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Mafia 109. Dreams of the Void Warriors

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#878
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Heroist
Well, he deserves it...
I wouldn't say so. From my perspective, everything was quite simple: on the first night, I wanted to gather as much information as possible, let the mafia make their first kill, and then see what's what in the newspaper. I chose this strategy to minimize the chance of heroically saving the mafia team from being caught in a tight spot – if the mafia hypothetically could still recover after that, since there are three of them, then for the town, it's practically a death sentence. With the redirect, I was looking for a blocker/protector; with the check, I was looking for a nightmare. Yes, not killing immediately to get protection is a risky move, but with successful actions, the risk would pay off; on the next night, I would make a confident kill, taking away the protection, ideally even not a random nightmare, but a blocker/protector. If the actions were unsuccessful, after finding a sleep role and redirecting someone, well, I would just start shooting randomly.

I liked this plan more than rushing to kill someone randomly on the first night in pursuit of protection, when there was a 27% chance of hitting a tight spot or killing a mafia member (I didn't believe they would kill first instead of checking), risking hanging a single piece of evidence on myself, or even being exposed. Yes, I understood that I could be blocked or killed, and then all of this would be meaningless. But, purely mathematically, my actions were quite justified and could be more effective in the long run, because choosing the sleep role, protection for me is just a small delay, in case of being killed or blocked and checked during the game.

But I was blocked on the first night, so the plan went to hell. The newspaper revealed a lot, and everything quickly became very sad; I couldn't do much anymore. It's funny that the block had such a revealing effect not at any time, but specifically on the first night, when I was moving in the shadows, because later I would be killing, and if the town didn't check, the block could indicate that the town was redirecting, which wouldn't be as clear-cut as on the first day. What can you do, I was just unlucky.

Town, congratulations on the victory! Nice brainstorming on the fourth day; you broke through with your reasoning.

Master played great for the town, despite the fact that it was noticeably difficult for him to play with Tox due to the difference in approaches.
Tox played with some controversial moves, but very inspired and diligently, and deserved the victory.
Nefela, I wouldn't believe any of your deductions, nor your gameplay... But don't take it to heart; it's more just my perception. You also tried hard, definitely a plus.
Heroist, it's a bit difficult to read you, of course, but I guess that's your thing. Nevertheless, you managed to convince the other town members of your innocence in time, which means you played correctly and well.
Alex, I had a feeling that something was wrong with you... There is still a noticeable difference in your energy and mood when you are town and when you are mafia. Despite this, you hid well; at some moments, I thought you were town.
Gumer, I understood your tactic; it's not bad, yes, but somehow... Not very interesting. But on the fourth day, your move was unique; I liked it. :D

Thank you all for the game. Nebo, atmospheric setting and interesting descriptions, respect.