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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3445
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AstralLein
Oh my, Ashan has become so purified that fktifzobr@mail.ru has returned to RTF)))

Added 1 minute ago
Will the Kha-Bazar demons be in charge?

I am intrigued by the Viking faction. It's unusual.
The concept of demons may change; this is a faction that I will rework last.

The most important factions at the moment are the Dwarves, Orcs, and Vikings, as they do not match the originals.

The Vikings will replace the Orcs; Blood Wrath will turn into religious fanaticism; Nagas will be the mages in the army, and Krakens will appear at level seven.

The Dwarves will take the place of the Order faction and will be involved in retraining.

The Orcs will take the place of the Northern Clans. The Orcs lived in the southern desert until a great shaman appeared. He unearthed a Shantiarian Temple with artifacts, books on rune magic, and a tunnel to the mountains. This shaman is actually a Faceless Priest. With his Orc army, he drove the Dwarves out of the stone halls and created a new kingdom of darkness
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#3446
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I created a weapon for the upgrade and determined what abilities the units will have. The first and second archers will be at the level of simple crossbowmen, but without the "accurate shot" ability – in general, they will be ordinary ranged units. However, the alternative upgrade will be special: with a devastating attack, high defense, accurate shot, and maneuverability. In other words, it will be extremely powerful in the early stages of the game, but later it will be better to take the first upgrade to eliminate enemy archers. And finally, I came up with a good reason for the absence of firearms in other factions: dwarves extract saltpeter for gunpowder from special mushrooms! No need to dig through manure! (You really have to be crazy to conduct manure experiments in a fantasy world).
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#3447
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Perhaps these dwarves are mining nitro-containing minerals in the mines, minerals that can't be found anywhere else?
С уважением, }{0TT@6bI4
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#3448
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}{0TT@6bI4
Also, perhaps these dwarves mine nitro-containing minerals in the mines, which are found nowhere else?
No, orcs also live in the mountains, but they might consider these minerals to be trash... it's still better to make a magical herb/mushroom, because the dwarves will live on the herb.

In any case, in fantasy, there are usually many kinds of cool magical herbs (unless someone is lazy and attributes magical healing properties to buttercups and wheat! Yes, yes, Todd Howard, I'm talking about you)

Added 6 minutes later
The mushroom could also be very common among dwarves, some kind of "dragon mushroom" that glows orange in the dark, dwarves grow it on windowsills instead of geraniums, make dye from it, brew beer, and on the surface it withers and doesn't take root.
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#3450
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Nothing mysterious, it’s just a small church created by xuxo. By the way, I also really liked it.
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#3451
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}{0TT@6bI4
Nothing mysterious, it's a church from xuxo. By the way, I also really liked it.
[sarcastic no], the church from xuxo doesn't have a side extension, and a cemetery in the backyard (it didn't fit in the screenshot)
but otherwise, it's a model from Anno 1404... and possibly from the seventh game.
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#3452
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I see) Could you provide a link to the file (geometry and texture, and models/materials would be great too)? I want to take a look; maybe I'll replace the "old" xuxo model with this new one... :smile50:
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#3453
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Got it. Could you share a link to the file (geometry and texture, and ideally models and materials)? I'd like to take a look; maybe I can replace the "old" xuxo model with this new one...
.... xuxo's model is perfectly sized for the original Temple, but this one will stick out... it's better to find another one; thankfully, the developers in Anno included many buildings, so you can build your own city (and the game is all about that).

You could take a simpler church or an epic cathedral.

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#3454
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I import some objects from GEMRed separately into the map, without replacing the old objects. But I don't know how to import objects from Anno and other games! :smile33: So, I would be grateful if you could tell me... hmm... where to find them.
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#3455
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I import some objects from GEMRed separately into the map, without replacing the old objects. But I don't know how to import objects from Anno and other games! So, I would be grateful if you could tell me... hmm... where to find them.
Okay, I'll figure it out now.

In general, exporting from Anno turned out to be very simple: the game archive is opened with a program from Playground, textures are in DDS format, models are in GR2 format and can be viewed as a five-pointed skeleton, but there were problems with converting them to OBJ due to poor guides, but if you figure it out, everything will be simple.

I've started a free game now, and I'm taking screenshots of cool models that can be ported.
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#3458
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Thank you very much again :smile20:
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