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In reply to Marlo_Stanfield
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Dirty_PlayerI probably will never understand what the point of such Walkthroughs is?

It's always interesting to break something, especially when it comes to something that is already broken. Well, Walkthroughs using all the game's bugs are also practiced in many other games, so everything is clear here.

Dirty_PlayerAnd if a way is found to transfer an army or artifacts from one map to another, will we use it too?

It's quite possible; I remember someone already mentioning a similar bug here. But in any case, such a potential bug will not affect the result by day, because it is possible to do without it, just like without the bug with visiting tents.


sanyassh
, I completed it in one day, but a different strategy was used from the very beginning. In short, by manipulating the menu and creating a map, you can achieve that we start the game as the red color. Example in the video. This does not always work stably, but I tested it with three different executables, including without the HD mod; this bug also works there.


More about the game:

Airton takes the hat and quits; he can beat the Lazurites on quick if he's lucky, but it doesn't change anything, that's clear. He passes the hat to Fordragon, who speeds up with the bug and collects resources. Inwris is released from prison and goes to the external market. All collected resources are exchanged for mercury. Fordragon swims to the Barbarians and frees Haas; we speed up Haas with the hat. We stand with Fordragon and Haas at the event with the champion distribution and farm champions with the help of the repeating event bug. The collected champions are exchanged for mercury in the external mercenary guild at a rate of 2 mercury per champion. In this way, we accumulate 15k mercury, after which Jeddite, standing in the technical zone, opens the mercury column and takes the sphere. That's it, the comedy is over.

Some screenshots. I didn't try to dig up the Grail, nor did I try to check the compatibility of the flag color change bug with the tent visit bug. Of the things I remember, I managed to exchange the allied army (Torold) in the mercenary guild, but only in the test version; when I started playing, I couldn't do it, but oh well.

If we take the Walkthrough option with the hat bug, but without the flag change bug and without the tent visit bug, then you can also cut it down, but, as far as I remember, not to 7 days, but a little more. You can beat Peplokryl with the sphere and bypass the quests that require creatures. But I am not familiar with the complete structure of the map, so I am speaking in advance.

Marlo_StanfieldI participated in the work on "Almighty fairies II," doing testing. I can say that this is a very ambitious project and undoubtedly one of the best maps I have ever played. Many original ideas that have not been implemented in the game by anyone before. The map, despite its S size, is very labor-intensive, more than many XL, but at the same time, the difficulty is adequate. An experienced player should be able to handle it independently. In general, my best recommendations.


I agree. A great map, I played it until the full version was released. In general, this year turned out to be very successful for interesting puzzle maps – Burning Lands, Alcatraz Escape, and Almighty fairies 2 are examples of this.

In reply to kolotok
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kolotok

hence the question: was it worth it? (+10 attack, minus all the money). if I remember correctly, even with the + and - attack, is the map still passable? It's more difficult without money, because you can't buy units. Or are these +10 so important for completing the map?

I like it when players use a non-standard approach in some episodes, even if there is no practical benefit to it. Of course, for seasoned hardcore players, who are practically no longer surprised by anything in Heroes, such actions seem strange or irrational. But I think that such things are done mainly out of curiosity or as a kind of challenge. At the same time, it is quite interesting, and for inexperienced players, it is also a good experience.
Taking this opportunity, I congratulate everyone on the upcoming New Year!

In reply to wenwell
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wenwell
It's always interesting to break something, especially when it comes to something that's already broken. And walkthroughs that utilize all the game's bugs are also practiced in many other games; that's all clear.
I often watch speedruns of various games, including festivals like GDQ. When I see a speedrunner start their run with something like infinite gold multiplication or walking through walls, I immediately turn it off because it's unpleasant. But as a rule, a self-respecting speedrunner won't even play games where the walkthrough is based on exploiting some bug. The same goes for Heroes; for some reason, we don't see any speedruns of difficult maps in the shortest possible time, but only some exploits. Like with this paragon, where someone broke the map and used the most egregious bug in the game with the Archmage (in my opinion, the appearance of the Archmage on the map is a mistake by the map author, but still). And it's likely that they don't have enough skill to complete the map normally at speed.
In reply to Dirty_Player
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Dirty_Player
When I see a speedrunner start their run with something like infinite gold multiplication or walking through walls, I immediately turn it off because it's unpleasant.

