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So, you're criticizing... okay.
Regarding the names... it was a mistake to take names from Heroes 3. Only Yator is decent, and maybe Gal... from Gaul. And the bio made me chuckle a bit about the friend, Fidaen.)))
Regarding the queen... what could be taken from Heroes 3 is that the Lizardfolk ruled there. And Vistan should have been the next king... I mean, it would be good to make a Lizardfolk or Gnoll a hero in the Campaigns. They are more similar to the defenders of the swamps and nature than Medusas.
The "Throne Strike" is also very interesting, but it's not justified. After all, all abilities need a logical explanation and connection.
There's nothing about the monsters.
And regarding the hero abilities... there are two for the Gnolls (although they are slightly different), and some other minor things.
And I don't like that you can turn everyone into Troglodytes. It's too similar to skeletons... How can you turn a large Orc into a small, ugly creature? And why only Gnolls are very interesting?
P.S. This is just my IMHO.
Gnolls hit everyone hard with swords, that's why they have 3 attacks. :)
The name of the building speaks for itself: "Swamp Transformation." Any creature is thrown into the Swamp, and it turns into a Troglodyte. A Gnoll can also transform because it is not a true swamp creature, unlike others.
And for the Necromancers, if you haven't forgotten, creatures transform by level, not into skeletons, as in Heroes 3. Swamp, sulfur, and mercury sludge can turn anyone into a Troglodyte. :)
I apologize for not writing the manual for the Medusa Witch. She will have 16 mana. The "Ice Block" spell costs 6 mana, and "Slow" costs 4 mana.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!