Skip to content

World of Xeen II

User Avatar
#14
Auto-translated
Fresh information from the developers (XEL, for some reason, didn't want to say anything here, although he is part of the development team). "What can I say about the plot: The concept and idea of the project have been radically changed. Almost nothing remains of the original idea to combine the three continents of the Enroth planet into one game with the working title World of XEEN II. The game will take place on the island of Vori. The team decided not to take into account the events of Chronicles of Heroes: Ice Blade, so there will be almost no snowy locations on Vori. The events of the game begin a few days after the end of M&M8, after the Ironfists leave Jadama. The game: There will be no classes in the sense of previous M&M games. Classes are based on the characters' membership in various guilds, of which there will be many in the game, including the leading guilds of the planet. There will be four characters in the party and two slots for mercenaries. When generating, the following races will be available: humans, elves, dark elves, dwarves, possibly goblins, trolls, and minotaurs. The role-playing system is generally similar to M&M and TES. " "Currently, all our problems are related to graphics, or rather, 3D graphics. We lack modelers, and there are no animators at all. We also have problems with level (location) designers. This is what is holding back the work. In fact, the game engine is 85-90% ready, and we will not change it. In principle, the plot of the beginning of the game is ready (I estimate it will take about 4-6 hours to complete). Most likely, we will not be able to afford voice acting for the dialogues, that is, you will have to read and read. The principle of movement around the world is different from MM. When exiting a location, the player enters a global map/world map (as in many computer RPGs, for example, in the Fallouts). On this map, known locations are marked. You can't always get to unknown locations, but only if the heroes' skills allow it (well, they can notice it, but not all locations). Accordingly, when moving from one location to another, there may be various random encounters, not necessarily related to monsters and combat. The beginning of the game will take place (sorry for the tautology) in the starting area. The area is a part of the global map on which there can be many locations, in particular, in the starting area there will be about ten locations, tied to сюжетные and side quests, and a couple of random encounter locations (more precisely, 2-3 types of locations that we will encounter in the corresponding case). The size of the locations will be smaller than in MM6-8. Random locations are about half to a third of the settlement in Harmondale (where the castle is), and the static locations are at most 1/6 of the location in MM6-8 (this is approximately the settlement in Harmondale, including the hills to the right and left of it and the area in front of the settlement). The size of the locations is due to both technical reasons (there are many polygons, FPS problems arise) and gameplay reasons. Think about it, would it be fun for you to run around empty locations after you have collected everything on them and killed all the enemies? It is unrealistic to put the project on a commercial footing. Team members live in different cities (and at one time - in different countries/continents). At most, some publisher can promise us to release the finished game. But it will not give us a single penny." "Here, for example, is the interface of the main game screen (here it is only, without a picture) http://img227.imageshack.us/img227/4497/ma...facev100os4.jpg This version of the interface has been adopted as the main one. Perhaps the interface will be customizable (that is, you can choose either this one or the classic MM one). We have such thoughts. And here is a link to an example of heads and states. http://www.gameforums.ru/showthreaded.php?...anded&sb=5&o=93 Now there are already a couple of heads for humans, dwarves, and elves. And in general, you can look at this thread on the Open Forum http://www.gameforums.ru/showthreaded.php?...anded&sb=5&o=93 There is a lot of interesting information about the interface. Further work on it is being carried out on the Project's Closed Forum. (The alchemy and trade/barter screens are ready in draft form)."
Подмосковный рейнджер, не ведающий стаха