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Posts from Mafia 109. Dreams of the Void Warriors
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MasteR, wishing you good health.
May your city achieve victory.
Come on then. Take a sit and have a drink. We can watch life pass on by.
I want to commend Alex for his excellent play. For the first two days, I didn't suspect him of anything, but that was probably because we were on the same page at that time, and I like it when people follow my lead. But even after that, he held his ground until the end. I would even call him one of the three MVPs of this game, along with Heroist and Master.
The clues were great. A little more complex than I'm used to, but great. It was funny that I was completely sure that I had the clue on Krabby on the second day, but it turned out to be just a funny coincidence.
And in general, I personally got a lot of enjoyment out of this game. Drakkosha is also happy; she was very interested, and I'm genuinely glad about that. Everything was good, and I don't feel any negativity, except perhaps towards myself.
Regarding my own game, I would say that it was pretty good. I correctly analyzed both newspapers in the first two days, I was the first to suggest that Fragment was almost certainly the mechanic mafia, I guessed the clues, I considered all the possibilities, and I correctly trusted Nefela from the beginning of the game...
Yes, I made a big mistake with Arandor, but that's because I haven't played with him in a long time, and from my vague memories, he was one of the best players specifically as mafia because he was good at blending in. I got paranoid, I didn't like the way he interacted with Nefela, and I focused on him. And then Nefela, my darling, even dug up a nice clue. XD
A separate thank you to Makke for the game. To be honest, when I found out that he, a newcomer to our game, was my partner, my first emotion was disappointment, but then I thought that it was actually a good thing for me. Otherwise, I would have been paranoid about him, making things up, and targeting him as an inactive player. But instead, I was firmly convinced that one of the more "suspicious" players was a town member, and it was much easier for me to play.
In fact, my plan for the game was exactly that: I trusted Nefela based on her speech on the first day, and I played along with her, regardless of whether I was wrong about her emotions or not. I casually noted Makke as being in the "not so obvious town" or "more likely town" category, and then, when he died, I started to strongly push for someone else. It would have been even easier if I had been killed, then everyone would have seen my role, and Makke would have come and, under my careful supervision, executed the right person in the chat... But it turned out the way it did.
Actually, I'm very, very happy that I survived as a town member until the victory. I specifically rewatched past mafia games, and the last time I survived as a town member until a town victory was a long time ago, in the Winner's Mafia about Star Wars: The Clone Wars. And even then, I did something strange, being a town member, based on my personal feelings! :D
Also, while rewatching old mafia games, I noticed that this is the third mafia from Nebo in which the word "void" appears in the title. There's a clear theme, and that's also very cool.
And in general, out of all three settings that have been used since the revival, this one was my favorite. Simple, interesting, with an incredibly cool atmosphere and descriptions, with clues that are not obvious but simple for attentive players. I am incredibly satisfied and would recommend that all future GMs (and myself) take note.
In general, if I forgot to say something about someone, I apologize, but overall, I have very positive impressions of the game, and everyone did a great job. If you have any questions for me, feel free to ask.
Added 2 minutes ago
And yes, if my paranoia on the third day had been true and Krabby, Master, and Heroist had been the mafia, we would have been in a lot of trouble. :D
Pain (Arandor) – ignoring Happiness
hiding from the master
As for the game itself...
I think it's very strange to execute someone for wanting to execute someone else, especially based on numerous possible (albeit mistaken) clues. Before, they even executed people for information, and that was fine. It's even stranger to defend someone without good reason, just as it is to suspect someone, again, ignoring the clues and in-game facts. What did this game show us? Clues > psychology. Even despite all the wrong guesses. If one person tries to hang another based on a clue, people usually start looking for the real killers, not trying to link that very clue to the accuser in order to simply get rid of him. And it's not like the clue was better than the others. If I were the Mafia, would I try to draw attention to myself in the first few days? Maybe if my IQ was 400. In short, the motivation for my execution was strange. I wanted to properly execute someone from the Nefela/Crabby pair, since there were so many theories about them, in order to take out the second one with a kill (in case of a mistake), but apparently, I need to stay awake in real life in order to have the opportunity to prevent the nightly chaos and not end up in a loop.
And after my execution, it seemed clear to me that Gumer was the Mafia. Did you see how he threw his vote on me at the end?
Arandor, please forgive me. I wrote that earlier, and it was my main mistake; I was too paranoid about you.
I don't regret taking the risk with Nefela. I apologize to the community if this confused you...
Knowing that Nefela is a nightmare, I was simply shocked by this game. Luckily, the information turned out to be inaccurate, otherwise, things could have ended badly. Drawing conclusions about a player's allegiance based on a single post per day is not a great idea.
Just in case, we didn't discuss the Mafia game, we didn't reveal any roles, everything is fine in that regard. I'm just saying that a person's mood in the game and in real-life communication can differ depending on the role, and that's all.