That's why there are different categories where this is not allowed, for example, "Glitchless." As the helmsman said, "let all flowers bloom," and the player chooses the category that is most convenient for them at the moment. Many of these people speedrun in different categories, simply because it's more fun.

Dirty_Player
For some reason, we don't see any walkthroughs of difficult maps in the minimum time, but only some exploits.


Well, I, for example, do. Just recently, Nasos finished a speedrun of Metataks, and is now working on a video with an attempt to improve it, or two different speedruns of Paragon by Ayamizu and borenas. A video was recently posted in the VK group for Paragon, and you can read the discussion on HP.

Besides, walkthroughs with serious bugs can also help players who complete the game without using them. Dandy's Limes Inferior walkthrough with the quick bug is an example. Very useful information on the number of snakes collected and the amount of gold. The player who completed this map without bugs and did not do calculations on the number of snakes and gold will understand how this can be used to their advantage and, most importantly, how it can be improved. I'm saying that completing Limes in 4 months without bugs is something worth aiming for. Another thing is that even with such a walkthrough, I'm afraid we won't be able to avoid witch hunts, because the issue of exploiting randomness has not been resolved. My opinion in the most concise form is that one does not interfere with the other. And yes, I am much more interested in this than in walkthroughs with bugs.

Dirty_Player
A self-respecting speedrunner wouldn't even play games where the walkthrough is based on exploiting some bug.


Poor, unsuspecting speedrunners from the Any% category.

Dirty_Player
It's more likely that they won't have enough skill to complete the map normally at speed.


I'm sure they will, if they have the desire to do so. I recommend playing Alcatraz Escape, it's a great map!

In reply to wenwell
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wenwell
I recommend playing Alcatraz Escape, it's a really good map!

But hasn't the new version of Alcatraz been released yet? The map is indeed unique, but version 2.0.3 is still a bit rough.

In reply to wenwell
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wenwell

sanyassh, Completed it in one day...


The music didn't play for long, and my record wasn't unbeaten for long either :)

Dirty_Player


I probably will never understand what the point of such Walkthroughs is?


There's more meaning to them than it seems at first glance.

1) To show that such bugs even exist. Not everyone knows about them. Some of those who do know may not fully understand their power. And here's a clear result, a Paragon in 7 days, the potential of the bugs is immediately visible.

2) This Walkthrough falls into the category of "use everything you can." Moreover, I didn't use the repeating event bug to see if any non-trivial battles would arise. And they did.

3) There are people who want to protect their maps from the use of bugs. It is even more useful for them to know about them. As far as I know, in Paragon 3.0 it will be impossible to use the Admiral's Hat bug due to the SoD_SP plugin options, and the only tavern will be located behind the swan pond, which prevents hit-and-run tactics and re-purchasing. Now, colored tents and border guards, as well as the presence of magic dragons in the army, are added to the list of potentially vulnerable places.

wenwell

I recommend playing Alcatraz Escape, it's a very good map!


Thank you for the feedback! But in 2.0.3, more problems were discovered than I expected. I can't guarantee anything, but I will try to release 2.0.4 by January 18th.
In reply to sanyassh
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sanyassh
I completed Paragon 2.0 in seven game days.

