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Posts from World of Xeen II

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18 years ago
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It's been a while since I saw on the internet that a group of fans is developing a game set in the Might and Magic universe, similar to Tribute, but without Ubisoft's support. The game is called World of Xeen II. Recently, one of the development team members posted the first screenshots. I'm sharing them for your consideration. 1. A bridge over a river, the very beginning of the game. 2. A human village (a ratling is standing there as an example). P.S. There doesn't seem to be a demo yet. But in any case, it's worth waiting for, in my opinion.
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18 years ago
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They've been working on it for at least 5 years now.

I thought the project had already been abandoned.
18 years ago
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I support you. I've been a fan for about 5 years, maybe even longer. Besides the two pictures, there's nothing else. If Ubisoft bought the Might & Magic universe for only 1.5 million and is turning it into, to put it mildly, a guide for not-so-bright people, and for Heroes 5, I played it and still didn't understand how to build a castle, let alone the queue at the bottom showing who will move next. Three ha-ha, and a patch with an algorithm for building a castle would be great. But no, we're just stuck sitting at the computer. And with Dark Messiah, I'm just blown away. Eight hours of running and jumping. If these guys really want to make something similar to Might & Magic 6, 7, and even 8, and they don't have enough money, let them say how much they need, and we'll all chip in together, just so there's a guarantee that the game will be made.
In reply to Князь Михаил
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18 years ago
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the project is still alive

Added 8 minutes ago
here is the website http://wox2.crpg.ru/
screenshots were posted in April

Added 1 minute ago
wow!! the project is 7 years old:D:D:D:D

Added 2 minutes ago
there is a demo version, but it says it is outdated
but it's still there
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18 years ago
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The game is being developed. If I understood correctly, they decided to switch to a different engine about a year or two ago, which increased the development time. Plus, the people working on WoX also have other jobs or are studying, and it's a shame to spend all their free time on it. But the game will be released, that's for sure.
In reply to ОMEGA
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18 years ago
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Downloaded the demo. It's as terrible as my life. Hopefully, the next demo version will be more appealing. But I couldn't find any information about classes and factions anywhere.
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18 years ago
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The project is still alive, even though it has been in development for 7 years. Work began back in 2000, so the project's storyline has changed in accordance with the release of new games and independently of this. Previously, the site featured many different works in progress, but they have been removed. Work is ongoing in a closed forum, the site is rarely updated, and demos are no longer released. Initially, this project was intended to unite the three continents of the Colony planet (also known as Enroth), Jadame, Erathia, and Enroth, in one game, with the ability to travel to each of them. As the developers said, the name World of XEEN 2 has nothing to do with the storyline, as the game's plot unfolds not on the planet Xeen; it was chosen because the project is essentially uniting M&M6-8, just as World of XEEN united M&M4-5. The name will change with the release of the game. The final concept of the game involves using the island of Vori, where the original Vori elves and Snow Giants live, in the game.
In reply to Князь Михаил
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18 years ago
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Prince Mikhail; 120590
I completed the game with 5 heroes and still don't understand how to build up the castle, not to mention the initiative bar at the bottom – who goes when, haha.
This isn't really a problem with Nival (as far as I know, Ubi just invested money, so there's no point in mentioning them) – it's your misunderstanding.
For some reason, most forum visitors understood the initiative bar, and they build up their castles without any problems.
In reply to Мугайс
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18 years ago
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Mugais;120671
I downloaded the demo.

It looks as terrible as my life. Hopefully, the next demo version will be more appealing. But I couldn't find any information about classes and races anywhere.
Here's the phrase that accompanied the screenshots I posted: "I assure you that this isn't even a demo version yet, so any bugs (if any are found) will be fixed."
The old demo is no longer relevant.
In reply to ОMEGA
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18 years ago
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Here are a couple more new screenshots.
1. So, a completely new location design! And new cliffs, for those who enjoy mountaineering.
2. As requested - the face of the "first humanoid." The environment is also still at the pre-alpha stage (no grass, old cliffs, etc.).
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18 years ago
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Strange, I thought this project had been dead for a long time...
I haven't seen anything besides 2.5 screenshots and a terrible demo so far...

