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What kind of magic do you like?
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In reply to Zybr
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#110
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ZYbr;119526
Yeah, it's a good one)):) It's just a shame that not all the necessary spells drop:rolleyes:
But overall, it's the most optimal magic out of all, although the bless spells are a bit weak)) but they're usually not that important:)
Well, if you're fighting, say, against life mages, then charm stealing is a good choice; this magic is the most versatile, effective against any enemy. Against archers, use distraction; for your own units, use accuracy; for protection against archers, use mirage, hypnosis; berserk is suitable for many enemies; dispel magic is useful for removing curses from death magic and other sources.
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#111
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Removing enchantments removes not only negative spells. If your enemies are undead? Mind control spells don't work on undead. For example, berserk and hypnosis, etc. But these drawbacks are insignificant compared to the advantages of Haven magic. Yes, it might be useless to create illusions against a necromancer, as they will simply "cancel the enchantments," but manipulating creatures with Haven magic (teleportation) is very useful when facing an enemy mage. I really like the "City Portal" spell. If the enemy is strong and difficult to defeat, I create illusions on the battlefield and then retreat with my "original" army back home. The illusions will remain and fight, even if not for victory. But there will still be enemy losses. I also like that you can use this spell not only in battle. When you are far from your city and have few troops left, you open the book, click, and you are already in the city. That's what I like most about it.
:smile17:
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#112
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yeah... it's hardest to fight the undead)). Magic doesn't affect them, and there's almost nothing to cast on your own units... and the enemy weakens and puts vampirism on your units). You have to remove the spells...).

as for nature... Magnus also has mixed results with it)). After all, magic resistance still exists)). I remember a tournament when my hypnosis failed several times in a row on monsters... and the same thing happened with Berserk)). So, luck plays a big role for the magic of Haven))... and in battle, I had to act differently after the first round... illusions there(... but that's not what we're talking about now)).

Be strong. Believe
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#113
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What do you think about Death Grip and Vampire Touch?
Варвары рулят!!
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#114
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Death Grip and Vampire Touch are truly good and useful spells. If there are bone dragons in the army, applying Vampire Touch to them will result in a very useful warrior against living enemies. However, if the enemy is mechanical (e.g., Dragon Golem) or undead (e.g., Champion of Darkness), these spells will be of no use, neither Death Grip nor Vampire Touch. As for Death Grip... it is very useful against creatures of level 4, except for Champion of Darkness and Minotaur. (For example, a level 70 hero + Chaos magic spell removes 19 creatures.) Of course, there is nothing stopping you from using this spell against other levels, but in my opinion, it is a pointless waste of mana.
:smile17:
In reply to Magnus
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#115
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Magnus;119525
Yeah, and if that black dragon flies not at your summoned creature, but at the hero, then there will definitely be a big boom :smile40:
And in general, Order magic is better, for example, against your druid. Options: a) banish your creature, b) hypnotize your creature, for example, a griffin/phoenix, so that it kills you))), Order is much better magic, it suits all situations, it will suit all enemy magic, I said, I am saying, I will say that Order is the best.
I'm not arguing that Order magic is a good thing, I just don't get along with it, and it's easier for me to summon all sorts of nasty creatures than to hypnotize. Regarding the Black Dragon: The AI is not smart enough to do that. I also disagree about Order. a) You can easily summon two types of creatures, and while the mage is banishing some, the others will get to him. b) And who will stop me from summoning someone else while the mage and the hypnotized creatures are dealing with part of the other summons (yeah, that's how I gave them my druid:p), someone will definitely fly in, and probably not just one, so the mage will still get it good:p Well, of course, if the mana reserve allows.
Touch of Death and Vampire Touch are excellent spells, but Touch of Death is only good to use on level 4, or maybe 3, against creatures of lower levels it is useless, I agree with General ZeT. In Death, I like Life Drain the most, but it only works against Life and Nature, so if your army is from these factions, it is better not to use them.
А, вот почему.

