Everything is as I expected.
It's quite easy to add an animation to the "Lizard Bite" ability.
For example, in the file with top-tier creatures and demonic steeds, there's a monster. It's completely taken from the map, but instead of replacing something, it's now a separate creature, and a very strong one at that, level 9.
When extracted "as is," its secondary attack looks like this: it simply spreads its arms, stands there, and deals damage.
I did the following:
In the file
new_creatures/.../Behemoth/animset/creature.(AnimSet).xdbI added the following after the existing entries:
specability
From this point on, the monster starts to headbutt with its secondary attack, just like with its regular attack, which is much more interesting than before.
I'm not entirely sure how to create my own animations, but this way, you can implement a Headbutt ability (like the demons do in Heroes of Might and Magic 3).
Added 32 minutes later
There's also this: how do you get the animation data? It either references /Animations/....x.ma or H5A0/..., and I can't find these folders.