P.S.: Who is this kind soul, Ratman?
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18 years ago
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Judging by the screenshots, something tells me that the graphics are slightly better than in Might and Magic IX. And if that's the case, they should just shut down the project.
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18 years ago
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let them not close it... Let them make it... I'm ready to endure this graphics, as long as the main principles of parts 6-8 remain and the plot is good and interesting... and the graphics aren't that important... we'll figure something out =)
and by the way, the graphics are not bad in my opinion. Compared to M&M 9, it's simply amazing!

And there are a lot of screenshots on the official website of this game, I advise everyone to take a look and see.
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18 years ago
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Fresh information from the developers (XEL, for some reason, didn't want to say anything here, although he is part of the development team). "What can I say about the plot: The concept and idea of the project have been radically changed. Almost nothing remains of the original idea to combine the three continents of the Enroth planet into one game with the working title World of XEEN II. The game will take place on the island of Vori. The team decided not to take into account the events of Chronicles of Heroes: Ice Blade, so there will be almost no snowy locations on Vori. The events of the game begin a few days after the end of M&M8, after the Ironfists leave Jadama. The game: There will be no classes in the sense of previous M&M games. Classes are based on the characters' membership in various guilds, of which there will be many in the game, including the leading guilds of the planet. There will be four characters in the party and two slots for mercenaries. When generating, the following races will be available: humans, elves, dark elves, dwarves, possibly goblins, trolls, and minotaurs. The role-playing system is generally similar to M&M and TES. " "Currently, all our problems are related to graphics, or rather, 3D graphics. We lack modelers, and there are no animators at all. We also have problems with level (location) designers. This is what is holding back the work. In fact, the game engine is 85-90% ready, and we will not change it. In principle, the plot of the beginning of the game is ready (I estimate it will take about 4-6 hours to complete). Most likely, we will not be able to afford voice acting for the dialogues, that is, you will have to read and read. The principle of movement around the world is different from MM. When exiting a location, the player enters a global map/world map (as in many computer RPGs, for example, in the Fallouts). On this map, known locations are marked. You can't always get to unknown locations, but only if the heroes' skills allow it (well, they can notice it, but not all locations). Accordingly, when moving from one location to another, there may be various random encounters, not necessarily related to monsters and combat. The beginning of the game will take place (sorry for the tautology) in the starting area. The area is a part of the global map on which there can be many locations, in particular, in the starting area there will be about ten locations, tied to сюжетные and side quests, and a couple of random encounter locations (more precisely, 2-3 types of locations that we will encounter in the corresponding case). The size of the locations will be smaller than in MM6-8. Random locations are about half to a third of the settlement in Harmondale (where the castle is), and the static locations are at most 1/6 of the location in MM6-8 (this is approximately the settlement in Harmondale, including the hills to the right and left of it and the area in front of the settlement). The size of the locations is due to both technical reasons (there are many polygons, FPS problems arise) and gameplay reasons. Think about it, would it be fun for you to run around empty locations after you have collected everything on them and killed all the enemies? It is unrealistic to put the project on a commercial footing. Team members live in different cities (and at one time - in different countries/continents). At most, some publisher can promise us to release the finished game. But it will not give us a single penny." "Here, for example, is the interface of the main game screen (here it is only, without a picture) http://img227.imageshack.us/img227/4497/ma...facev100os4.jpg This version of the interface has been adopted as the main one. Perhaps the interface will be customizable (that is, you can choose either this one or the classic MM one). We have such thoughts. And here is a link to an example of heads and states. http://www.gameforums.ru/showthreaded.php?...anded&sb=5&o=93 Now there are already a couple of heads for humans, dwarves, and elves. And in general, you can look at this thread on the Open Forum http://www.gameforums.ru/showthreaded.php?...anded&sb=5&o=93 There is a lot of interesting information about the interface. Further work on it is being carried out on the Project's Closed Forum. (The alchemy and trade/barter screens are ready in draft form)."
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18 years ago
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In the first quote, these are my words. The information was provided by me and FAG, another member of the team.

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