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In reply to Драккошка
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#116
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Drakkosha;119671
I'm not arguing that Order magic is good; I just don't get along with it, and it's easier for me to summon all sorts of nasty creatures than to hypnotize. Regarding Chaos: the AI isn't smart enough to do that. I also disagree about Order. a) It's easy to summon two types of creatures, and while the mage is banishing one, the other will get to him. b) And who's stopping me from summoning someone else while the mage and the hypnotized creatures are dealing with part of the summoned creatures (yeah, I'll give them my druid:p)? Someone will definitely fly in, and probably not just one, so the mage will still get it good:p Well, of course, if the mana reserve allows.
a) Wouldn't it be easier, for example, to take out your druid, say, with an Ice Bolt, at least injure him, or push your creatures back to expose your druid, and finish him off with your own defenders, for example, elven archers? You wouldn't put them in the front, and they can shoot at you + double shot, and without the druid, the army is already weakened.
Regarding Chaos, what will you do against a player who is clearly smarter than the AI? :p
Order is many times better than Nature. I used to play Nature first, but then, realizing its weaknesses, I switched to Order
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#117
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well... you can't summon two creatures at once (unless you have two druids). Everyone takes turns. Summoning, banishing, etc.

Each magic spell has a chance to fail, especially those directed at the enemy.

Be strong. Believe
In reply to Arandor
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#118
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a) Wouldn't it be easier, for example, to take down your druid with an Ice Bolt, at least injure him, or use spells to move your creatures around, clearing the way to your druid, and then finish him off with your own protectors, like Elven Archers? You wouldn't put them in the front line, and they can shoot at you with a double shot. Without the druid, your army becomes weaker.
Regarding the Chaos Druid, what will you do against a player who is clearly smarter than the AI?
Let's say the druid is alive and even has Immortality :) Besides, I rarely summon Elves. I'll summon Satyrs on my first turn – if I'm lucky, they'll lower the morale, then I'll summon a few not-so-strong infantry stacks (Hypnosis only lasts for 3 turns, I think), the mage deals with them, and don't worry about the druid – he has Immortality. The mage won't be able to cast spells on anyone important because half of his creatures will be stunned. Then, I'll try to have at least two units with high movement speed harass the mage :smile34:. I don't think he'll be able to take them all out :p
And there's nothing you can do against the Chaos Druid :p You position yourself further away, summon Manticores, and that's it. The Chaos Druids won't fly far, and the druid won't be in danger, unlike the poor little dragons :smile34:.
And don't tell me that Order is better :p I'm just inexperienced; a more experienced player would crush Nature with Order :p It's about balance, you see
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#119
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Drakkosha;119837
Let's say the druid is alive and even has immortality:) Besides, I hardly summon elves. I'll summon satyrs on the first turn - if I'm lucky, they'll inflict morale, then I'll summon a few not-so-strong infantry stacks (Hypnosis only lasts 3 turns, I think), the mage deals with them, don't worry about the druid - he has immortality, the mage won't be able to cast spells on anyone important because half of his creatures will be stunned:p, and then I'll try to have at least 2 units with high movement speed harass the mage :smile34: I don't think he'll be able to take them all out:p
And against Chaos Dragon, there's nothing you can do:p You position yourself further away initially, summon mantises, and that's it, the Chaos Dragon won't fly far, and the druid won't be in danger, which can't be said about the poor dragonlings :smile34:
And don't tell me that Order is better:p I'm just inexperienced, a more experienced player will crush Nature with Order:p Balance, you see;)
Immortality can be stolen. Morale can also be taken away. Then, if you're lucky, you can cast Spell Steal a couple of times. After summoning a couple of times, you'll run out of mana.

Even if you can't cast all of that, genies, if you find a hero with them, and sorceresses, if you find them, have illusions, which allows you to summon units just as well as Nature, but spend less mana in the process.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
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#120
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You can steal the Immortals. You can also steal Morale. Then, if you're lucky, cast the Magic Steal spell. I summoned them twice, and I ran out of mana.

Even if you can't cast all of that, Djinns, heroes, and sorceresses have illusions, which allows you to summon creatures just as well as a Druid, but using less mana.
And when will you have time to do all of that? It seems like a 1v1 match is being considered, a Druid against a Mage. It's an option, but by the time you remove the enchantments, steal mana, and do all that, the Mage will already be :smile34:, and the Druid's army won't just stand around :smile13:
And how will you deal with illusions against Black Dragons and Minotaurs? :p I don't think it will work. Summoning is simple and reliable, although it's a bit expensive for tier 3-4 creatures, but it's worth it, in my opinion.
А, вот почему.