1) After defeating Olvin and gaining access to the red portal, we can free Wael. He has the best skill tree of all available heroes and has expert-level fire magic. Erionna also has it, but Wael has defense and attack instead of air and intelligence like Erionna.
2) We lead Wael to Invincible, get stats of 90 and 99 Azure Dragons. We increase the stats to 99, defeat Invincible, get another 200 dragons and the Orb of Vulnerability.
3) Behind Invincible is a portal leading to several dangerous places. First, we free Ghashru and get 1000 Hydras with her. If we're unlucky, we'll have to defeat Hydross first, as he may block the way.
4) We buy at least one Magic Dragon in Targron's domain. We defeat Heliar in the Nameless, obtaining the Cursed Armor. We go to the portal, pick up the Pandora box with 9000 Sorcerers, which was intended for the Incinerator. The battle with Heliar was still not easy; with his rage, his 8000 Sorcerers kill all the Azure Dragons at once, plus he has antimagic and sacrifice, a necklace of blindness, and all stats are also 99. In the battle with him, I had to use the infinite resurrection bug with Archangels when a Fairy Dragon is in the army for the first time; the bug is described in the Physigma version 2.7 on page 120 in the section about neutral creature abilities. Otherwise, there wasn't enough mana for a regular resurrection, and there weren't enough Archangels to use Clone. Perhaps, in the order of completing the game, this step and the next one should be swapped.
5......
Good afternoon.
But what is the purpose of doing all this? If all the outposts have been taken, you can simply come and take the orb behind the blue gates from Peplocry. Just to increase the score?

Added 9 minutes ago
kolotok
hence the question: was it worth it? (+10 attack, minus all money). If I remember correctly, + - attack, is the map still passable? It's more difficult without money, as you can't buy strength. Or are these +10 so important for completing the game?
Good afternoon. Of course, it wasn't worth it, as these +10 attack points are no longer needed towards the end of the game. It was just "self-entertainment."
The goal was to test the strength of a situation that is impossible in the storyline, and I succeeded, almost in a fair fight (without bugs like infinite resurrection, etc.).

Added 1 hour 40 minutes ago
Experienced players, I need your advice; I'm trying to defeat Metathax.

Background: on day 212, I barely managed to take Solmyr's castle, defeat the Rust Dragons, and grab the Pandora's Box from the Elven castle (on this turn, two heroes appear: a Boss from the Elven castle with 600 Dragons and another guy with a smaller army). The question is, what are the timing points on this map that you absolutely must complete? I can open the "Sunken City" before 2.2.1 for 100,000 gold, and I'll take the tower city on the island on the same week (in the end, there will be 3 tower cities: my home city with the Grail, Solmyr's castle, and this one). On the internet (in Russian), I only found streams from Dandy, but he rushes through it as if he's on fire and replays weeks 2-3 an unreal number of times. I don't want that kind of gameplay, and what's the point of copying someone? (besides, I wouldn't be able to; my A Friend doesn't get defense on level 3, and to get the Admiral's Hat on the first week, I have to defeat the Fairy Dragons, i.e., lose 1 day...). In general, I managed to complete A Friend's quest just in time on day 126, while Dandy did it on day 124. The second question: does the map necessarily require a fast run, or can you take it easy and "ride horses around the map" at some point?
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Gentlemen! My questions about Metatax remain unanswered. I'm currently on level 223, I defeated Cthulhu (Stronghold with 50 Bigs, 400 Cyclops, and 400 Birdlings; I think I defeated him incorrectly (too late); the game has a hint that you need to use Archangels, but I just beat him with my main hero dealing damage, it turned out to be a Paragon-level battle). I took the Castle behind the purple gates; it seems that Necromancer and Inferno are next on the list. I don't have any ideas yet on how to free Sepello from Sleeper. I tried, but it didn't work. Am I right in assuming that I need to find either a second pair of boots or the Book of Water? I see the Book of Water; it seems to be nearby, but I need to find the Ring of Sulfur. I managed to defeat the Boss with 400 Dragons and 6,000+ Archers. It was a great battle. I couldn't find a walkthrough for this battle because, as far as I can tell, the streamers who have played it have already moved on to other parts of the map and don't even notice this Boss anymore. (I wanted to see how Dandy fights him, but he hadn't reached this point yet; he just rushed off somewhere and then decided to start over. He wasted a lot of time and didn't find anything.) The map is, of course, a masterpiece created by a master of the craft. There are no rigid constraints in the battles; you can figure out everything and progress logically (at least for now). While comparing notes with Dandy, I noticed that we approached some battles differently. For example, in the battle with the black dragons (168 of them) and the telepaths, which you need to surround yourself with, my initial setup is slightly different, which made it much easier. I didn't have to move the archers back and forth because, with my setup, the telepaths immediately block the right side for the dragon. Also, the battle with the rusty dragons has a completely different terrain for me; in Dandy's walkthrough, it's very easy; it's immediately clear where to place the Titans so that only one dragon attacks. Yesterday, I spent about an hour and a half moving the Titan around the swamps, and as a result, I realized that I needed to change my tactics. I took six Djinns with me, and if you position them correctly, three of them survive for one turn (the other dragons don't attack due to an unfavorable position), and on the second turn, you can save one. In general, I was only able to solve this battle with fully upgraded Djinns (mainly using Counterstrike and Shield), but I still had to run the Titan around the map like crazy (I found three key points where the dragons can attack each other, but they don't care; they fly and still attack even through their own). When I managed to lose only one Titan in the battle, I decided that it was good enough, and when I found a way to avoid any losses, I was as happy as a child.
In reply to LordWai
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I present to your attention a new map from me, designed for true fans of ultra-hardcore gameplay. I will be glad to receive your feedback.
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The Answer lies somewhere You never thought.
In reply to Dirty_Player
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Dirty_Player

