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Posts from 🎀 Wisteria 🎀 Auto-translated

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#4042
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No, even if I continued with the old approach, I would still have to rework the mechanics. That was the original problem.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4043
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Sadness. It seems that I will still have to do everything in rush mode.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4044
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Don't rush. We have mafia groups there. They'll be enough for now.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4045
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Here, Revan mentioned it at the right time – today he started working on it, and for the past hour, this wonderful expression hasn't left my face.

What a load of crap this all is.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4046
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That’s normal. I don’t remember a single instance where I was completely satisfied with a custom-made game. Sometimes, I might like certain specific aspects, but even that usually doesn’t happen right away; it’s more likely to occur when I revisit the project after a few years. Partly for this reason, if I ever decide to try again, I was thinking of creating a system based on the OGL of the 5th edition of D&D, as I really enjoy its gameplay.
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#4047
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My problem has always been that I want something that is both interesting and varied, but also easy to use. As time has shown, this combination turned out to be impossible.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4048
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Author
easy to use
Well, I wouldn't even dream of something like that. If everything works stably in any case and doesn't reveal any flaws in either balance or logic, that's already good. How the GM will then delve into the calculations is their personal problem.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4049
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I want it to be both interesting and varied, but also easy to use.
True.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4050
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Author
My problem has always been that I want it to be both interesting and varied, but also easy to use. As time has shown, such a combination turned out to be impossible.
Well, the fifth edition appeals to me precisely because it successfully combines these aspects. It's certainly not as flexible as the third edition (or 3.5), but it's much easier to learn and handle all sorts of calculations. However, there are a number of nuances here. The first is that character sheets (updating which is a real headache for the GM, as we all know from experience) are usually managed and updated by the players themselves, and the GM only needs to check that everything is correct. If a player forgets to add items/experience/money/abilities to their character, that's their problem. The same applies to combat rolls, which players make for themselves, calculate modifiers from spells and situational abilities, and the GM only makes opposing rolls (if any), describes the success of actions, and makes sure that the player doesn't forget to remove buffs or cheat. But I don't think we would have much of a problem with the latter anyway.
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#4051
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I agree; using existing combat systems or systems based on existing ones is clearly not a crime. What Ples mentioned above looks quite good, and I, as a player, am perfectly fine with it.
 

К А
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#4052
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I don't mind editing my characters, adding items, money, experience, etc. They won't get any of it anyway.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4053
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Have you considered just playing D&D or something similar online on Roll20?
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#4054
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Author
I agree, using existing combat systems or systems based on existing ones is clearly not a crime.
Heh. I wasn't even trying to. The problem is that as soon as you fix one flaw, two more pop up in its place. And the number of elements keeps increasing and increasing and increasing, without any real need.
Anyway, I checked the old expansions to see how long they took, and I already see that the start will probably be in the first few days of the new year. I physically won't be able to plan everything in advance, and the second half of December is unlikely to be conducive to active work.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4055
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ToX
Have you considered just playing D&D or something similar online on Roll20?
Actually, I usually play through it. If I remember correctly, I even suggested it here as an alternative, but the suggestion wasn't met with much enthusiasm. But, to be fair, it's not very suitable for a predominantly text-based format, with long posts and locations that exist in text format as well. However, I did use it to conduct battles.

Count Orlov
Heh. I didn't even try. The problem is that as soon as you fix one flaw, two more pop up in its place. And the entities keep multiplying and multiplying and multiplying, without any real need.
No, we already understood your problem. This is a common and unpleasant occurrence when creating your own systems. Moreover, there's often an unpleasant moment where some flaws simply go unnoticed, and they only appear during the game. Or even if you notice them, you underestimate their severity. And this is just with the mechanical part, and then the role-playing aspect comes into play, which can leave a bad impression even if the intended system works more or less. The statement about ready-made systems was more about the fact that if something doesn't work in your own system, you can try to adapt an existing one to your needs. Or, at least, look at how other systems avoid similar flaws.

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#4056
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And I, actually, usually play through it. If I remember correctly, I even suggested it here as an alternative, but the suggestion was met without much enthusiasm. However, to be fair, it's not very suitable for a predominantly text-based format, with long posts and locations that exist in a text format as well. But I did conduct battles specifically using it.
Getting together on Skype via voice for a session - is that too social for HeroesWorld? :(