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Posts from [HoMM V]9 Race - Swamp! Is it needed?

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Would you like there to be a Swamp race?
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In reply to 3DogMZA
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18 years ago
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I've finally finished the description! Let me know what you think! :)
SWAMP RACE!
The Swamp Hero rides a giant snake! The race worships the Water Dragon, Shalassa! The Castle is called the Swamp Fort! The dwelling is the Swamp Islands!
All creatures of the Swamp Fort:
1st level – Troglodyte (fights with a spear, magic resistance (Blindness))!
Cost: 25
Attack: 2
Defense: 2
Damage: 1-2.
Hit Points: 5
Speed: 4
Initiative: 10
Growth: 17
1st level upgraded - Swamp Troglodyte (fights with a spear, 10% chance on attack to reduce enemy movement radius by 1 (only once), magic resistance (Blindness, Slow))!
Cost: 42
Attack: 3
Defense: 2
Damage: 2-3.
Hit Points: 7
Speed: 5
Initiative: 12
Growth: 17
1st level upgrade - Hell Troglodyte (fights with a spear, 1 fire spear throw, magic resistance (Blindness, Unholy Word))!
Cost: 42
Attack: 3
Defense: 3
Damage: 1-4.
Hit Points: 6
Speed: 5
Initiative: 11
Growth: 17
2nd level - Lizard Archer (archer)!
Cost: 60
Attack: 4
Defense: 3
Damage: 2-5.
Hit Points: 7
Shots: 7
Speed: 4
Initiative: 9
Growth: 11
2nd level upgraded - Lizard Marksman (archer, poison shot)!
Cost: 90
Attack: 5
Defense: 3
Damage: 3-5.
Hit Points: 11
Shots: 6
Speed: 5
Initiative: 10
Growth: 11
2nd level upgrade - Lizard Master (archer, shot that reduces movement radius by 1 (only once per creature))!
Cost: 90
Attack: 6
Defense: 2
Damage: 3-6.
Hit Points: 10
Shots: 7
Speed: 4
Initiative: 10
Growth: 11
3rd level – Gnoll (fights with a mace, stunning blow 30%)!
Cost: 155
Attack: 5
Defense: 3
Damage: 4-8.
Hit Points: 25
Speed: 5
Initiative: 9
Growth: 6
3rd level upgraded - Gnoll Marauder (fights with a mace, stunning blow 35%, double strike)!
Cost: 220
Attack: 6
Defense: 4
Damage: 4-9.
Hit Points: 32
Speed: 6
Initiative: 9
Growth: 6
3rd level upgrade - Gnoll Captain (fights with two swords, triple strike)!
Cost: 220
Attack: 5
Defense: 4
Damage: 5-8.
Hit Points: 35
Speed: 6
Initiative: 9
Growth: 6
4th level - Flying Serpent (large creature, flying)!
Cost: 180
Attack: 5
Defense: 6
Damage: 3-6.
Hit Points: 20
Speed: 7
Initiative: 12
Growth: 6
4th level upgraded - Three-headed Serpent (large creature, flying, weakening attack 30%, attacks all standing before it)!
Cost: 280
Attack: 6
Defense: 6
Damage: 4-7.
Hit Points: 30
Speed: 8
Initiative: 13
Growth: 6
4th level upgrade - Serpent Dragon (large creature, flying, weakening attack 30%, dragon acid breath)!
Cost: 280
Attack: 7
Defense: 5
Damage: 4-8.
Hit Points: 25
Speed: 8
Initiative: 14
Growth: 6
5th level – Gorgon (large creature)!
Cost: 620
Attack: 14
Defense: 13
Damage: 8-15.
Hit Points: 60
Speed: 6
Initiative: 12
Growth: 3
5th level upgraded - Mighty Gorgon (large creature, fear)!
Cost: 800
Attack: 15
Defense: 15
Damage: 10-16.
Hit Points: 70
Speed: 7
Initiative: 13
Growth: 3
5th level upgrade - Ancient Gorgon (large creature, breath of death 35%)!
Cost: 800
Attack: 14
Defense: 15
Damage: 9-15.
Hit Points: 80
Speed: 7
Initiative: 12
Growth: 3
6th level – Medusa (archer, freezes in melee 30%)!
Cost: 1200
Attack: 18
Defense: 18
Damage: 17-24.
Hit Points: 92
Shots: 5
Speed: 5
Initiative: 9
Growth: 2
6th level upgraded - Medusa Witch (archer, caster (Slow spell 4 mana, Ice Bolt spell 6 mana), freezes in melee 35%)!
Cost: 1500
Attack: 19
Defense: 20
Damage: 19-27.
Hit Points: 100
Shots: 4
Mana: 16
Speed: 4
Initiative: 10
Growth: 2
6th level upgrade - High Medusa (archer, direct shot across the whole map, -1 to creature radius (reduces only once), freezes in melee 35%)!
Cost: 1500
Attack: 20
Defense: 19
Damage: 20-27.
Hit Points: 104
Shots: 5
Speed: 5
Initiative: 9
Growth: 2
7th level – Basilisk (large creature, can climb over castle walls, freezes with gaze in melee 35%)!
Cost: 2500 and 1 mercury
Attack: 29
Defense: 22
Damage: 36-50.
Hit Points: 188
Speed: 6
Initiative: 9
Growth: 1
7th level upgraded - Plague Basilisk (large creature, can climb over castle walls, freezes with gaze in melee 40%, plague bite 50% (Plague spell))!
Cost: 3250 and 2 mercury
Attack: 31
Defense: 23
Damage: 41-60.
Hit Points: 190
Speed: 6
Initiative: 10
Growth: 1
7th level upgraded - Ancient Basilisk (large creature, can climb over castle walls, freezes with gaze in melee 40%, casts "Feeble Strike" and "Weakness" spells)!
Cost: 3250 and 2 mercury
Attack: 30
Defense: 24
Damage: 40-57.
Hit Points: 190
Speed: 6
Initiative: 9
Growth: 1