Also, while rewatching old Mafia games, I noticed that this is already the third Mafia game from Nebo where the title includes the word "void." There's a clear theme here, and that's really cool.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Arandor (Pain)
ToX (Joy)
MasteR (Despair)
Fragment (Ataraxia) – status: Sleep. Redirecting MasteR (Despair) to Crabby (Second Warrior) - Checking Arandor (Pain), status – nightmare
My role was quite ambiguous: a lot of responsibility during the day with a double vote and protection, but at the same time, complete uselessness at night without any information at all. As a result, I had to remember how people communicate in the thread and everything.
The fiasco with Arц was epic, and the Mafia was shooting well. If it weren't for the early execution of Mana, they wouldn't have won. The second day turned out to be quite a failure, and I'm partly to blame. I wouldn't have been able to come up with complex strategies at 5 a.m. I even thought about dropping my vote a minute before the end, exposing myself as a town member, but never mind.
And then, when the alliance between the town members was broken, I came to the conclusion that the remaining town members should also start playing as aggressively as possible (but without breaking the rules, of course). ToX and MasteR were thinking along the same lines, as I understand it.
If it weren't for MasteR's subsequent disappearance (for known reasons), ToX's desire to consider all possible options, and Alex's activity, the decisive day would have been much easier.
In general, I was mostly bluffing when I defiantly defended my role. As practice shows, Nelefe only needed to be Mafia and express disagreement with me for ToX to rush to hang me. And I think I would hardly have been able to defend my innocence in the presence of a real competitor.
It's funny how you always think you're almost giving yourself away, but you're suspected until almost the very end.
Among the town members, I'll highlight MasteR-Yashur, Arц, and Nelefe in the last days.
With ToX, it's 50-50: on the one hand, his daytime play made him almost a guaranteed town member, and I won't even put his "game addiction" as a negative - the desire to thoroughly understand everything is not a bad thing. But what I didn't like was this alliance with Nelefe - when arguments and facts are ignored for personal reasons. I'm not sure if I'll be able to play again anytime soon, but potentially, I'd like to see less of this.
Among the Mafia, Alex played excellently; if it weren't for the check on MasteR, I wouldn't have even suspected him.
Thank you to everyone else too; I was glad to play with you.
And of course, a special thank you to Nebka. (I seriously wanted to "lose" because of the newspaper descriptions.)
Alex played the Mafia role very well; if it weren't for the Master's check, I wouldn't have even suspected him.
Alex played well towards the end of the game, despite a difficult situation, but on the second day, he seemed like an obvious Mafia member to me. Basically, I put him on the same team as Tox and Nephele/Crabby and went to investigate.
Yashchura was killed twice in the game, lol.
Hit list: Tox, Ment, Nebo, Heroist + Alex, Crabbi, Gumer...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Well, he deserves it...
I liked this plan more than rushing to kill someone randomly on the first night in pursuit of protection, when there was a 27% chance of hitting a tight spot or killing a mafia member (I didn't believe they would kill first instead of checking), risking hanging a single piece of evidence on myself, or even being exposed. Yes, I understood that I could be blocked or killed, and then all of this would be meaningless. But, purely mathematically, my actions were quite justified and could be more effective in the long run, because choosing the sleep role, protection for me is just a small delay, in case of being killed or blocked and checked during the game.
But I was blocked on the first night, so the plan went to hell. The newspaper revealed a lot, and everything quickly became very sad; I couldn't do much anymore. It's funny that the block had such a revealing effect not at any time, but specifically on the first night, when I was moving in the shadows, because later I would be killing, and if the town didn't check, the block could indicate that the town was redirecting, which wouldn't be as clear-cut as on the first day. What can you do, I was just unlucky.
Town, congratulations on the victory! Nice brainstorming on the fourth day; you broke through with your reasoning.
Master played great for the town, despite the fact that it was noticeably difficult for him to play with Tox due to the difference in approaches.
Tox played with some controversial moves, but very inspired and diligently, and deserved the victory.
Nefela, I wouldn't believe any of your deductions, nor your gameplay... But don't take it to heart; it's more just my perception. You also tried hard, definitely a plus.
Heroist, it's a bit difficult to read you, of course, but I guess that's your thing. Nevertheless, you managed to convince the other town members of your innocence in time, which means you played correctly and well.
Alex, I had a feeling that something was wrong with you... There is still a noticeable difference in your energy and mood when you are town and when you are mafia. Despite this, you hid well; at some moments, I thought you were town.
Gumer, I understood your tactic; it's not bad, yes, but somehow... Not very interesting. But on the fourth day, your move was unique; I liked it. :D
Thank you all for the game. Nebo, atmospheric setting and interesting descriptions, respect.