Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Have you considered just playing D&D or something similar online on Roll20?
Actually, I usually play through it. If I remember correctly, I even suggested it here as an alternative, but the suggestion wasn't met with much enthusiasm. But, to be fair, it's not very suitable for a predominantly text-based format, with long posts and locations that exist in text format as well. However, I did use it to conduct battles.Count Orlov
Heh. I didn't even try. The problem is that as soon as you fix one flaw, two more pop up in its place. And the entities keep multiplying and multiplying and multiplying, without any real need.
No, we already understood your problem. This is a common and unpleasant occurrence when creating your own systems. Moreover, there's often an unpleasant moment where some flaws simply go unnoticed, and they only appear during the game. Or even if you notice them, you underestimate their severity. And this is just with the mechanical part, and then the role-playing aspect comes into play, which can leave a bad impression even if the intended system works more or less. The statement about ready-made systems was more about the fact that if something doesn't work in your own system, you can try to adapt an existing one to your needs. Or, at least, look at how other systems avoid similar flaws.