I probably will never understand the point of these Walkthroughs.

It's a banal degradation of the community and the death of the game itself. The forum is practically dead; this is now the only more or less active topic left. Since online play has moved to lobbies and HotA.
It's actually funny to watch all this. We used to play online only in computer clubs, then we started playing offline on forums, competing for the fastest Walkthrough time, and then, with the advent of affordable internet, online play started again, with a very cool surge. And now, here on the forum, online play has practically died out, moving to various Twitch streams and HotA lobbies. And on the forum, only this topic with Walkthroughs of single-player maps remains. It's like some kind of spiral development.
And the players, I don't know where they've been hiding, like mammoths from the Ice Age; maybe they just got internet access in some remote area near Krasnoyarsk. They think that using such bugs is okay, and that it's a method, not a bug: "use everything you can," "not everyone knows about them." Ahah, oh my god.
It's just facepalm-inducing. Where were you 10-15 years ago, when there were cool offline Tournaments with Walkthroughs of maps for speed, which were held here and on HeroeSportsPortal? People didn't do this kind of thing; there was real skill!
Author
- Yes, there were people in our time,
Not like the current generation:

I remember being very impressed by players like DmitriyAS. He probably doesn't play anymore, but the memory remains.

TitleI wanted to write this post a week ago, but I was just too lazy.


And now, I gathered a Shaman army and immediately went into the damsels :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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I decided to put Metataksar on hold for a while. I played for another day, killed a Necromancer, and then looked at what enemies I would face next. For now, I decided to pause the playthrough. I think I played it quite well for 1.5 months.

I decided to start something simpler, and I chose Way Home. I need help with installing the map. In the "readme" file of the archive, if you download it from heroesportal, it says that in addition to the map itself, you need to add extra files to the data folder.
Because of this, the game doesn't start. When I try to start a new scenario, a window pops up saying that a lot of these PCX files are invalid, and the game can't start.

How important is it to perform this action? Is the map playable without it, or is it not worth starting?

In reply to LordWai
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LordWai

How important is it to perform this action? Will the map be playable without it, or is it not worth starting at all?

