The real challenges might be with the mechanics and balance. I hope Ples doesn't change his mind about helping with that before the release.
e si ieu muoir, er mi grans deliuriers
New here? I'm Roha — want a quick tour?
I hope Ples doesn't change his mind about helping with this before it's published.
"Japanese" expedition
Even though I've played D&D, the expansion always seemed too complicated to me...
In all the expeditions held on HeroesWorld, the mechanics are an order of magnitude simpler than D&D, except for the process of calculating final stats. But that is actually easy to avoid.
Try to put less emphasis on mechanics, make it more schematic and simple
Not really. "Wordy" systems usually have a very specific slant that can only be called narrative with a great deal of strain. They are completely unsuitable for expeditions... well, except maybe for Axoth. Systems like FATE and FUDGE are also not an option — I've run them multiple times, but I don't recall a single case where anyone was satisfied, be it the player or the GM themselves.
Try to focus less on the mechanics; let it be more schematic and simple, but emphasize the storyline and narrative...
As we remember, the Visterians were the most hated race during the five years of expeditions.