🏹🎪+⛓️♿=💕
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#121
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A mage can defeat a druid if they have enough mana to counter the druid's summoned creatures and use them against the druid himself. Also, the druid can win by, for example, casting antimagic (immunity to magic) on their summoned creatures (let's say, a mantis). The mage won't be able to keep him at a safe distance, and the druid can create more of these creatures without worrying about them, knowing that the enemy mage won't cast spells on them. And stealing spells doesn't have any effect against antimagic. In this case, the mage has to rely on their combat skills and melee attacks, at least as much as on the amount of mana the enemy druid has. And this doesn't mean that the druid is stronger than the mage. Everything depends not so much on luck or the morale of the heroes and creatures. Of course, this also plays an important role. But everything depends on the player himself, how they will act, what spells they will cast, and what creatures they will summon. In a battle against a druid, you should always expect the worst. This means not defeat, but the difficulty of winning. It's difficult to defeat a druid, and I won't argue with that. It's also not easy to defeat a sorcerer, necromancer, or priest. In general, at first glance, life magic, like the Life race itself, may seem to be the weakest. But this is far from the truth. When I got Heroes 4, I only played as Life for the first time a year later. And I realized that I should have started playing as them earlier. In skilled hands, life magic becomes a very powerful weapon for destroying the enemy and improving your own army.
:smile17:
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#122
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the druid will summon mantises on his first turn, and the mage will hypnotize them)). You can also create illusions, or simply blind the druid. This is if both heroes are without an army. But with an army, both are strong.

Be strong. Believe
In reply to Arandor
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#123
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Arandor;119963
The druid will summon mantises on his first turn, and the mage will hypnotize them)) and that's it)) you can create illusions, and just cast blindness on the druid... this is if both heroes are without an army)) but with an army, both are strong))

Let's say the druid summons a mantis on his first turn. The second turn, there's an 80% chance the mantis will move. And here are two scenarios: first, if the mantis reaches the mage, it's over. The mage won't be able to do anything because the mantis's attack and subsequent "Confusion" (I just don't remember the correct name) won't give the mage much freedom. Let him cast hypnosis. And the turn goes back to the druid. And now the druid can calmly cast anti-magic on the mantis, and the effects of hypnosis will fade. And now no magic will stop the mantis. The second scenario is the same as the first, when it's the druid's turn again. And now the mage's magic is powerless against anti-magic. The only hope is the mage's combat skills and the amount of mana the druid has. Even if the mage, ignoring the mantis, starts casting ice arrows at the druid, nothing prevents the druid from casting anti-magic on himself. Then let the mage go again, and he won't be able to do anything to the druid or the mantis. Then, when the number of mantises is enough to kill the mage, the druid can simply cast "Swarm of Bees" on the mage, and he will just skip his turn and only attack in return after the mantis attacks.

Added after 16 minutes
So that you don't think the druid is stronger than the mage, here's a battle scenario where the mage wins. So, the druid summons mantises. The mantis moves. It heads directly to the mage. Hitting the mage, it "stuns" him with its claws, but that's not important. The mage's turn. The stunning of the mantis doesn't prevent him from casting hypnosis on the mantis itself, as well as on the druid (provided the druid doesn't have magic resistance, or the mage has artifacts that ignore the enemy hero's resistance). Cast hypnosis on the druid. The druid's turn. Now summon a magic dragon, and the dragon will be under the same color flag as the mage. The wizard goes. Cast confusion on the mantis, and that's it. The enemy is under control. The mage's turn. Create a phantom of the mantis and attack the original mantis with an illusion. The druid's turn. For variety, summon a phoenix and start attacking the druid. Well, it's clear from here: the wizard holds the mantis. The mage creates illusions or a phantom. And if necessary, casts hypnosis on the druid again. While the druid is alive, summon phoenixes and use them to attack the druid. After the druid dies, they all attack the mantis as much as they can, and the magic dragon still holds the mantis, and here is the mage's victory.
:smile17:
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#124
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Why should the druid go first? )) Both can have morale. And in general, heroes don't move without an army. And does removing enchantments not work on antimagic? ) (not to be confused with canceling necromantic spells)... in short, I don't know. A mage can cast slow on the summoned creature, and then hypnosis on either the druid or the summoned creature, depending on what the druid does. If we're talking about all of them, then in a fight, Life will be the weakest mage, unless he has super artifacts, like the Hammer of Thunder or something, and a bunch of resurrection potions to walk and kill in melee. Chaos, with its lightning, splitting, etc., can kill everyone. And the Necromancer with Hand of Death.

Be strong. Believe