Yeah, it's a good one)):) It's just a shame that not all the necessary spells drop:rolleyes:
But overall, it's the most optimal magic out of all, although the bless spells are a bit weak)) but they're usually not that important:)
Posts from What kind of magic do you like?
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What kind of magic do you like?
as for nature... Magnus also has mixed results with it)). After all, magic resistance still exists)). I remember a tournament when my hypnosis failed several times in a row on monsters... and the same thing happened with Berserk)). So, luck plays a big role for the magic of Haven))... and in battle, I had to act differently after the first round... illusions there(... but that's not what we're talking about now)).
Yeah, and if that black dragon flies not at your summoned creature, but at the hero, then there will definitely be a big boom :smile40:
And in general, Order magic is better, for example, against your druid. Options: a) banish your creature, b) hypnotize your creature, for example, a griffin/phoenix, so that it kills you))), Order is much better magic, it suits all situations, it will suit all enemy magic, I said, I am saying, I will say that Order is the best.
Touch of Death and Vampire Touch are excellent spells, but Touch of Death is only good to use on level 4, or maybe 3, against creatures of lower levels it is useless, I agree with General ZeT. In Death, I like Life Drain the most, but it only works against Life and Nature, so if your army is from these factions, it is better not to use them.
🏹🎪+⛓️♿=💕
I'm not arguing that Order magic is good; I just don't get along with it, and it's easier for me to summon all sorts of nasty creatures than to hypnotize. Regarding Chaos: the AI isn't smart enough to do that. I also disagree about Order. a) It's easy to summon two types of creatures, and while the mage is banishing one, the other will get to him. b) And who's stopping me from summoning someone else while the mage and the hypnotized creatures are dealing with part of the summoned creatures (yeah, I'll give them my druid:p)? Someone will definitely fly in, and probably not just one, so the mage will still get it good:p Well, of course, if the mana reserve allows.
Regarding Chaos, what will you do against a player who is clearly smarter than the AI? :p
Order is many times better than Nature. I used to play Nature first, but then, realizing its weaknesses, I switched to Order
Each magic spell has a chance to fail, especially those directed at the enemy.
a) Wouldn't it be easier, for example, to take down your druid with an Ice Bolt, at least injure him, or use spells to move your creatures around, clearing the way to your druid, and then finish him off with your own protectors, like Elven Archers? You wouldn't put them in the front line, and they can shoot at you with a double shot. Without the druid, your army becomes weaker.
Regarding the Chaos Druid, what will you do against a player who is clearly smarter than the AI?
And there's nothing you can do against the Chaos Druid :p You position yourself further away, summon Manticores, and that's it. The Chaos Druids won't fly far, and the druid won't be in danger, unlike the poor little dragons :smile34:.
And don't tell me that Order is better :p I'm just inexperienced; a more experienced player would crush Nature with Order :p It's about balance, you see
🏹🎪+⛓️♿=💕
Let's say the druid is alive and even has immortality:) Besides, I hardly summon elves. I'll summon satyrs on the first turn - if I'm lucky, they'll inflict morale, then I'll summon a few not-so-strong infantry stacks (Hypnosis only lasts 3 turns, I think), the mage deals with them, don't worry about the druid - he has immortality, the mage won't be able to cast spells on anyone important because half of his creatures will be stunned:p, and then I'll try to have at least 2 units with high movement speed harass the mage :smile34: I don't think he'll be able to take them all out:p
And against Chaos Dragon, there's nothing you can do:p You position yourself further away initially, summon mantises, and that's it, the Chaos Dragon won't fly far, and the druid won't be in danger, which can't be said about the poor dragonlings :smile34:
And don't tell me that Order is better:p I'm just inexperienced, a more experienced player will crush Nature with Order:p Balance, you see;)
Even if you can't cast all of that, genies, if you find a hero with them, and sorceresses, if you find them, have illusions, which allows you to summon units just as well as Nature, but spend less mana in the process.
You can steal the Immortals. You can also steal Morale. Then, if you're lucky, cast the Magic Steal spell. I summoned them twice, and I ran out of mana.
Even if you can't cast all of that, Djinns, heroes, and sorceresses have illusions, which allows you to summon creatures just as well as a Druid, but using less mana.
And how will you deal with illusions against Black Dragons and Minotaurs? :p I don't think it will work. Summoning is simple and reliable, although it's a bit expensive for tier 3-4 creatures, but it's worth it, in my opinion.
🏹🎪+⛓️♿=💕
The druid will summon mantises on his first turn, and the mage will hypnotize them)) and that's it)) you can create illusions, and just cast blindness on the druid... this is if both heroes are without an army)) but with an army, both are strong))
Let's say the druid summons a mantis on his first turn. The second turn, there's an 80% chance the mantis will move. And here are two scenarios: first, if the mantis reaches the mage, it's over. The mage won't be able to do anything because the mantis's attack and subsequent "Confusion" (I just don't remember the correct name) won't give the mage much freedom. Let him cast hypnosis. And the turn goes back to the druid. And now the druid can calmly cast anti-magic on the mantis, and the effects of hypnosis will fade. And now no magic will stop the mantis. The second scenario is the same as the first, when it's the druid's turn again. And now the mage's magic is powerless against anti-magic. The only hope is the mage's combat skills and the amount of mana the druid has. Even if the mage, ignoring the mantis, starts casting ice arrows at the druid, nothing prevents the druid from casting anti-magic on himself. Then let the mage go again, and he won't be able to do anything to the druid or the mantis. Then, when the number of mantises is enough to kill the mage, the druid can simply cast "Swarm of Bees" on the mage, and he will just skip his turn and only attack in return after the mantis attacks.
Added after 16 minutes
So that you don't think the druid is stronger than the mage, here's a battle scenario where the mage wins. So, the druid summons mantises. The mantis moves. It heads directly to the mage. Hitting the mage, it "stuns" him with its claws, but that's not important. The mage's turn. The stunning of the mantis doesn't prevent him from casting hypnosis on the mantis itself, as well as on the druid (provided the druid doesn't have magic resistance, or the mage has artifacts that ignore the enemy hero's resistance). Cast hypnosis on the druid. The druid's turn. Now summon a magic dragon, and the dragon will be under the same color flag as the mage. The wizard goes. Cast confusion on the mantis, and that's it. The enemy is under control. The mage's turn. Create a phantom of the mantis and attack the original mantis with an illusion. The druid's turn. For variety, summon a phoenix and start attacking the druid. Well, it's clear from here: the wizard holds the mantis. The mage creates illusions or a phantom. And if necessary, casts hypnosis on the druid again. While the druid is alive, summon phoenixes and use them to attack the druid. After the druid dies, they all attack the mantis as much as they can, and the magic dragon still holds the mantis, and here is the mage's victory.
