Going back to the topic of butting heads.
Everything is as I expected.
It's quite easy to add an animation to the "Lizard Bite" ability.
For example, in the file with top-tier creatures and demonic steeds, there's a monster. It's completely taken from the map, but instead of replacing something, it's now a separate creature, and a very strong one, level 9.
When taken "as is," its secondary attack looks like this: it just spreads its arms, stands there, and deals damage.
I did the following:
In the filenew_creatures/.../Behemoth/animset/creature.(AnimSet).xdbI added the following after the "erase" section:
specability
From this point on, the monster starts to properly "butt" with its secondary attack, just like with its regular attack, which is much more interesting than before.
I'm not entirely sure how to create my own animations, but this way, you can create a "Butting Heads" attack (like the demons do in Heroes of Might and Magic 3).
Added 32 minutes later
There's also this: how do you get the animation data? They either reference /Animations/....x.ma or H5A0/..., and I can't find these folders.
Of course, because they are hidden under strange names inside the bin folder
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