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+2 Karl (but I'm sure you won't be able to recruit them)! At level 7. And there are too many abilities; it would be better if they stemmed from the unit's description, but instead, you just added a bunch of abilities to make it seem like there are more. A unit's coolness isn't created that way. Or are these possible abilities, and you don't know which ones to give him?
And why does he need an enhanced "holodets" (jellied meat) if he won't be able to cast it due to his 20 mana cost?