Buildings:
Elder's House -> Town Hall -> Magistrate -> Capitol.
Fort -> Citadel -> Castle.
Tavern, Shipyard.
Blacksmith -> Totemist's Hut.
Market -> Warehouse (+ 1 mercury).
Mages Guild 1-5. Cost is the same as other races.
Artifact Trade Guild – 2000 and 5 wood, 5 stone.
Swampman Guild. Gives all swamp creatures and Swamp heroes 20% Water magic resistance, and when a swamp creature hits, enemy initiative decreases by 5% (only once for each enemy creature). – 3000, 5 wood and 5 stone.
Tear of Ashi – Carnivorous Plant (+25% Water magic power, +1 speed and +5% initiative of creatures for the Swamp Hero).
Lvl 1. Troglodyte Burrows (400 and 5 stone) - Swamp Ravines (1200 and 5 wood).
Lvl 2. Lizard Caves (1200 and 5 stone) - Dark Grotto (2500 and 5 stone and 3 mercury).
Lvl 3. Gnoll Towers (1500 and 5 wood, 5 stone) – Captain's Quarters (2500 and 10 stone, 5 crystals).
Lvl 4. Serpent Nesting Grounds (2000 and 5 wood, 5 stone, 5 sulfur) - Serpent Hive (3700 and 5 wood, 5 sulfur) (+ Swarming Place, increases serpent growth by + 4 per week (1000 and 5 wood, 5 stone)).
Lvl 5. Gorgon Lair (3000 and 5 wood, 5 stone) - Halls of Fear (6000 and 5 wood, 5 stone, 5 mercury, 5 sulfur).
Lvl 6. Chapel of Silence (5000 and 10 stone, 5 mercury, 5 crystals, 5 gems) - Temple of Silence (8500 and 10 stone, 4 sulfur, 4 mercury, 4 crystals, 4 gems). (+ Shrine of Shalassa + 1 medusa per week (3500 and 2 crystals, 2 gems)).
Lvl 7. Basilisk Pit (8000 and 5 wood, 5 stone, 15 mercury, 15 sulfur) - Hall of Horror (10000 and 5 wood, 5 stone, 10 mercury, 10 sulfur).
Specialized building – Totemist's Hut. Allows the swamp hero to buy totems for swamp creatures. Swampman Totems: Bear Totem +3 hit points, Eagle Totem +10% initiative, Lynx Totem +1 speed, Bull Totem + 2 defense, Wolf Totem + 2 attack. Each totem costs 1000 gold and only one totem can be given to each creature (and only for swampman creatures). – 3000, 5 mercury and 5 sulfur.
The Swamp's main hero ability will be "Swamp Slow"!

