyout from the very beginning – I thought it would be a quick win and just played casually, seeing how long Deleb would last.
Then I chatted with Dima in the chat, and he enlightened me a bit – about how I should have played)))
It was also an experience. )
Thanks for the game.
In reply to vovan112013
5 years ago
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vovan112013
Level 1.7
Good start, got 3 native heroes, went with an Imp, she was leveling up nicely. Then I found a treasure and a Sanitarium with witches immediately appeared near me. I managed to eat one Utopian and then I got incredibly lucky – a pair of Bracers were lying nearby. But, as always happens, the Imp had no mana, only enough for one regeneration spell. The guard was strong, but I managed to defeat it with acceptable losses (15 bears and 3 Jarls). I teleported home, a Warlock attacked, he clearly didn't expect the Bracers, but in the end, he cast Armageddon and destroyed more than half of my army. After that, my opponent, as I understood, was heading towards Tal'anar. He was also leveled up. I waited until the next week, bought some troops, returned to the treasure, and cleared it out. I didn't have time to reach the Mentor because Tal'anar appeared. We fought in the field. The Balik Elf dealt massive damage with Shock, but after the Balik was destroyed, the Elf surrendered. Honestly, I don't know how I won; I think my opponent just didn't take the game seriously because of the big difference in our levels.
It happened before – I was leveling up Tal'anar on battles and Sinistar on Hydras. Both were doing well until Sinistar entered a treasure and was defeated on the first level by a Utopian. I had to go to the treasure with Tal'anar, and Sinistar ran to distract the Dwarf, but he already had Bracers. I leveled up Tal'anar to a more or less acceptable level and attacked the Dwarf, but the Elf with Warlock troops was a tough opponent. Thanks for the game.
In reply to Will
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5 years ago
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I am withdrawing from the tournament. I apologize to all the players.
In reply to sir_moz
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5 years ago
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sir_moz
I am withdrawing from the tournament. I apologize to all players.
Game result
01/30/2021 sir_moz (Blue, Academy, Jalib, Vittorio) def Bradiaga (Red, Sylvan, Anwen, Anwen) spider 146
is currently being annulled.
In reply to KillAndAction
5 years ago
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We played with two players, without using any load scripts. At some point, I missed a couple of turns and let the enemy units reach my female units, and I almost lost them all. But I managed to get to the treasure and started clearing it out. We didn't finish the game; my opponent conceded. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Map Template
корона / crown
Game Length
141 days
Game Date
2/5/2021
Reported
2/5/2021 10:42 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/5/2021 11:01 PM

In reply to ekzekut
5 years ago
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ekzekut
He was playing with two players, and they played without loading. At some point, he missed a couple of turns against the enemy's sorceresses and almost ran out of them. But he still managed to get to the treasure and actively clear it. They didn't finish the game; his opponent surrendered. Thanks for the game.
I strongly confirm, thanks for the game.
In reply to TwisteR
5 years ago
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My opponent died somewhere, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
маска / mask
Game Length
134 days
Game Date
2/6/2021
Reported
2/6/2021 10:40 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/6/2021 11:01 AM

In reply to Bradiaga
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5 years ago
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Bradiaga
the opponent perished somewhere, thx for the game.
It happened; I ventured into the treasure zone on week 2, but lacked enough experience—I managed to break through what I could, but I should have broken through the Dragon Utopia as well, and the first one turned out to be an inconvenient max level, and I didn't guess right with my friends.. Thanks for the game.
In reply to KillAndAction
5 years ago
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Crown template. Dwell 1, 2, 5. On the second day, Vitya joined, and no one else caught any machines, so he took them. He quickly leveled up his ranged skills, and on the second day, he found his native Castle, after which he cleared a portal to the center, where he picked up a couple of dragon artifacts and a ring of machines, then he captured a Fortress, upgraded his troops, and by the end of the second week, he cleared 4 portals, but he couldn't find the treasure. Dmitry didn't seem to enjoy the game, and on day 133, he lost to the mobs. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Map Template
корона / crown
Game Length
133 days
Game Date
2/6/2021
Reported
2/7/2021 12:25 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/7/2021 10:26 AM

In reply to TwisteR
5 years ago
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TwisteR
Crown template. Dwellings 1, 2, 5. On the second day, Vitya came, no one else caught any machines, and he took them. He quickly leveled up his ranged attack, and on the second week, he found his native castle, broke through a portal to the center after the castle, picked up a couple of dragon artifacts and a ring of machines, then defended a fortress, upgraded his troops, and by the end of the second week, he broke through 4 portals, but couldn't find the treasure. Dmitry didn't seem to be doing well in the game, and on day 133, he lost to the mobs. Thanks for the game.
Dwellings 1, 2, 5
It was going well, on day 121, I reached the center, and on day 131, the treasure, but it took a very long time to get there, the stats were increasing in attack, I didn't see any buffs or artifacts for spell power in the zones, so in the treasure, I was level 22 with 18 spell power, and I lost in the average temple, 16 hydras, I don't understand how it was possible to lose, but I did.

Thanks for the game.
In reply to KillAndAction
5 years ago
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Dwell 1,2, I was leveling up Brand, on turn 2 I bugged into the center where there was snow and a shop, I defeated the Phoenix, bought a book of light in the shop, and went to the opponent, who wasn't ready yet. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
паук / spider
Game Length
134 days
Game Date
2/9/2021
Reported
2/9/2021 12:37 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/9/2021 6:26 PM

In reply to Will
5 years ago
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Will
On level 1, I pumped up Brand, and on level 2, I got stuck in the center where there was snow and a good spot. I fought off the Phoenix, bought a Light spellbook in the shop, and went to the opponent. She wasn't ready yet. Thanks for the game.
Why did she just stubbornly build dragons and a Necropolis (she had a lot of troops when the Gnome arrived, no magic – she couldn't reach the castle, the guild was unfinished, and there was no portal to the home town. I hate Necromancers and Gnomes too... with good portals and snow in the center. And thank you too.
In reply to KillAndAction
5 years ago
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Please register me for the tournament. MEGALODON#9990
In reply to BrainZet
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5 years ago
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BrainZet
Please register me for the tournament. MEGALODON#9990
Registration for the tournament ended a long time ago...

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