It doesn't affect the game at all; it just replaces the hero images. You can play with the standard ones, and it won't affect the game in any way. The map is great! Should I give you a small tip so you don't have to replay it later?))
In reply to Lider1
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Lider1

This is a banal degradation of the community and the death of the game itself. The forum is practically dead; now, this is the only more or less active topic left. Since online play has moved to lobbies and HotA.
It's actually funny to watch all this. We used to play online only in computer clubs, then we started playing offline on forums, competing for the fastest Walkthrough, and then, with the advent of affordable internet, online play started again, with a very cool surge. And now, here on the forum, online play has practically died out, moving to various Twitch streams and HotA lobbies. And on the forum, only this topic with single-player map Walkthroughs remains. It's like some kind of spiral development.
And the players, I don't know where they've been hiding, like mammoths from the Ice Age; maybe they only got internet access in some remote area near Krasnoyarsk. They think that using such bugs is okay, and it's actually a method, not a bug "use everything you can," "not everyone knows about them." Ahah, oh my god.
It's just facepalm-inducing; where were you 10-15 years ago when there were cool offline Tournaments with map Walkthroughs, which were held here and on HeroeSportsPortal. People didn't do such things; there was real skill!

I remember being very impressed by players like DmitriyAS. He probably doesn't play anymore, but the memory remains.
TitleI wanted to write this post a week ago, but I was just too lazy.


And now, he gathers a powerful army and immediately goes for the damsels
No, it's not a degradation; it's just experimental Walkthroughs in a crazy format. In this thread, they play and discuss things that no one even dreamed of in the early 2000s. Now, the task is simply to complete the map, not to complete it faster than someone else, simply because the maps are now many times more complex, and just completing them is already an achievement.
In reply to Jesus_Milan
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Jesus_Milan

It doesn't affect the game at all; it just replaces the hero portraits. You can play with the standard ones, and it won't affect the game in any way. The map is great, though! Can I give you a small piece of advice so you don't have to replay it later?))))

Thank you very much!
Of course, I can give you some advice! =)) I'm not sure if it will be helpful at this point, as I've already been playing for 2 months (currently on day 312), and I'm a bit stuck. I've cleared the entire northern part of the land (including "Quiet Haven"), obtained the city portal and resurrection spells, and defeated everyone I've encountered. Now I'm facing a kind of dead end. To progress, I need to defeat some mythical dragonlings (either in the snow or those that the main heroes passed through) or the azure dragons at the whirlpool (but I think it's too early for those, as there's no terrain advantage, and the dragons are tough). I can defeat the mythical dragonlings, as I've acquired antimagic spells, but I can't win without taking losses. I'm thinking of using hit-and-run tactics with some units, as there's a tavern in Quiet Haven. So, I'm trying to figure out what to do.

In reply to LordWai
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LordWai

 

Thank you very much!
Of course, I can give you some advice! =)) Although, I'm not sure if it will be helpful at this point, as I've already played for 2 months (currently on day 312). I've cleared the entire northern part of the land (including "Quiet Haven"), obtained the city portal and resurrection spells, and defeated everyone I encountered. Now, I'm stuck in a kind of dead end. To progress, I need to defeat some mythical dragonlings (either in the snowy areas or those that the main heroes passed through) or the azure dragons near the whirlpool (but I think it's too early for those, as there's no terrain advantage, and the dragons are tough). I can defeat the mythical dragonlings, as I've acquired anti-magic spells, but I can't win without taking losses. I'm thinking of using a hit-and-run tactic with someone, as there's a tavern in Quiet Haven. So, I'm trying to figure out what to do.

Yes, it will be helpful in time. When you reach the green and black tents, let your brown heroes visit them; this is necessary for further progress. I initially did that at the green tent, but it's difficult (I think it's even impossible) to win on cursed lands. However, at the black tent, it's quite possible. I first attacked the brown hero at the black tent on the desolate lands and then replayed the battle. But before opening the black tent, you need to prepare. As for the fairies, I defeated them on day 237 with 50 archdevils and hypnosis. It took a while; I started with a group of 400. But a lot depends on the skill tree. At that point, I had exactly 20 skill points. I could only hypnotize one fairy, so I surrounded myself with two of these level 1 units and attacked from there. It took a long time to get the right setup. Although, it wasn't necessary to kill that group first; you can start with the group of 350. If you need anything, feel free to ask; I still have the save files, and I can check what I did.

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