Skill acquisition schemes:
Basic, Advanced, Expert!

Swamp Slow!
Totem Power - +50% to totem power.
Swamp Land – -1 speed for all enemy creatures.
Swamp Magic – Gives the Swamp hero a "Swamp Magic" spell, which gives -5% initiative to enemy creatures and +5% to friendly ones. Lasts 5 turns + 0.5*hero level. Costs 0 mana.
Super ability –> ”Power of the Swamp” – Gives the Hero + 100% Water magic damage and +50% totem power. And improves the Swamp Magic spell: another -5% initiative for enemies and +5% initiative for friendly creatures.
To develop to super ability, you need: Chaos Magic – Water Fury, Leadership – Speed Aura, Attack – Cold Steel, Ice Arrows.

Dark Magic!
Master of Curses -> Dark Restoration.
-> Eternal Darkness (similar to Eternal Light).
Master of Mind -> Seal of Darkness.
-> Weakness of Darkness.
Master of Pain -> Cursed Land.

Chaos Magic!
Master of Cold -> Deadly Cold -> Water Fury (analogous to Fire Fury).
Master of Fire -> Secrets of Chaos.
-> Mana Burst.
Master of Storms -> Magic Exhaustion.

Summoning Magic!
Lord of Earth -> Fog Veil.
Master of Charms -> Water Warriors (similar to Fire Warriors).
-> Banishment.
-> Elemental Balance.
Lord of Life.

Light Magic!
Bringer of Blessing.
Bringer of Protection -> Water Protection.
-> Seal of Light.
Righteous Wrath -> Storm Wind.
-> Secrets of Light.
Twilight.

Sorcery!
Mana Restoration -> Shifting Mana.
Wisdom -> Secret Revelation -> Distraction.
Secret Knowledge -> Counterspell.

Attack!
Tactics.
Archery -> Ice Arrows (similar to Fire Arrows).
Battle Frenzy -> Speed Magic.
-> Retribution.
Cold Steel.

Defense!
Reflection -> Resistance.
Evasion -> Fight to the Last.
Fortitude -> Stone Hardness.
-> Deep Defense -> Readiness.

Luck!
Magic Resistance.
Soldier's Luck -> Deadly Misfortune.
-> Lucky Sorcerer.
Travel Luck -> Patronage of Ashi.
-> Trophies.

Leadership!
Army Gathering -> Speed Aura.
-> Inspiration.
Treasury Management.
Diplomacy -> Empathy.

Logistics!
Pathfinding -> Native Lands.
-> Step of Death.
-> Path of War.
-> Marauding.
Scouting -> Silent Pursuer.
Navigation -> Fast Water – + 20% sea movement and in water combat +10% initiative for the swamp hero.

Education!
Scholar -> Keeper of Secrets.
Mana Attraction -> Graduate.
-> Witch's Reward.
-> Dark Revelation.
Unraveling Secrets.

War Machines!
First Aid -> Plague Tent -> Ice Tent (casts Ice Arrow spell, only once, spell power depends on tent strength).
Ballista -> Rapid-fire Ballista.
Catapult -> Sulfur Rain.

