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Posts from Walkthroughs for custom maps.

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What can you do? Maps where every battle is carefully planned take years to create. Or are you upset that he's collecting donations?
In reply to lord_vigor
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Decided to try and improve my record on the metatasker and also create a walkthrough video. So far, I've reached 132; I don't know what will happen, but I estimate there's a chance I can beat 216. Sorry for the lack of turbo animation.
https://youtu.be/dJOjRPlHACo
In reply to Nasos
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Nasos
I don't know how anyone can watch a "normal" walkthrough where they try to edit save files and add 5,000 Titans, because they're too lazy to replay a couple of simple battles. In my opinion, that's just embarrassing.
Well, that's debatable. I recently got revenge on a map that seemed impossible in some ancient year (and all it took was reading the hints 😄).

And there it was: hitting with your hands is just too slow, and skipping such an easy exploit doesn't seem quite right 🤔

In reply to Sewa
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Sewa

Well, it is what it is. I recently managed to beat a map that seemed impossible back in the day (it just needed some hints to be read 😄).

Cheating is cheating. I've played all the battles on Metatasker hundreds of times, but I don't feel like saying, "Okay, I've already completed everything, let's use nwcredpill and move on, why suffer?" With this logic, you might as well just focus on logistics and then immediately jump to the endgame.

I'll add that 30k elementals shouldn't be compared to the first weeks of Metatasker, where all the battles take less than an hour, even without SODs.
In reply to Sewa
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Sewa

Well, it is what it is. I recently managed to beat a map that seemed impossible back in the day (all I had to do was read the hints 😄).

And in that map, there's this: beating with your hands takes way too long, and skipping such an easy exploit doesn't feel quite right 🤔


This is bad map design if it is really one long, grindy battle, especially if it is at the beginning.
Creator of the Barbutilion - Part 1: War of the 7 Realms and Part 2: Leon's Redemption and Part 3: To be announced
In reply to Barbuta
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Part 3 of the Metataker walkthrough:
https://youtu.be/_4XXp9VjQuo

Mostly tedious battles. There are some logistical errors, but they are not critical, so I didn't replay them.
I want to try playing as Vertigo as my main hero. I'm not sure if it will work out, though.

The battle with Phantom is quite interesting; I learned a new trick – you can drain mana by blinding your own unit.
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Nasos

Dude, you should develop your YouTube channel. You have potential!
Just regularly upload videos, otherwise it will become stale.
I watched about 20 minutes of Metataks, and I liked it. The battles aren't easy.
I'll definitely finish watching it when I have time.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1

You just need to regularly upload videos, otherwise it will become outdated.

Hmm, but why? The desire to simply show how the walkthrough turned out is not the same as the desire to gather and attract an audience.
Basically, Ed's stream triggered a bit of nostalgia, and I decided to create a new walkthrough plus a video. It's unlikely to be on a permanent basis.
In reply to Nasos
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Nasos
Hmm, but why? ) The desire to simply show how the Walkthrough turned out is not the same as the desire to gather and attract an audience.
Basically, Ed's stream triggered a bit of nostalgia, and I decided to create a new Walkthrough plus video. It's unlikely to be a regular thing.
In any case, thank you from the regulars of this forum. As usual, everything looks very "simple" and logical in the video, but if you watch Ed's video and see how he struggles, you can understand what this map is like.

What I noticed for myself is that I managed to save the Armageddon Blade and rescue the friend - the logistics expert. This is where the fast pace comes from (especially Armageddon on the Azure Dragons to save Lil).
Question - why at the beginning, when we keep the blade for ourselves, does the enemy with the sorcerers not trigger the quest (to release a hero with damage and a lot of troops)? Is it because we came very early and left quickly, and our rescued hero just hid on the boat? Why doesn't the enemy trigger the quest and release a hero?

The topic of turbo-acceleration has, of course, been discussed many times - whether to play with it or not. But! Acceleration can be good, for example, in Ed's streams, when he struggles with one battle 100 times. In your videos, especially since this is a speedrun, it is VERY DESIRABLE to see what and how you do, because with turbo animation, all of this simply disappears. So, in this mode, I think viewers will find it interesting. Those who think it's too slow can just fast-forward or watch at 1.5x speed. Although, of course, it's painful for me to watch how to manually distribute the units before the battle , but according to the canon of video guides for Walkthroughs, this is, in my opinion, a tradition. I think I got used to such guides back in the days of Chinese YouTube.

I understand that making a video is a lot of work. But if you could at least add a couple of sentences or paragraphs here about the idea behind the speedrun, it would be very interesting to read. You don't need to describe every step, it takes time, I understand. But it would be very interesting to read about the overall plan. As I understand it, the idea is to save the starting hero (attack the enemy hero and retreat). But why is he needed if there is no wisdom (to spend the night near the tavern and buy back hit-and-run units)?
The second fast progress is to save the friend-logistics expert and give him wisdom and everything he needs to run around the map. This is a very strong move, and it is unlikely that the author thought of it (?).
The third point is saving the Armageddon Blade, which is also unexpected, although, probably, someone definitely tried to keep it
Well, and quickly capturing all the castles, lairs, and getting bonuses within a week is, of course, "ordinary" for a speedrun, although it looks very cool!
In reply to kolotok
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kolotok
Why doesn't the enemy trigger the quest and release the hero?
The quest is triggered, but he can't release the hero due to the hero limit being reached.

Added 5 minutes later
kolotok
I understand the idea is to keep the starting hero (attack the enemy hero and retreat). But why is he needed if there's no Wisdom skill (to spend the night near a tavern and buy back defeated heroes)?
Actually, although it's not obvious, Mr. Fat is needed to buy back escaped heroes later (not just Vertigo on day 121). Plus, he grants Vertigo the Blind skill. Without Blind, some battles might be impossible to win.
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Please tell me how to enable the display of secondary skills and artifacts of the enemy in SOD_SP. Alt + RMB only shows spells, but in videos, people open the hero window. What am I doing wrong?
In reply to Jesus_Milan
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Jesus_Milan
Could you please tell me how to enable the display of secondary skills and artifacts of the enemy in SOD_SP? Alt + RMB only shows spells, but in videos, people open the hero window, so what am I doing wrong?


I need to update the plugin for the latest HDmod version.I've been too busy to do so lately, but I may have time in the coming weeks.
In reply to RoseKavalier
RoseKavalier


I have to update the plugin for the latest HDmod version. I've been too busy to do so lately but I may have time in the coming weeks.
Thank you!) And thanks a lot for this plugin!
In reply to Jesus_Milan
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Yeah, it's hard to understand. I respect the work of Rose Cavalera and Baratortcha, but I just can't wrap my head around it. Here, some people have probably seen my attempts to complete the Metataser (it's currently on hold because I don't see how to get Vertigo Flax; I'll probably have to go back and bring Orin). And, basically, would I and the viewers benefit from using SODSP and HD? As already mentioned, turbo animation often doesn't allow you to see the units' moves. And the fast transfer of artifacts and units also doesn't allow you to see the logic – what and why we are doing. A dubious gain of "doing everything quickly" versus "doing everything properly" – it's just not that great. Apparently, this is a common problem for millennials and the 90s generation – everything needs to be done as quickly as possible, from sex to games.

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