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"Yesterday's" update for some creatures:
980 - Fire Elementals.
Renamed to Fire Steeds. Added Fire Wave and Valor, and Lava Shield (now has 2). Lost Dragon's Breath; this is an automatic bug in the game – if there's a Fire Wave, the Dragon's Breath attack is disabled. Also, it no longer creates a wall of fire if the wave doesn't trigger, but it creates many walls after the wave has passed, which is actually better. They were given Fire Demon explosions, but they were removed due to poor performance for large creatures (it either doesn't deal damage at all or doesn't damage everyone, and when it has nothing else to do, it uselessly explodes instead of using the Fire Wave). Received 1 Gate opening.
981 - Evil Nightmares.
Should be renamed, but I don't know to what. Added Valor, 1 mana, Evil Strike, and Berserk – without the help of imps/similar creatures, it won't create it, but it does make Berserk a tier 3 skill. Without an upgrade, it's very weak compared to Fire Elementals. Received 1 Gate opening.
991 - Dark Dragons
Mana reduced from 9999 to 18. This is actually an upgrade, because with that much mana and so many creatures, it's just stupid if it's not controlled by a human. But with 1 spell, it's excellent.
992 - Antichrist
Health reduced from 900 to 600 to match the original. Level reduced to 8; the creature received 1 Gate opening.
993 - Phantom Horror – unchanged from the previous post.
994 - Grond – received the ability to carry magic mini-artifacts.
995 - Diamond Dragon – Blindness removed from the spellbook to improve AI control.
996 - Archangels – Resurrection for mana removed to improve AI control.
997 - Dracolich – HP reduced from 1500 to 1200 to match the original; added regular poison (now has 2 poisons, regular 1 and animal 5). If I have any ideas on how to give it Poison 3 instead of Poison 1, like the Manticore, without changing Poison 1, I will.
998 - Blood Dragon – unchanged