Swamp Heroes:
Shilama (Campaign Hero) – Queen of Medusas (+1 attack and + 1 defense to all medusas, Medusa Witches and High Medusas for every 2 levels).
Shilama is the queen of the Swamp Islands and high priestess of Shalassa. She was chosen as queen 10 years ago. She rose far above other medusas and became the best servant of Shalassa. Furthermore, she was always respected by Basilisks, the first defenders of the Swamp Islands. This allowed her to take the throne.
Dragon (Campaign Hero) – Captain of Gnolls and Speed (+1 attack and + 1 defense to all gnolls, Gnoll Marauders and Gnoll Captains for every 2 levels. + 3% initiative for the Hero per level).
Dragon is the best warrior and captain of the Swamp Islands. He defeated all his enemies, because of which everyone respected him, and some even feared him. He became famous for his battle speed and his best gnoll warriors. Dragon was a friend of the elf Faedan. They often communicated via portals connecting Irollan and the Swamp Islands.
Verdish (Campaign Hero) – Mistress of Darkness. (Strengthens Dark spells: when the hero casts them on an enemy squad, the same squad also receives the Feebleness spell with a 20% probability +3% for each hero level).
Verdish was Shilama's rival for the throne. She specialized in dark magic and wanted to achieve everything through Darkness, rather than water like other swampmen. Her power set her apart and made her very dangerous, which is why she did not become queen. But she will do anything to become queen.
Tiva – Mistress of Serpents (+1 attack and + 1 defense to all serpents, Three-headed Serpents and Serpent Dragons for every 2 levels).
Gal – Gnoll Captain (+1 attack and + 1 defense to all gnolls, Gnoll Marauders and Gnoll Captains for every 2 levels.).
Yator – Lord of Lizards (+1 attack and + 1 defense to all lizards, Lizard Marksmen and Lizard Masters for every 2 levels).
Tazar-Shakti - Troglodyte Commander (+1 attack and + 1 defense to all troglodytes, Swamp Troglodytes and Hell Troglodytes for every 2 levels and + 1 health for every 6 levels).
Talas – Totemist (Strengthens totems by another 50%).
Savana – Slower (Improves the Slow spell, effect increases by +1% per Hero level.)
Tatalia – Mistress of Darkness (Strengthens Dark spells: when the hero casts them on an enemy squad, the same squad also receives the Feebleness spell with a 20% probability +3% for each hero level).
Andra – Blade of Shalassa (+1% Water magic power per level).
So, what do you say? :)
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18 years ago
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Bravo! You've created a good castle that can be used in the game! Don't think that only I have appreciated it so far; soon, the harsh criticism will begin. Don't worry, I'm on your side.
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18 years ago
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It's a good idea, but I would still change a few things... but that's a matter of taste.
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18 years ago
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Well, go ahead and criticize; the author asked not to criticize until something is ready, but now you have the green light!
In reply to 3DogMZA
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18 years ago
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3DogMZA;120205
Zavulon – Serpent Mistress.

But the evil Zavulon from the Day Watch,
Turned Anton's son into Something Else...


Umaturman, "Night Watch"

***

Everything seems great! Just rename this Zavulon, please :smile52:
In reply to Мугайс
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18 years ago
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Mugais;120244
But the evil Zavulon from the Day Watch,
Turned Anton's son into Another...

Umaturman, "Night Watch"
***
Everything seems great! Just rename this one for Zavulon, please :smile52:
No problem! I renamed it in the text for Tivu. Will that work?:)
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18 years ago
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Great! Now it's really good! Here's another plus for you. By the way, I don't understand what the hero's name is. Is it really called "Hero of the Swamp"?
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18 years ago
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3DogMZA, you're great!!! Super!!!!! Criticism: 1. The mana amount is not indicated for the Medusa. 2. I think there are too few "new" skills; there are many analogs (but everything is correct and excellent). Although... it could have been added... I didn't understand if these were skills or racial abilities. P.S.: It's spelled "трЕхголовый" (three-headed) correctly.
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18 years ago
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criticism means... okay then )

regarding the names... it was a mistake to take names from the third game... Yator is the only decent one, and maybe Gal... from Gaul))) and Bio's comment about his friend Faydaen made me laugh a bit)))
regarding the queen... what could be taken from the third game is that lizards ruled there) and Vistan should have been the next king)... I mean, it might be a good idea to make a lizard or a gnoll a hero from the campaign, they are more similar to defenders of swamps and nature than jellyfish)
throne strike is also very interesting)) but it's not justified) because all abilities need a logical explanation and connection)
there's nothing about the monsters...
and regarding the hero abilities... there are two for gnolls (although they are slightly different), and some other minor things...
and I don't like that you can turn everyone into troglodytes)) it's too similar to skeletons)) how can you turn a large orc into a small, ugly creature?) and why only gnolls are very interesting)

P.S. this is just my IMHO )
In reply to Arandor
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18 years ago
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Arandor;120389
So, you're criticizing... okay.
Regarding the names... it was a mistake to take names from Heroes 3. Only Yator is decent, and maybe Gal... from Gaul. And the bio made me chuckle a bit about the friend, Fidaen.)))
Regarding the queen... what could be taken from Heroes 3 is that the Lizardfolk ruled there. And Vistan should have been the next king... I mean, it would be good to make a Lizardfolk or Gnoll a hero in the Campaigns. They are more similar to the defenders of the swamps and nature than Medusas.
The "Throne Strike" is also very interesting, but it's not justified. After all, all abilities need a logical explanation and connection.
There's nothing about the monsters.
And regarding the hero abilities... there are two for the Gnolls (although they are slightly different), and some other minor things.
And I don't like that you can turn everyone into Troglodytes. It's too similar to skeletons... How can you turn a large Orc into a small, ugly creature? And why only Gnolls are very interesting?
P.S. This is just my IMHO.
Medusas are not defenders of the Swamp; they are the main priestesses of Shalassa and the queens of the Swamp Islands. They command, and the others fight. In the Campaigns, you will have to play as the Gnoll Dragon, not as Shylama or Verdish. The former will only be in the storylines, and the latter will be an enemy. In general, I will make the plot confusing to make it interesting. :)
Gnolls hit everyone hard with swords, that's why they have 3 attacks. :)
The name of the building speaks for itself: "Swamp Transformation." Any creature is thrown into the Swamp, and it turns into a Troglodyte. A Gnoll can also transform because it is not a true swamp creature, unlike others.
And for the Necromancers, if you haven't forgotten, creatures transform by level, not into skeletons, as in Heroes 3. Swamp, sulfur, and mercury sludge can turn anyone into a Troglodyte. :)
I apologize for not writing the manual for the Medusa Witch. She will have 16 mana. The "Ice Block" spell costs 6 mana, and "Slow" costs 4 mana.
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18 years ago
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I'm really impressed!)) Such a wealth of information! Everything is well-written.
And the heroes are really cool. I
I would focus on the plague tent as a super ability, since it's a swamp after all.
18 years ago
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Can I ask a question? 1. Does "upgrade" refer to an alternative upgrade? 2. How will the basilisk be able to climb over walls? Wouldn't that be graphically difficult to implement?
In reply to WARCRIER
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18 years ago
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WARCRIER;120469
Can I ask a question?
1. Do you mean an alternative upgrade?
2. How will the basilisk climb over walls? Wouldn't that be graphically difficult to do?
1. Yes, I mean an alternative one.:)
2. I understand that it's difficult. But the principle should be the same as with flying creatures.
By the way, in about a month, I'll start working on the Swamp.
First, I'll go through the Orcs and play with all the upgrades. Then I'll figure out the construction of the whole game. Then I need to talk to Nival about working on this project. Maybe they'll give me the source code and show me which programs the game was written in. Or maybe they'll be interested in the work themselves and help me.:rolleyes:
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18 years ago
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Great job! Bravo!
I suggest 3DogMZA create a new thread and post the existing description of the new faction at the beginning, as the question of whether "Swamp" is needed seems to have already been resolved.
I'd be happy to help with drawing the units. I'll try to sketch some static images today, and as for 3D... it's a great reason to learn 3D modeling!

By the way, I've been thinking for almost a month about how I would design "Swamp," and I was very glad to find this topic already being discussed. To be honest, my version of this faction is quite different from what's being proposed here, but perhaps some of the ideas will be useful.
In reply to 3DogMZA
18 years ago
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3DogMZA;120481
1. I mean, an alternative one.:)
It's just that for some creatures, the alternative upgrade is noticeably better than the standard one.

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